Class abilities, stats, buffs and proc rates

Many class abilities are described as “has a 5% chance to do this and that” or “damage will be applied 25% quicker” or “increases your X stat by 15% for Y seconds” “will do 20% extra damage”

I find the descriptions, and the underlying code, extremely soulless, it takes away the “magic” and just makes everything about numbers. I could be playing on simcraft instead.

I would prefer it being worded, and perhaps also coded differently. In some cases it already is. Why is it not ALWAYS done like that though? Sometimes we have a bit of both in the tooltips. Example:

“has a chance to deal an additional 25% damage”

It should be worded as, “has a chance to deal additional damage”

The best way is like this:

"… has a better chance to … "
“You may move faster for a short time”
“you may cast spells quicker for a while”

An example of VERY BAD description:

Rattle the Stars: … reduce the cost of Starsurge by 10% and increase the damage by 10% for 5 sec (sic).

I mean, outside of the fact they did not bother to spell out “seconds”, this description is awful. Am I playing a game where I wield magics, or am I negotiating a deal with a client?

I would also ask for the underlying code to add an element of heuristic anomaly, so that it is not 5% or 10%, but rather a more indeterminate quantity.

Of course you will then get on Wowhead and read the empirically determined values. Like for example, mobs and boss drop rates.

But it still is a damn sight better than what we have now.

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Ah yes, I also hate knowing how my items and abilities are meant to work.

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Disagree… I prefer it’s clear what it does, and how often.

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I can see this for mouse over tooltips but having the more detailed description in the spell book or something like that. Maybe Talents could have a more info button to give the fuller details.

Another way could be to encode it with specific words meaning certain amounts. Slight = 5%, Big = 10%, Massive = 25%. So the decription would say “Damage increased by a big amount” and you’d know that was 10%.

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No thanks.
I’d like to see if my modifiers actually modify my skills/spells.
If not there is no way you can see a bugged skill and might be messing up everything by pressing a useless skill.

Extremely accurate with demo warlock, half of your spells tooltips don’t tell you anything worthwhile, really annoying.

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You guys are boring, you take the “arcane” out of “magic”. You miss out on the fantasy element completely.

All you want is to play … Excel …

Rlly get a life

what’s wrong with excel :angry:

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Diablo 3 doesn’t show damage numbers on tooltips by default and has the advanced tooltip option to display them. So maybe WoW needs a simple tooltips option?

Curious, I faintly recall that we used to have a simple tooltip option, where the description did not contain any numbers, only percentages on abilities that had a percentage-based damage increase effect.

It does not seem to be an option anymore though.

I want to Spread the “sheets”.
Can I Excel in that?
Or is this to many Words?

Maybe I need more Power to point it out…
I tried to but I am only at my Office atm.

Different people like different things…

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