Changes that would make Demonology better

Just my opinion, but here are some small changes that would really help the spec.

-Hand of Gul'dan cast time reduced by 0.1 seconds for every active Wild Imp

-Bilescorge Bombers to replace Implosion. This would allow for on demand AoE without ramp up time. Cooldown reduced from 30 to 20 seconds.

-Inner Demons rework. In addition to passively summoning a Wild Imp every 12 seconds, Demon Bolt has a 20% chance to summon an additional demon to fight by your side for 15 seconds. Changed from a 10% chance on Imp Spawn.

-Doom made baseline with a rework. You doom your target, applying a slow ticking DoT that ramps up in speed and damage for every Wild Imp firebolt that strikes the target, stacking up to 20 times before dissipating. Targets affected by Doom have a 5% chance on each tick to summon a Doomguard to fight by your side for 25 seconds, changed from a 5% chance on kill.
Doom baseline is a thing that should definitely happen
None of these things would help Demonology with it's current issues.
You are just asking for random DPS increases. May as well suggest x % increase damage to all pets.
change? revert to mop/wod EZ
28/10/2018 22:25Posted by Zeedojin
None of these things would help Demonology with it's current issues.
You are just asking for random DPS increases. May as well suggest x % increase damage to all pets.


That's simply untrue

Having Hand of Gul'dan have a reduced cast time per Wild Imp spawned would help massively with movement in PvE and PvP.

Bilescorge Bombers replacing Implosion, I literally explained why that would help.

28/10/2018 17:25Posted by Zuljiren
This would allow for on demand AoE without ramp up time. Cooldown reduced from 30 to 20 seconds.


The change to Inner Demons I proposed is to make the talent feel less disconnected to the spec. Linking it to Demonbolt would be far more fitting.

The Doom change is trying to provide a more interesting change to a truly horrible, outdated spell design.

Trying to say my proposals are merely 'random DPS increases' is being either deliberately obtuse, or you didn't read them carefully enough.
Having Hand of Gul'dan have a reduced cast time per Wild Imp spawned would help massively with movement in PvE and PvP.


It would be !@#$ for PVP because you'd need to have been free casting unhindered for ages to see any benefit. Better to just revert it back to an instant cast spell.
Hand of guldan had a snare... would love to see it back.