As many of you, I’m thrilled by the upcoming wotlk classic launch! I have played retail for a lot of year, but I started out as a kid on private wotlk servers - as I couldn’t afford a sub. And those glory days, those days of nostalgia are finally back!
BUT, I want to be critical, and the main thing I personally would like to see different is spec-changing. As many of you know, in retail you can activate your different talent trees anywhere and anytime: say if you are a paladin, you can switch from holy to prot and vice versa anytime you are out of combat, regardless of place. That talent tree will have saved your last chosen talents. Those talents can be changed in ANY REST AREA… FOR FREE! Or even in ‘the wild’ through a consumable!
And THAT is what I want! Why, you say?
Well: for pretty much anyone dabbling in both PvE and PvP, this will make sense, as any situation requires a spec. Now, it’s not like in retail that a spec changes your focus from single target to mutlitarget, but there is still a very clear difference between a PvE build and PvP build. Even more so, dungeon vs raid specs… This might be niche, but it also might be the difference between you and the next bloke that just took your raiding spot!
Also! Classes with multiple roles! Say you are a paladin or druid and have all 3 roles? Currently, you have to choose between those roles. Say you are retribution and have both pve & pvp build in the current mode? Too bad, you can’t tank or heal anymore!
RDF will not be implemented: I don’t see a problem with either approach, I get both point of views, but the removal makes a QoL change even more important! It’ll make grouping with randoms easier and faster!
Currently the system is a money sink (intended?) but most of all a chore, as you need to play a ton of visits to the resetter if you play multiple specs in multiple scenarios.
Please give this some thought and a thumbs-up to raise the awareness!
(also, I’d really like the journal to be in wotlk, but that’s another thing )
Best regards,
Ark
PS: this is a crosspost from the classic forum, I made a mistake posting there, I was unaware of this forum
Right, and players shouldnt be optimal for each situation as it goes against the whole idea of “specs” which is a short for specializations. Dual Spec already takes away from identity, lets not push it further. The Retail system is laughable and does not only take away identity but is a lazy way of balancing aswell.
Im more in line with putting further restrictions to when and how a player can change spec, so that the meta doesn’t land on having 2 specs for PvE which one “must” have to compete or be included. This is what Im hoping Blizzard mean in their tweets and sounds like the kind of idea people wanted to use DS for according to endless posts on this forum. A spec for the player, not the guild/encounter.
I rather specs within DS can only be changed in major cities, and that each one of them cost X amount of gold when respecced (as it is currently). Switching between spec 1 and spec 2 however should be free like always, putting this here to avoid missunderstandings.
so in your opinion, i’m only allowed to enjoy 2 of the 3 specs I have?
And be denied for high lvl PvE if I have a PvP spec?
Or lack mandatory PvP talents because I have a raiding spec?
A very simple example: improved ghost wolf is not taken in PvE, but can you imagine a 2 sec hard cast on ghost wolf in PvP?
If we raid and we require an extra healer, but I’m PvP specced, I’m a last resort option.
You lock ppl out of playing all the aspects of the game by limiting it this badly, as ppl expect the other to be the very best, top notch, fully minmaxed guy you could’ve been.
What are you talking about? You are free to at any time pay to reset whatever specalization(s) you have if you feel inclined to be optimal for whatever activity you want to do. You can still, however, enjoy every single aspect of the game without re-specing if you chose not to be optimal. Should everybody be optimal for everything at all times? Is that the game design you want?
You make it sound like you can’t respecc at all, while in fact we are given 2 (!) options that we can tweak, and switch between, at any time should we wish. Im sorry you want to pull a new spec out of the pocket every 2 sec in order to feel that you can enjoy the game. On top of it all, it would be “cheaper” than ever (atleast in Classic) seeing how much gold one can gain in different activites while playing.
Classic andys are to far up their behind to listen to any reason . Limiting dual spec to some cd is same as they did in shadowlands with covenants and conduit energy . If they do that they doing the mistake the retail team acknowledged , so yeah big brain move classic team . No LFD and limits to dual spec are just stupid decions that create player friction .
Not disagreeing with Your point, but the last part isn’t exactly true. While the cost of resetting talents will be less of an issue, respeccing may still cost a lot of gold if it will require changing glyphs (and most of the time, it will).
