Finally returned to WoW retail after a long break and was finally enjoying hunter again. Although I was disappointed both BM and survival are in a bad position at least MM felt competitive with other classes/specs in both m+ and PVP.
The recent changes have made the class feel completely underwhelming and as I only really play hunter as its been my main for a very long time I feel like its not even worth playing… I thought dragonflight was finally the push WoW needed but this has killed the expansion for me already.
Buffs to multiple classes and nerfs to our only viable spec is just ridiculous. We are defensively the worst dps class for mythics etc. and now we’re not even going to be considered for our good burst/aoe.
Regrettably unsubbing until they sort class balance out. Such a shame because DF is the first good expansion since legion.
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Of course, you are right, somebody has to fill the spot for D tier.
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From a pvp standpoint, and I’m no elite player by any means, but being solo’d by healers, and torn apart by anything else just isn’t fun… no passive heals nothing… and that fact that blizz think the current state of hunters is okay shocks me… coupled with the feign death (survival instincts) bug, losing a defensive cD is just a kick in the teeth, so done with this bs, hopefully a dev reads these forums and get reprimanded for it.
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So it is true, noticed the shield didn’t pop up after I feigned. This class is now pretty much without defensives at all. Not to mention those we have are trash and high cd.
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1156 m+ rating and 1.2k solo shuffle rating. What would you know about competitive? At that level most people probably don’t have an interrupt bound.
MMs still an absolute dps power house. Did 8 keys 18+ yesterday and topped everyone. With the top meta specs neck and neck like havoc/enhance/outlaw. Had a few lovely 100k+ keys and I’ve not even got rasza bow yet. The DT change has made absolutely no difference to my dps overall.
Choosing when to use salv is amazing instead of it firing off on 1 half dead mob. Just macro salv to volley and away you go we still have 300k+ aoe burst when geared. If you’re feeling down we lost a button grab another on use trinket lol.
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what? show me your logs from raids and your timed 21m+ Bro yestarday while doing hc raid 2 hunters are literally get kicked from raid couse of trash dps. Usualy i was top 5 on every single boss. with logs 98+ and 413itl (almost highest on the guild) Yestarday i was between 8-12. Also i did burial grounds 20 just to see whats going on with new affixes and mm changes. And i did pathetic 65k overall. Usually it was 75-90k on that dung. The nerfs are HUGE if u do high m keys and mythic raid.
brav… When u get to higher keys or mythic raid u will understand that everything u said is a dream world story. Dh and rogues eat mm alive in both raid and m+ And they are not only doing more dmg
but also have so much more cc. People didint want mm hunters before nerfs couse we had no cc (we only had dmg) now we lack dmg and cc
GL getting spot in 21m+
he doesnt even need to, anyone can look at public raid logs and see MM fell on its face …
from 4-5th place from the top to 4-5th place on the bottom …
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It’s not fine dude.
I was ok with the loss of double tap, but i missed the changes to the position of certain talents, and oh boy, they are BAD.
If you think it’s fine, you haven’t paid attention.
Your profile (https://worldofwarcraft.com/en-gb/character/eu/silvermoon/ygorn) shows me that your progress in Vault of the Incarnates
- LFR 0/8
- NORMAL 0/8
- HEROIC 0/8
- MYTHIC 0/8
With 0 keystone progression. You’re iLvl 380 and you’re wearing mostly PvP gear… How can you judge that everything is “fine”…
I’m not getting any invites to +18-20+'s at item level 410 while I have 4 set and Mythic raiding weaponry… Why? Because I bring nothing to the group as a MM hunter. I have no self-healing, I have mediocre dmg output and I’m the weakest out of all 12 classes when it comes to surviving/mitigating.
Compare hunters let’s say the newly released Evokers.
