Many class abilities are described as “has a 5% chance to do this and that” or “damage will be applied 25% quicker” or “increases your X stat by 15% for Y seconds” “will do 20% extra damage”
I find the descriptions, and the underlying code, extremely soulless, it takes away the “magic” and just makes everything about numbers. I could be playing on simcraft instead.
I would prefer it being worded, and perhaps also coded differently. In some cases it already is. Why is it not ALWAYS done like that though? Sometimes we have a bit of both in the tooltips. Example:
“has a chance to deal an additional 25% damage”
It should be worded as, “has a chance to deal additional damage”
The best way is like this:
"… has a better chance to … "
“You may move faster for a short time”
“you may cast spells quicker for a while”
An example of VERY BAD description:
Rattle the Stars: … reduce the cost of Starsurge by 10% and increase the damage by 10% for 5 sec (sic).
I mean, outside of the fact they did not bother to spell out “seconds”, this description is awful. Am I playing a game where I wield magics, or am I negotiating a deal with a client?
I would also ask for the underlying code to add an element of heuristic anomaly, so that it is not 5% or 10%, but rather a more indeterminate quantity.
Of course you will then get on Wowhead and read the empirically determined values. Like for example, mobs and boss drop rates.
But it still is a damn sight better than what we have now.