Good point, I acually forgot about that part. Cant remember how much they cost when things settled a bit …
But the Dual Spec is somewhat of a bandaid for most, regardless, which should even it out on some fronts atleast.
Yes, that’s indeed the design I want! Who doesn’t want a “bring the player, not the character”?
And sure, you can change your talents anytime, but if you switch on a weekly basis between activities (eg raiding & arena), you are constantly switching talents, constantly losing money.
“You can keep a spec for raiding and one for arena”, sure you can, but let’s take ur class as an example. And you play, idk, a ret (so an arena & raid spec). A bud asks you if you can heal the daily hc run… “oh, no, sorry, can’t heal… or tank for that matter” or you’d have to go back to a trainer and reset. Draining ur gold but most of all, it’s a huge hassle. Being limited to 2 sets of talents is just plain dumb, you should be able to enjoy all the aspects of your class without the drawback of having to visit a trainer
Lets not stop there, dont you want to play all speccs, classes and races with the click of a button? Lets make all item sets good for PvE, PvP and everything else! Why have any limitations at all, right?
A game is its limitations, not to be able to do anything at anytime makes the game. If you could do whatever you want in any game you played it would be nothing but garbage.
Apologize for taking the opportunity to ask a related question. As I think the op idea will not be used by blizzard, my question is the following :
I want to play all three specs of my shaman in pvp. With the arena points cap, do you think it is best to play 2 shaman (1 enh and 1 resto/elem) or it is affordable to play only 1 ?
I don’t really remember how many time it takes to get a full stuff.
We are only about to get dual spec and retail kids are already asking for a bigger QoL. Hilarious.
I don’t think we need to turn WotLK into a more retail-y game then it is. And it’s not like triple+ spec would even be that useful. If you have time to gear 3+ specs, you surely have time to farm the laughable amount 50g is.
I am neither for nor against more/easier spec changes than the ease already provided by dual spec, but for the sake of keeping the discussion in accordance with facts please remember that the real costs of respeccing in WotLK often involves changing glyphs (especially as You were discussing classes with 3 different specs, like Paladin), and changing glyphs costs way more than resetting talents.
Also, gearing a Pally for 3 specs isn’t really difficult. Many people engage both in PvP and PvE, and all it takes to gear 3 specs is to have, say prot/retri PvE ms/os and holy PvP spec. Trust me, if You play regularly this is no big feat to achieve decent gear for 3 specs. Maybe not bis in all, but decent? Sure.
You are forgetting that expansion was made with its systems in mind. If you give QoL that simplifies core game mechanics a lot, the value of many Wrath achievements would diminish. And we don’t want that, don’t we?
What kind of achievements except for the one stating you go the dual spec would diminish by easing up on the spec changes? (honestly curious, as I didn’t consider this train of thought)
– general –
Take another scenario where the retail approach shines (at least imo):
You have your spec & talents, but if you are summoned (by the system, either RDF or BG), you get a buff to change your talents for that instance. So for example if you are in ret spec with raid setup, you can switch to pvp talents and once you leave the instance, you are reverted to the talents you began with.
And I definitely agree getting different gear sets is not that hard. You are farming for the gear you need, you often happen to get gear you don’t need, but could use in your offspec. Won’t apply to raiding trinkets, probably, as they’ll be in higher demand and more rare, but at least for dungeons it should be fine.
For all I care, they make the consumable expensive/hard to get, but forcing you to go to a specific location is a huge downside to me as you have to “lock” yourself to the content you are doing at that moment and it removes spontaneous activities. Queueing for pvp? Let me hit a capital to switch talents… Wanna do a raid? Hold on, travelling to capital…
Don’t forget you only got one portal too, in the form of a Heartstone, unless you got that Kirin Tor ring or are a mage/shaman.
Good point, although if you have a Scribe alt or guidie the cost of a glyph is like 1g, few g tops. It never ceased to amuse me people pay 50-100-200g for a 1g job. But it’s WotLK hyperinflation I guess.
On topic again, I don’t think triple+ spec is necessary. But now I tend to agree with you in that it wouldn’t do much harm.