I have had an idea for while and a New member to my Community convinced me to post the idea on here and see what people think especially Blizzard.
Mythic+ has been bad for a long time the timers suck no other way to state it but the Delves are a stroke of genius and what if we can use some of that genius to make a better Mythic+ system where it isn’t time based or not based around the trash packs but the Bosses as it should be.
So the Idea.
Get rid of the timer add in lives like you have in Delves maybe it starts at say 4 or 5 lives per player on the lower keys but the keys get higher and harder the group gets less lives 3 then maybe 2 at the lowest if they run out of lives the key depletes as it would if you didn’t time it. When you have run out of lives any one who dies cannot be revived at all so hope you are on the last Boss and are about to kill it then you can all still get loot and upgrade the key.
Trash are exactly that and should be left as such they don’t need any buffs at all the difficulty is going to go where it belongs to the BOSSES.
Every key the higher it is the more health and damage the Bosses have no change there but for every 5 Key levels the Bosses all gain 1 additional mechanic up to say 4 or 5 extra abilities so like a Mini Raid Boss which would also be good practice for any one who want’s to Raid.
Bosses could also have 2 or 3 phases where they have an intermission and use different mechanics which could be doubly awesome.
Example
They always keep the base mechanics Blizzard design them with but lets say every season Blizzard has a pool of 12 to 16 extra abilities that the Bosses rotating each week or month can get extra abilities from this pool at random which could create some very nasty and challenging overlaps to really test a players skill.
Extra Pool Mechanics
Lines dodge them or take massive damage or higher keys insta death.
Swirlies step out of them or die.
The Boss stands still and casts an AOE explosion all melee have to run away or die.
Void Sludge - Group up and soak the sludge or every one dies.
Hot Potato - stay away from each other as the timer expires or you blow up with any one too close.
Rotating Laser Beams - stay out of them as they move around or insta death.
These are just some mechanics the Bosses could gain can easily think of more so can Blizzard so from this pool every 5 key levels the Bosses all gain 1 extra Mechanic no longer about rushing to time it it’s about doing the mechanics right and well or risk running out of lives.
Boss 1 = 3 Mechanics is in a +5 he now has 4 Mechanics 1 drawn from the Pool above which will be a much bigger pool.
Boss 2 = 4 Mechanics is in a +15 he now has 7 Mechanics 3 drawn from the pool above.
Last Boss = 5 Mechanics is on a +20 he now has 9 Mechanics 4 drawn from the pool above.
You won’t really need to worry about trash as you shouldn’t that is why they are called trash. You have no time limit to complete your Dungeons but you only have so many lives and with the Bosses having many more dangerous mechanics some that may over lap in truly dangerous ways seeing how players maximise their full skill to deal with Bosses having this many mechanics will be truly awesome not just to watch but to play.