But going with this same logic, then why not asking for free gear to avoid that chore as well? I mean, skip heroic dungeons gear for example. Or buy covenant campaign gear straight away when you hit 60.
People should stop thinking that they’re somehow OWED a fully geared alt ready to go do whatever content they please, when they’ve done content on their main.
Not one person has said that, I get reading on here that you have a somewhat unique view on the game and how it should be played. I play the game, I have 44 characters, not one is really a main, they are all used for me to get to my goals.
Large quest lines should be account wide
Vendors unlocks from reputation (not reputation gain) should be account wide
Valor, Conquest, Honor etc should be account wide
Covenant sanctum should be account wide (for that scantum - so you’d need to do 4 - some people will say it should be account wide fullstop).
Pretty much all currencies should be account wide (like gold)
I play the game and I should (if i wish) be able to spread that efficiently across multiple characters.
IF you wish to have one this would change nothing.
If you wish to have individual characters then you can do so (just don’t send any currency or use any of the unlocked vendor stuff)
You’re so far off the mark it’s amazing you took the time to write such a long response. It’s sad people are willing to sell themselves to a company that owes them nothing.
I’m not sure I wrote anything that’s very controversial.
I basically just covered the different spectrums of design with regards to character progression versus account progression.
Different games opt for different designs.
Take a game like Diablo III. The design there leans heavily toward account-driven progression, be it account-bound items or account-based Paragon levels.
Then you’ve got Overwatch where all the leveling is account-based, versus Heroes of the Storm where you’ve got account-based leveling and individual character leveling.
And WoW is an in-between design as well, where some aspects of it are very account-driven and other aspects are character-driven.
My only point was to say that one design is not more right than another. It sort of depends on who you are as a player and what your gameplay preference is. And WoW being the game that tries to please everyone usually settles on a design compromise where it’s a little bit of everything but not entirely one thing or the other. The in-between.
On an off-note, then I don’t write elaborate posts to advertise for Blizzard, but rather because I find the subject interesting and enjoy putting my thoughts into writing – for my own amusement.
If they happen to be less critical than other posts on the forum, then so be it, but that’s entirely coincidental. But Blizzard are of course free to pay me for my contributions to their business operation if they want. They’ve got my contact details.
I miss the days of more optional ‘daily’ stuff to do that often wasn’t super tied to your characters growth or power like… dailies in TBC was mostly to make more gold and sometimes for rep with a specific faction which I honestly don’t really remember needing to grind out rep outside of stuff to get into heroics and ‘raid attunement’ but I could hop STRAIGHT into PvP with no problems. Wrath and Cata even more so honestly, had so many alts that I had just for doing PvP that I didn’t have to do any ‘daily’ chores on.
Once upon a time, people asked for doublespec to be introduced into the game. Maybe it’s time to ask for double / triple / tetraclass? Unify equipment so that the amount of armor and mainstat is automatically adjusted to your class, save only secondary stats untouched. Give people the opportunity to switch, for example, from 60 lvl warrior to 10 lvl mage
This is a big part of the problem.
We need more story / lore type content for playing on alts. Wrath had lots of zones, Legion had Order hall Campaigns.
I completely agree
Even though 'im only playing pvp, i cant be bothered to try new class as I have to get soulash etc.
cant even get myself to do the new layers for the weekly soul cinders.
I’m way too casual a player to spend my few hours per week famong in torghast
I’m gonna use your argument from another place and say - the game should be fun and not work.
If the game makes me do so many chores before I get to a point I can push keys or do raiding, I will just not play alts ever. And this is what happened in this patch, as I used to play 3 characters in 9.0 but I just can’t deal with any more campaign missions, renown farming, torghast farming, korthia farming etc. So I just decided to not play anything but my main.
This is IMO a negative thing for both players and Blizzard. They should want players to play alts, and players should want to play alts. If you make it a World of Chorecraft, many players just give up on alting.
Which is awesome. Good for you if you enjoy playing like that.
I disagree.
Sure. Or at least, let the character who has unlocked it on, be able to send stuff to alts.
That’s fine.
Disagree.
I disagree. I’m doing it 4 times on my main. Because that’s how I prefer to play the game.
And I’m not complaining about eventually having to get 320 levels of Renown in total (for 9.1).
I disagree.
But your gold is already semi-account wide. It’s faction account wide, as you can just mail it.
Spread it is not the same as ‘being able to use all of it on all my characters’, which in some of the above ‘demands’ would mean exactly that.
But it would.
Yes, but not at the expense of other players.
If you make ‘having lots of alts’ THE best way to play the game, that screws over anyone who doesn’t enjoy playing that way.
And I disagree with that.
They should want players to play their main more. Imo.
Yeah but you need to define what you consider “raiding or pushing keys” in this situation.
Because I’m going to be bold and say if you are defining these are anything below mythic raiding and pushing keys into the near 20s, then no, you do not need the “Korthia goods” or to have “rank 6s for every situation “ to do this.
I know plenty of people better at pushing keys than me (18+) who still don’t have a conduit above 226 and have none of the socket gear. Where has this idea that this stuff is required to do it come from?
There is a huge difference between would make it easier and is required to do and the WoW playerbase fantastically conflates these two often, treating anything that is a bridging point between “start” and “ultimate bis” as a waste of time.
I mean it’s up to the people, they wanna convince themselves they can’t do it due to this, then fine. It doesn’t change the fact I know firsthand people who do this stuff who don’t do all that at all. So clearly it’s not required.
Heck, one of the better tanks in our community (a DK) who runs the keys I’m talking about above still doesn’t possess a single rank 6 leggo and is sat at rank 2 in codex because he loathes anything other than m+ and raiding. Yet there he is with an ilevel better than mine, doing higher keys than me and raiding more than I will. The only “chore” metric he’s beating me in is renown and that’s only because I changed covenants.
It’s Almost as if the principle determinant of success in content is investment in said content rather than speculating about chores around it.
As said, sure they help, but needed? No.
The only alt friendly bit I agree with easing up is if you’ve done a covenant base campaign on a char, it should be skippable because that is hours of trivial content to unlock soulbinds and renown you cants “catch up”.
The rest is fine. I will accept that soulbind a of preference are “mandatory” as they do make a fairly big impact, but I will not accept that boosting a conduit by 26 ilevels or adding 16 secondary to an item is “required” in the same way that one doesn’t need “better gear” to run content they’re gearing in already.
For me a lot of this problem stems from the idea that many WoW players are risk averse and will only engage with content they feel safe to do and that over prepared for. I mean people in week 1 of 9.1 m+ we’re getting up to the 15 range. Clearly “having big D ilevel and conduits and blah” isn’t needed for everyone.
Players need to learn when they’re the ones placing hurdles in front of themselves. If you choose to interpret Korthia as a “must” then that is up to you. I’d argue objectively it is not however.