Changes I like to see for frost DK

Hello, I would like to post some feedback on changes I would like to see for Frost DK.
(I probably have some typos or suggesting something that might not work, but overall you get the idea. Tuning and what not needs to be done ofc.)

Rework pillar of frost.
Take out the strength increase buff and make it a flat number like 20% on a longer duration. Atleast 15-20 seconds.
Having a 12 second window that also gets stronger is not fun. Mess it up, do tank damage. Adds dies to quick, tank damage.
How are you even gonna track the last seconds of pillar for a big FWF without addons? Bad design.

Just bring it back to what it used to be and buff our damage outside of pillar instead.

Also make it so when you pick oblitiration, you either get a stronger buff, like 30% strength, or make it a longer duration. This is to make this our big CD, like breath is for breath.

Change what proccs a KM. It proccing of auto-attacks isnt good design. Also this icy-talons needs to go away.
Make it procc from frost fever ticks or whatever. Something that is the same for 2H and DW. Then make talents that makes frost fever tick faster if you most.
Also would be nice to not having to be on target all the time and still get proccs.

Remove death and decay. Nuff said.

Make it so we can have 2 rune forges on a 2H or only one on DW.
Bring 2H and DW to the same damage output and everything so you can choose freely. (I dont know how that works exactly, but how hard can it be).

Remove the extra frost damage for a KM oblitirate. Either make it always do a part of frost damage or just remove it and make it scale somehow.
I want my oblitirates to feel as powefull without a KM procc, as with one.
So when you get unlucky and not getting proccs, you still do good damage.

  1. Bring back presences.

  2. TLDR

Basically just make it have a more consistent damage profile and bring out some of the insane burst damage from pillar windows.
Try to do more work on making DW and 2H play the same.

The biggest problems are DnD cleave and pillar ramp damage profile. Fix this and bring frost back to what it used to be.

Those new changes aren’t that good IMO, ppl are just happy because we have been ignored sence for ever.

2 Likes

all good ideas, i approve.

yet we have seen such and similar proposed before, this forum is a containtment prison, no one hears us here. You would be better to bring these to other platforms, even if such would be harder.

4 Likes

Yeah thats a good idea. It’s a bit sad tho. Also why don’t they merge us and eu forums. Seems to be much more activity in the us forums.

But anyhow, thanks for answer.

2 Likes

Because then you’d have to contend with other players you’d absolutely hate to discuss with like Kelliste.

1 Like

Good ideas overall.

One thing that I believe muddles the waters with frost in a systemic level, is the fact that we can have both 2H and DW set ups. It’s clearly visible that frost is still designed to be the Legion artefact weapon version. Since they’ve just been frankensteining to also work with 2H.

Which is why icy talons as a whole, and KM procs working from auto-attacks feels wrong in today’s context. It’s typical blizz approach, making small patchwork fixes over long periods of time instead of overhauling and addressing issues at their core.

Frost needs to pick either 2H or DW and stick with it. My personal preference would be to stick with 2H so it can be consistent over all specs. I don’t need variety of equipment, I need variety of play styles. (One of the main reasons that put me off shaman and paladin, you need completely different weapons and equipment for every spec)


On a slight tangent, if any of the 3 specs should be DW, I believe it should be Blood, not frost. What feels more vapmyric in nature? Dual wielding elegant sword play, or a massive cleaving axe? Ironic that the icon of obliteration is a big axe too… I know it sounds like petty detail but I believe all that adds to the identity confusion of this class and specs, they don’t really know what to do with Frost.

It clearly wants to play a bit like Arms and Retribution, big 2H strikes with a medium slow pace, large crits and emphasis on rhythm, yet it somehow ended up playing like a bad version of Enhancement shaman.

It’s ok my man… I hear ya… I hear ya… :skull: :fist:

4 Likes

I feel Frost DK’s talent tree still miss a cap stone row that focuses on Rime proc HB, when we talent in to Absolute Zero there are nothing more to work from, that to me feels like you get punished for taking this passive specially when you go Rider of the Apocalypse, what they should add here is something that replaces Death and Decay for something like what we had in Shadowland-Death’s Due, call it Arctic Storm or something, make it revolve around our procs and how we get stronger from empowering it, KM Oblit can increase the damage you deal to the enemy and make them deal less damage back towards you, Rime can increase it’s duration and expand it’s size when Rime proc HB have been cast.

We also should have something to replace Raise Dead for something like Raise Lich, while Lich is active it cast spells that empowers our next Rime proc HB, now this is not a game changing suggestion but it adds something for our rime procs as right now we have something for Oblit,Melee,Frost Strike,Breath, but we have nothing for HB that kinda feels odd in my opinion.

Also at this point i feel Blizzard need to address Glacial Advance and Inexorable Assault and Cold Heart.

I feel it’s time to bake Glacial Advance and Cold Heart together, at 30 stacks fire Glacial Advance for big damage cost Runic Power, and it applies 5 stacks of Razorice.

Inexorable Assault should be changed to Frozen Pulse, enemies hit by Frozen Pulse has a chance to suffer a heart stop causing them to take increased damage from the Death Knight and they get rooted in place for 1 second.

4 Likes

It is obvious by now that the Legion redesign is a vestigial ball and chain that weighs us down in nearly all aspects, i’ve mentioned this before, but it really feels like we’re playing legion prepatch back in WoD, a half designed spec that is left by the sideline while they focus on insulting word windwalkers

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