Change decimation to:

Instead of it reducing the cd of soul fire by 5 second change it like this.

Decimation makes your immolate tick damage have a chance to reset the cd of soul fire and soul fire is a insta cast skill regardless of proc or not.

That would be absolutely awesome. Better than how decimation is now, that’s certain.

In fact i am surprised that blizzard did not design it this way, it’s such an obvious way to make destro rotation so much more satisfying, and giving it that wow moment when you get lots of resets. Especially in aoe.

Imagine getting lots of soul fire resets and just using soul fire 3 times, then rain of fire, would be so awesome.

This spec has potential man, i’m telling you.

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They should just remove it and that 4s cast time PoS with it.

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Yea the cast time is bad, but even if they were to remove it i would still support the reset on immolate ticks.

Honestly, i just very recently tried destro, and man… It was awesome.

The sigil+blasphemy build is super awesome, especially in aoe.

It just a shame that it doesn’t seem to quite perform well enough.

But after trying, i think this spec has the potential to be the most fun caster spec in the game.

It’s better than frost, it’s better than fire, it’s better than s priest, it’s better than balance, and it’s far better than arcane.

Hot take: how about we remove soulfire and replace it with decimation bolt.

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I disagree to be honest.

I think it would be cooler to remove the cast time on soul fire and give immolate a chance to reset the cd. If not immolate, then chaos bolt and incinerate, maybe even soul fire could have a chance to reset itself, along with the other 2. But i think it would work better with immolate periodic damage.

It would effectively do the same thing that decimation bolt did, but better, and with more soul shards.

Decimation bolt was not bad, but this would be far cooler in my opinion. And rotationally it would fit better.

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Well, I don’t have strong opinion on this one actually, I am relatively okayish with current build, but I am not a big fan of lot of rnd procs. Some are fine, so that “rotation” has some reaction element to it, but too many just result in too much uncontrollable randomness. We already have crits and destro mastery for that as baseline.

But destro mastery has nothing to do with actual gameplay rng.

It’s just more damage, there is no rng with that aside how much more damage it is.

And in this case, no cast time and soul fire reset, even if it has an rng element, does not bring anything negative to the actual rotation. It only improves is.

Mostly my and others’ problem with Soul Fire boils down to 2 things.

  1. 4 second base cast… c’mon bruh, it’s just a big usability issue in WoW of 2k23 when in higher difficulties you just can’t handle these kinds of cast times on a spec that is already having a ton of mobility issues as is.
  2. It does not really do anything we can’t do anyway. It’s a knock off Chaos Bolt/Immolate/Incinerate hybrid - it literally brings nothing new to the table. Like in case of CDF it, at least, brings some much needed fast cleave option. Soul Fire? Brings nothing you can’t do anyway.

That’s why instead of sitting there trying to figure out the way to fix it - just remove it from the tree completely and heck, this tree sure needs some pruning with its obscene 55 talent points requirement which is a good 5-6 talent points more than many other specs.

We already have Chaos Bolt, we don’t need another discount Chaos Bolt with even more obscene cast time.

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But i don’t think it doesn’t bring anything to the table.

It could be a proc that generates significantly more soul shards, does way more damage than your main spammable, and is insta cast.

That’s something that incinerate does not do.

And chaos bolt is a spender, not a generator.

By that logic remove flurry for frost since frostbolt already procs fingers of frost.

It quite literally brings nothing new to the table.

What does it do? Long cast time nuke that hits hard? We have CB for it. Applies Immolate? We got Immolate and Cata for it. Generates shard? 2xIncinerate generates same for the same cast time.

So what exactly that we get for these 2 talent points we waste there? Stuff we already have and another keybind? What’s the point?

It’s like a low quality multi-tool that can do everything, but in a halfassed way and you have better tools for the job anyway. Just be rid of it, you already cover all the bases as is.

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Sorry, but i just think you’re wrong on this.

As i said in my other comment, try to remove flurry for frost, and you would quickly realize the problem with that.

