Change to Cooldowns required surely?

I’ll let the below speak for itself.

Dispersion: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.

You guessed it: Of course it’s a 2 min cooldown.

Shield Wall: Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec.

Shield Wall can’t be cast while stunned, feared or silenced. It doesn’t clears all snare and movement impairing effects when cast, and it doesn’t makes you immune to them while Shield Walled.

Shield Wall can’t be cast while in Battle Stance or Berserker Stance, in fact it needs to be cast in Defensive stance, whilst using a shield. So you need to lose all your rage in order to keep yourself alive for an extra 0.3 milliseconds.

You guessed it: Of course it’s a 30 min cooldown.

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Listen bro. This is season of Priest favoritism.

Whatever buffs they give to other classes, they gotta buff priests twice as much. priest best healer, best dps, the only win factor in pvp, the mandatory spot in every raid.

The priests are the main characters and the rest of us are just here to make them look good.

Bow down to the supreme priest overlords. Blizzard is spoonfeeding them every phase and it aint ever gonna stop.

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What’s crazy about this dispersion is that ACTUAL regular Dispersion in WOTLK is a 3 minute cooldown and required a glyph to get it down by 45 seconds.

The dispersion in SoD is better than any other version of dispersion ever. It’s incredible.

Angry priests inc

I’ve been playing my resto Shaman in PvP for a while now and the amount of things a healer priest can get away with compared to any other healer is ridiculous.

They require the least amount of peeling in the current meta and if you and your team manage to get one in danger they Disperse to not only survive but get a significant amount of mana back as well. All the cooldowns, all the risk you took to get them in danger, instantly erased by a 2 min Cd.

Paladins and Shamans are stuck to hard casting their 2.5 seconds heal on over 70%HP friendlies to actually keep anything alive while the Priest is hopping around giving 0 care as PoM/Penance/Power word Shield will take care of it.

Dispersion is another slap in the face to any other kind of healer than a Priest in PvP.

And while other classes got mostly gimmick non-rune abilities, what do priests get? Shadowfiend, why not.

Shield wall also shares cooldown with retaliation and recklessness.

Dispersion can also be used when the priest is MOUNTED.

I have no idea what they were thinking allowing shadow priests to use such an ability, they already had excellent survivability in Vanilla/Classic.

It’s completely broken and is not inline with the spirit of classic.

Rule #1 its not classic. It’s an entirely new game due to runes. But I agree, priests are OP AF.