but you can just go in the dungeon and do it without paying attention to the time already.I dont get why we need special mode for it.
BfA dungeons have a lot more trash, nobody likes trash. Itās trash.
because my key gets depleted if I donāt make it on time. And most likely my key will get depleted after one wipe because of leavers. I want to finish a necrotic instance for example and not rushing to the end with my heart pumping panic or having my key -1. I actually relate with my monk: Patience is a virtue and I can concentrate more when relaxed and in peace with myself.
Not a fan of the idea. The timer is what defines m+. M+ has its own set of rules, different from raids, and in all honesty I like it as it is. Who wants to do raids should do raids, who wants to do m+ has something different.
Just for finishing or finish it in time? What we have now is not very different, except that it downgrades one level and you propose to upgrade. Imo when you did not finish in time, itās a sign you need to get better at the difficulty you failed, not one that you should go higher. You should go higher when you actually completed the objectives of the one you are on.
Also, if key didnāt exist and people could just choose any dungeon, some dungeons would never be run. Everybody would just be doing AD and Freehold.
The overall difficulty is increased when you upgrade your key. The timer and the difficulty are two different things and I like it like that.
Not a fan. If I want to raise my score for a particular dungeon, but Iām not sure how the affixes feel, I will do one of that dungeon on a level I already did and decide after to try for a higher key. What you propose removes that. Or maybe I want to help some friends. I really donāt see any good reason to impose more limitation on a system that works fine as far as Iām concerned.
The only thing I do find concerning atm in m+ is class imbalance - but that is not a problem of m+.
Not saying anything about loot, as I donāt care either way.
I like the idea, if raids can be challenging without having timers for people to stress out so can be the dungeons. Not everyone enjoys in a go go go mentality, for the type of the people which does Blizzard should have kept the challenge mode dungeon runs.
I really like this.
One of the main effects of removing the timer, which I am in favour of by the way, is that healer mana is going to be the limiter of how long you can survive. Healer mana can be saved by CCāing a lot more. Of course boss mechanics like enrages also become more important if you literally donāt have enough DPS.
Yes, class balance will continue to be an issue. Of that there is no doubt. I donāt think thereās a whole lot we can do about that.
Another interesting aspect of this, is that we can remove the concept of keystones, and just give weekly lockouts where items from the last boss drop loot from the entire dungeonās loot table, but scaled up, meaning you can run the dungeons you need to get the loot you want. More ability to target loot, and more control. It also means we can cap the amount of items you can get per character to around 2-3 per week from M+, which will make it possible to balance M+ with raid loot more closely, and as a result make it more justifiable to throw out 385 items and the like.
I think itād be a lot more fun than what weāve got. I think M+ is fun only to the extent that it makes dungeon content relevant, which is great, but letās not allow it to blind ourselves to potential improvements.
and not everyone enjoys pet battles - hence people who dont enjoy pet battles, dont do pet battles.
CM runs were replaced with M+, its exactly for the same group of people tho.
???
Utter lie. We already have Mythic+ with some classes being much better than others. Argument āthere canāt be both 10man and 25man cuz balance reasonsā is the most made up argument ever created by human. It just requires more imagination from developers and gameplay/encounter designers - and from what we know: they donāt have that.
#Bli$$ard
I did nothing in Legion but m+ and pvp still my 3rs fav exp after lk and mop
TBC instances were challenging with no affixes nor timer. Blimey they still are during TW. Challenge could be also fun, not a race. why should I do a Mythic normal with no affixes to be relaxed and not trying something more difficult with affixes and no time and still being relaxed? yesterday we wiped a lot in TW WOTLK and what I did? leave and blame? No, joking about the mistakes and made the one who did buying a drink for everyone from my mount. I like having fun while doing challenged stuff as well.
Challenge modes became irrelevant after you got gold. Sure you could go for better timers, but the motivation was really low. M+ feels like a much better system.
They werenāt difficult for people in raid gear, which is what everybody has nowadays. Another part of the difficulty came from lack of tools for various classes - which nowadays everybody has. TBC dungeons would not be difficult nowadays.
Pet battles donāt have anything to do with the dungeons. So this thread is not about that and stay on the topic. Fact is atm in the game only do exist challenging dungeons for the people who like rushing, for the ones which donāt there is nothing, and I have seen not only here but on the US forum to how there are a lot of such people.
it is a topic. its called a compassion. both CM and M+ are designed for competitive environment where timeās a key - hence its for people who enjoy competition, and āhardcoreā gameplay. I just wish theyād add some kind of reward for doing really high keys and Iād be motivated to do them.
wrong.
there are normal dungeons, heroic dungeons, mythic dungeons, time-walking.
You can ignore the timer. You get the same rewards, bar an upgraded key. In all honesty, there isnāt much extra you need to do to meet the timer - just play well and it will happen. When you get to a difficulty high enough to not meet the timer anymore you basically get exactly what you ask - difficult content, no timer. If you can do it, but not in time, it simply means itās not difficult enough.
Those are not challenging, but boring.
yeah if you want challange you do M+.
if you dont like timers, you do Mythic raids.
Seems like your comprehension is lacking here, mythic + dungeons are designed with a timer in mind, when you enter them everyone just rush, and there are people which donāt like that but which still want to have fun in the game and the dungeons with challenging and fun mechanics.
thatās why you do them with friends, or people with same mindset as yourself. thereāre communities too out there who do runs just to do runs and ignore the timer.
This is no Horde vs Alliance anymore Blizzard⦠Itās challenge vs fun, elitist vs casual, flying vs no flying. Gather 'round everybody, WarMode on, and get ready for battle. Wanna do Mythic + with timer? be my guest. Want to switch it off because your baby kept you awake all night or your boss overload you with extra work? then switch it off and have fun. Wanna fly? then fly⦠you donāt? well donāt press the space bar. Not everyone is committed to a game⦠besides⦠itās in the name: a āgameā. No wonder people leaves after couple of months⦠everything is set to be enjoyable by the committed playersā¦