But it’s basically the same logic, you’re using to justify removing soul fire.

I want it to be improved because i see the potential.

Flurry is integral to frost, it gives FoF procs and what not and Frostbolt does not hold a candle to it damage-wise.

This spell? Does nothing. 2x Incinerate - hit just as hard in total, give same shards and if you have to move midway, at least you get something as opposed to nothing.

I don’t need another keybind for a spell that does nothing new.

Like lets observe what else we got.

Cata - obvious
CDF - very similar spell to Soul Fire, but only simply better. Can extend Immolate AoE, cleaves and god do we need some cleave in our life.
Rift - not a fan too, glorified Conflag really, but at least it patches up some of your mobility issues, if it wasn’t just worse than mastery talent.

Why Soul Fire exists? What new thing it gives to the spec? Everything it does - we do just fine as is and in about same effort really.

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The point is that it could be more similar to flurry and be an important part of the rotation.

And rather than removing it, it would be much better to improve it because it would be beneficial to destro.

I don’t really understand what’s so hard to get at this point.

There is a place for removing when something just doesn’t fit at all and is disruptive, and there is a place to improve. And in this case, i think soul fire should be improved rather than removed.

But I don’t want it to be made relevant. People dodged this garbage spell for years for a reason.

Can Blizzard just shove it into our throats by lets say buffing it 100%? They sure can, but why??

It’s simply a crappy spell that does nothing for the spec and it’s useless bloat that needs to be pruned.

Not everything has to be saved and this thing is easiest to let go and instead improve other spells like Cataclysm and CDF which are underpowered for what they are supposed to do.

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Well i disagree.

This isn’t just about a buff, this is a redesign to make it a proper spell that actually feels good to press.

And ill just leave it at that because this is getting too much of a circular argument.

Now that i think about it, your logic can also be applied to demonbolt, i mean just use shadowbolt right? Afterall you already have a builder.

I’ll just finish off by saying one simple thing.

It has no purpose - trying to make up some purpose for it is just stubborn holdout design. Just kill it off, it was dead since inception anyway.

I’m done.

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Yep… it’s bad enough when your pet dies and Fel Dom is on CD. Trying to stand still for that amount of time during some pulls is a complete nightmare.

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Absolutley, scrap it and it’s crappy animation /cast time and bring back Decimating Bolt.

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as it is not soul fire is super wierd, super long cast time, does less dmg then chaos bolt ( that does nothing atm to ) AND it has a 45 sec cd… I mean what? super wierd.

I can agree if they made Soulfire instant as op says, and you can proc a reset, BUT when using soulfire you should also get FULL 5 shards, that would make it more interesting.

I am a pvp player so as it is now destro is horrrible, nothing does dmg, and long cast times. the only spell that is ok is conflag and that one should have root re instated. shadowburn should get 65% buff, CB should have 45% buff AND a clean 10 % more haste to the specc.

I think you went too much the other way. One guy would remove it, even though it could be a nice part of the rotation, and you went the other way, where you added too much on top.

Insta cast+chance of reset+5 soul shard would just make soul fire absurdly op.

It already hits about as hard as chaos bolt, in fact if you get a crit it actually hits even harder.

To make it generate 5 soul shards you would have to make it a much longer cooldown, like a 3 min cd or it would just be broken.

But that’s not the point of soul fire, the point of soul fire is to be part of your general rotation as your soul shard generator, along with incinerate.

Soul fire would become the proc aspect of the spec that gives you more soul shards and does a ton more damage than incinerate, while also being instant.

Kinda like how demonbolt generates more soul shards and does more damage for demo, than shadow bolt.

Only that soul fire would do far more damage per proc, but would not be cast as much as demonbolt is.

If you keep a 45 sec cd, add a proc, and make it insta, but now it generates 5 soul shards it would just be absurd.

Tyrant generates 5 soul shards, and that’s a 1.5 min cd, with sigil it’s more like a 45 sec cd, but 5 soul shard for demonology are way less valuable than 5 soul shards for destruction. It’s just too much.