Chromie time for players at lvl +50

Decisions, decisions. Leveling through quests worth 50xp or go through Shadowlands again, hmmm…, tough one. Leaning towards the quests worth 50xp…

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50xp :sob:

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Blizzard wants everyone in SL, hence this new leveling system funnling people to SL. Once again its about numbers they do not want people playing old zones, unless they are playing TBC.

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u dont need chromie time u party up with a level 40-48 who have chromie time and party sync i did it with a level 55 twink patry synced down to 45 but i had 50% ver just like in level 55

As someone whobhas leveled a few toons to 60, I admit it does get boring doing the WQ/SL zones grind every time. But I can understand their decision. It would split the playerbase even further, leaving SL zones even emptier for leveling players, which may find it difficult to find others for Elite / not soloable quests. Also, the itemisation of other expansions gear would mean gear from 15 years ago could become viable at level 60. It would be a mess.

well party sync is for 50+ and chromie time is for 10-48

Is that a problem-problem?
Is it really the best approach to have a single set of BiS, instead of allowing players to use a set with bonuses fitting their playstyles?
Or, having removed the set bonuses because reasons, just rebrand them as blue gear, which they kind of are, or add small item-specific effects like 1% boost to a spell (e.g. Ulduar = Holy Light, ICC = Flash of Light for paladins), having the set is a nice 6-8-10% boost.

The only explanation I see here is lockout, partly to please people with vertical progression preference and partly to add an implicit prerequisite - you are only level 60 if you did the content, you can only enter a heroic if you have normal gear meaning you have succeeded with normal content, and so on. And the money, but that’s probably silly. If you have a rolling 6 month plan, you pay 4x66 = 264 € over the two years, so the expansion price is really just premium membership on top of it. Playing less is a different scenario but offtopic.

By the way, that’s the exact concept of Diablo 3 and it adds a lot of class depth.
Of course there would be haters saying that X content requires X set due to mechanics. But just repeat that thought a few times and remove gear, talents and everything. No.

As for splitting the playerbase, people will play what they want anyway. I could play Legion and BFA, do I? No. Plus, I can lock any character at 49, except that one I played for two months only to figure out at 50 you play BFA, BFA or BFA, maybe BFA.
On the other hand, people always complain that there is no content. Hell, there are 100 dungeons and some 40 raids.
Scale everything to 60, remove premium membership (expansion license), everyone will go to 60 and quite possibly players like me will actually merge with the 60 players, dabbling with current dungeons and LFR in between Dragonblight and Grizzly Hills.

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Quite.

Scaling is a problem-problem. Everything about scaling is a problem-problem.

But if you have scaling in the game, levelling gear from old expansions is not.

While many other aspects of the game get little attention, w have to give Blizzard a dubious credit for being absolutely 100% on the job of making certain that nobody can swap in and out some old trink or weapon for a millisecond to get an effect that their current encounter designers did not intend,

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Fair point.
It’s a bit like scaling (capping) gear in PvP, it’s a personal preference, too.
I was never big on trinkets, too many buttons :slight_smile: But I get it.
Could say the same about the legendaries over the years. Some power.

Maybe a compromise would be proper horizontal progression with capping all gear at blue, and maybe retuning old content (slowly) where there are outliers.

I really just wish 50, but if it would scale to 60, rewards and crafting would have to as well.

From a very different angle, players continuously subscribed need things to do, non-trivial old content is a perfect opportunity. Some people are happy to create throwaway alts.

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I would definitely level 50-60 in Chromie time if available.

Threads of Fate is a damp squib given that you can’t do all dungeons until 60, and doing the covenant campaign again just makes me feel sad. It was a good story first time round, and I enjoyed Ardenweald a lot; but you can’t run the same story over and over again and expect it to remain entertaining. (Not to mention the Maldraxxus arc is just excessively long.)

Gimme 50-60 in Pandaria any day.

Edit: it would be totally sensible for Threads of Fate to be what activates Chromie Time being available at 50+. Same conditions; you do have to have done the campaign once.

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I’d assume that number of people on sub is their primary concern. Why would they care about the reasons I pay it?

Providing options (=introducing Chromie time and allowing 1-50 progression through a preferred content) is good. Restricting options (= forcing a player to move to SL on 50 by taking away the existing gameplay features) is bad. And the player who’s not following the pattern is going to be constantly reminded that they are playing the game in a “wrong” way. E.g. I had not even touched SL content yet, but last week I was told to go to Oribos to get a reward for my timewalking quest.

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I agree with you, I was stating that Blizzard doesnt care they want to drive all players to SL to inflate that expansion’s numbers. They do not want people in the old zones.

make old content reltive make all content to scale to 60 …

Yes please. This might actually incentivize me to level up my alts. I find the 50-60 leveling to be pretty boring and repetitive, and would be glad to level up somewhere else.

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