Character Sheet Lua Error & World Map Issue (Wow Forever)

Hello,

I’m currently experiencing two issues with the game. (Wow Forever)

The first one happens whenever I open my character sheet by pressing C. I get a Lua error every time, and as a result, my character model and all of the statistics on the right side of the character sheet are missing. The entire area is blank.

Here is the Lua error I’m getting:

Error: ERROR #141 (0x8512008d) Script assertion failure!
Description: Script exception: ...izzard_UIPanels_Game/Camelot/PaperDollFrameStats.lua:286: bad argument #1 to 'format' (string expected, got nil)

The error also references:

statFrame=Frame <CharacterFrame.lua:1161>

World Map Issue

The second issue is with the world map. When I open it, I only see a completely yellow background. The quest destinations are displayed correctly, but there is no actual map visible behind them, so I can’t tell where I am.

Other than these two issues, the game runs well and I haven’t encountered any other major problems so far.

Thank you!

Both of these are known localization bugs, and they are almost certainly
connected: you are not on an English client, right? Which language are you
using? That detail matters, because both symptoms only show up on
non-English clients so far.

  1. Character sheet

PaperDollFrameStats.lua:286 fails because the localized stat tooltip
string is missing. The code looks it up per class, gets nil, and passes
that into format(), which throws. Since the error aborts the stats update,
the whole right side stays blank, which matches what you describe. It is
reproducible with all addons disabled, so do not bother uninstalling
anything. It has been reported for Warrior, Shaman and Paladin on the
German client and on the Chinese client as well.

What you can do right now:

  • Set the client TEXT language to English in the Battle.net launcher
    (gear icon > Game Settings > Forever Beta). Audio can stay in your
    language. This makes the error disappear.
  • Or hide the popup with /console scriptErrors 0. The character sheet
    itself works, only the tooltip text is missing. Downside: you also stop
    seeing every other error, which is not great during a beta. BugSack plus
    BugGrabber is the better option, it collects errors quietly in a log.
  • There is a CurseForge addon called “Forever PaperDoll Fix” that catches
    this specific error. Fair warning, it is one day old and barely
    downloaded, so treat it as untested.
  1. World map

The new Forever map textures (world map, Kalimdor, Durotar, Zephras Isle,
Hyjal and the other redrawn zones) only shipped for English clients. On
other locales the client cannot find them and draws a flat color instead,
while quest markers and POIs keep rendering correctly on top, exactly the
symptom you have. You can verify it yourself: check
Logs/AsyncFile.log for lines saying “Can’t find file in build manifest”.

Most reports describe the fallback as solid green rather than yellow, so
if your log does not show those missing-file entries, yours may be a
graphics issue instead, and lowering Base Game Quality or disabling SSAO
is worth a try.

Community workarounds, all of which just ship the English map art while
keeping your interface language:

  • Map Fix Forever (GitHub, Pirson-s-Addons/MapFixForever), about 52 MB
  • Degreen World Map Forever (CurseForge)
  • Forever PTR World Map (CurseForge)

Worth noting: neither issue appears on Blizzard’s official Known Issues
list, including the September 18 update. So please do file an in-game bug
report, that is what gets them tracked. The report box only takes 255
characters, so keep it short, something like:

“deDE client: opening Character pane throws Lua error
PaperDollFrameStats.lua:286, classStatText=nil, localized stat tooltip
string missing. World map renders solid color, localized map textures
missing. Both repro with all addons disabled.”

Thank you very much for the very detailed response.

I’m using the French client (frFR), so it looks like this is indeed related to the localization.

I’ve already submitted an in-game bug report as well, as you suggested.

Also, you were right about the world map color — it is actually green, not yellow. I’m colorblind, so I apparently got that one wrong. The map still has the exact same issue you described, though: the background is a solid color while the quest markers are displayed correctly.

Thanks again for taking the time to explain everything so thoroughly.