A Devastation Evoker will deal more damage has two spells to self-heal + off heal the party and has a button to heal 100% of its damage done on a short 2-minute cooldown. On top of all that healing, they also have damage-reducing abilities and they also wear chainmail just like hunters. Oh and Evokers also have timewarp, something I have to summon a pet for (and if I do that I lose out on Lonewolf, or I miss a large portion of the bloodlust because Im busy casting a 3-second dismiss.)
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Sorry, I don’t PVE. I was talking about PVP.
So please don’t talk at all. Your competetive lvl in either PVP and PVE is at the level that cannot even be considered as ‘‘competetive’’, it’s just casual so there is no wonder that you don’t feel any difference.
That’s the bast part, people who have least to say, shouts the loudest. There was a long thread where one of our class’s ‘‘council’’ was involved in disscusion and after he said ''I’m not THAT much into PVP … BUT … ‘’ - to me, it’s a joke. Guys who is a council and is the person who basically has something to say and who’s word should be listened by blizzard is talking about aspect of the game that he is not so much into…
Not to mention fact that if you don’t manage to get bow from Rasz, you are basically fcked comparing to the guy who was lucky enough to get it from boss/chest/weekly. And if you try to get it - good luck, every group is like 2/3/4/5 hunters + bow is super rare. I have already killed rasz 4 times and haven’t even seen it dropped.
On the top of that, BFA and Shadwolands were dominated by destro/demo warlocks in dps. In the begining of the DL, they were down in rankings and what blizz did? Buffed almost every single skill of destro because there were on the bottom FOR 2 WHOLE MONTHS. At the same time, hunters were either doing good/average somewhere in the middle of every rank. What blizzard did? Nerfed us.
GG & HF fellow hunters, it’s time to change a spec if we have that kind of representatives and blizzard’s attention.
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Nothing to so with your totally run of the mill 2100 score, right? Given you can get to 2400 by timing 17’s you think you can bypass the climb and just go into 18-20’s?
You what now?
You bring a 3 second mass silence on a minute CD. You have a soothe / dispel and scatter / trap as backup for important stops. I agree on the squishy part.
Perhaps before commenting on my 2164 score you should look at your 1465 score. Hunters aren’t wanted in higher keys as we are not unique, there are many better options that can do what we can do better and stronger.
Look at the top 500 best-timed keys current season. There are 4 Unique hunters in that list in 6 mentions. That 3-second silence is going to do absolutely nothing. To quote myself from another post:
Hunters in a nutshell:
- No mitigation for raid-wide / Magic damage (Mythic +'s).
- Worst possible healing in-game
- Extremely dependant on the ultra-rare bow from Raszageth (Aside from its rarity there will always be +5 other hunters in the same raid trying to get the bow)
Compare any type of hunter to a Devastation Evoker
- More Area of Effect damage than a hunter
- More Single target damage than a hunter
- 2 Healing spells which 1 of is useable to heal +5 players
- 1 Ability to selfheal for 100% of all damage done for xx seconds
- Stronger defensives/damage reduction
- Bloodlust without penalty (Hunters either A. Lose out on Lonewolf, or B. Lose 3-4 seconds dismissing their pet to regain Lonewolf buff)
- Also wears chainmail
Why would anyone play hunter when the new class can do the same but more and better? Hunters cant heal nor can they tank. The whole purpose of their existence is to deal damage and shoot things, yet they are the worst possible choice at the moment.
Replacing a 1-minute cooldown with a 10% cooldown reduction is absolute whack. Especially since the 10% CDR makes my 11-second CD go to 9.9 seconds, resulting in a DPS loss.
Based on a 1-minute fight, if I were to play optimal I’d be able to fire 5 Aimed shots plus a double tap making it 6 at the cost of 175 Focus.
Giving me a 10% Cooldown reduction would also allow me to cast 6.0 Aimed Shots, however, these 6 Aimed Shots now cost me 210 Focus. This results in me being able to use fewer other abilities.
The replacement ability we get is weaker and it does affect you a lot in PvE, perhaps not on paper but I will need to get 35 extra focus, which I can’t use on other spenders.
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Ok so in your opinion the game should be balanced and designed around the “competitive” players, the 1%.
Casuals/semi-casuals should not have an opinion on anything.
Got it. 
He’s not saying that, more that when world quests is the most challenging content you do class balance dosen’t matter which is correct.
The reality is though that the game is terrible for players that are not casuals or neck beards, people that don’t have time or interest in re-rolling to the current “meta” when the class/spec they enjoy the most is concidered useless by the so called community.
Please don’t understand me wrong. I’m not saying it is unplayable, we’re still able to equip a weapon and cast abilities.
However as I stated above, there is no reason to take a hunter to push timed high level keys as we don’t bring anything unique and if anything we are slowing the groups potential down.
According to you post, if most of the causal players don’t use a certain skill that is essential for doing hardcore content, it can basically be removed, right? Because as you said, ‘‘You wouldn’t feel any difference’’.
I did not say that at all.
- I’m against the removal of Double Tap
- I’m also against the implementation of a useless 10% CDR skill
- I’m against the re-positioning of Steady Shot causing me to now have to spec into a double kill shot to not lose 2 but only lose 1 talent point.
Addressing surviveability
Honestly, thinking about it… Seeing as Evokers have the ability to heal 100% of the damage done. I’d love Hunters to have something along those lines… Perhaps something Dragonflight-themed…
- ‘Lifebinders Arrow’ “You fire an arrow enchanted by the Lifebinder itself causing you to heal 70% of all your damage dealt for the next 8 seconds”
With like a 1.5-minute cooldown? And before the PvP community yells OP, just give it a PvP modifier or idk. Just something for hunters to stay alive in PvE content
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The tl;dr (Too long did not read) version of my complaint is
*The class went from B tier to C- tier. Damage output is weak compared to others. Survivability is terrible and honestly, we’re not unique in any shape or form *
Perhaps before commenting on my 2164 score you should look at your 1465 score. Hunters aren’t wanted in higher keys as we are not unique, there are many better options that can do what we can do better and stronger.
Look at the top 500 best-timed keys current season. There are 4 Unique hunters in that list in 6 mentions. That 3-second silence is going to do absolutely nothing. To quote myself from another post:
Hunters in a nutshell:
- No mitigation for raid-wide / Magic damage (Mythic +'s).
- Worst possible healing in-game
- Extremely dependant on the ultra-rare bow from Raszageth (Aside from its rarity there will always be +5 other hunters in the same raid trying to get the bow)
Compare any type of hunter to a Devastation Evoker
- More Area of Effect damage than a hunter
- More Single target damage than a hunter
- 2 Healing spells which 1 of is useable to heal +5 players
- 1 Ability to selfheal for 100% of all damage done for xx seconds
- Stronger defensives/damage reduction
- Bloodlust without penalty (Hunters either A. Lose out on Lonewolf, or B. Lose 3-4 seconds dismissing their pet to regain Lonewolf buff)
- Also wears chainmail
Why would anyone play hunter when the new class can do the same but more and better? Hunters cant heal nor can they tank. The whole purpose of their existence is to deal damage and shoot things, yet they are the worst possible choice at the moment.
Replacing a 1-minute cooldown with a 10% cooldown reduction is absolute whack. Especially since the 10% CDR makes my 11-second CD go to 9.9 seconds, resulting in a DPS loss.
Based on a 1-minute fight, if I were to play optimal I’d be able to fire 5 Aimed shots plus a double tap making it 6 at the cost of 175 Focus.
Giving me a 10% Cooldown reduction would also allow me to cast 6.0 Aimed Shots, however, these 6 Aimed Shots now cost me 210 Focus. This results in me being able to use fewer other abilities.
The replacement ability we get is weaker and it does affect you a lot in PvE, perhaps not on paper but I will need to get 35 extra focus, which I can’t use on other spenders.
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