I’m not arguing either way.
More pulling him up on his inconsistencies and overuse of the pruning panic.
The issue is the uniqueness though. As you say Shroud can’t be replicated - it is unique to Rogues and earns them a place in the meta. Unless you damage buff some classes through the roof that won’t change.
For the record I’d rather have the classes more defined - but - currently the game is what it is so we have to discuss if sacrifices for the sake of ‘balance’ are worth it.
Like I asked before - examples of a unique skills that were taken…
It does, that’s true, but it never feels that way. When you had a ton of utility available for every class and more complex rotations, only a small percentage of the players of that class actually would play it to close to full potential, whereas without complexity, just about everyone can. A 5% variance in potential between classes could go largely unnoticed in a complex game due to this variance (e.g. you are an amazing player playing your class at 100%, whereas I’m an average dude playing at 70%, would have you still do noticeably better than me even if my class has 5% higher potential than yours), whereas when everyone does largely the same thing and there is no potential to spot the better player, what remains is the class that makes the difference.
Yes, I agree - especially about the about spotting the better player.
But, I struggle to remember a time when rotations where particularly challenging. More so than now anyway. Snapshotting, multidotting - thing like that, yes, but not specifically in depth combos where massive choices where made. I am getting old though - so there is that.
*I remember Affliction being a pita a few years ago - that was definitely stripped down.
They weren’t massively complex, but MoP had all classes at a superior level to now, not just Warlocks and Shadow Priests. And getting aff lock right in MoP was really not a walk in the park in PvE. In PvP, differences were even more stark (sic).
Pruning and removing spells is never the right way to go, and in some cases gives birth to more problems rather than sorting anything. In some casses abilites that were removed was what made the class to be aible to carry itself in the first place.
In Legion we had tier sets, our weapon which made us more powerful and gave more interesting gameplay the more one lvld it up. Leggos on top of this could add a very divers of gameplay.
We lost all of this in BFA and gained some random azerite powers (which for classes makes no difference at all, blood dk is one of them) and lost more than we actually got. While other classes can get greate boost from right traits, there are classes that gain nothing from azerite traits.
So a lot of classes got actually weaker in BFA. Fire mages for example was very good in legion, now basically a dead spec in BFA.
Correct me if im wrong but in legion M+ one had a lot more to choose from rather than must have 3 short kicks and atleast must have 1 rogue comp we have now. Some tanks that could tank well in Legion, is basically also dead specs now in BFA (DH, Gaurdian)
Class balancing does suck. Sure the game is -balanced- around team play, however if I look at lets say cata or mists for reference. And look at rogue today - I don’t think you can call rogue a rogue if his main way of playing the game is being pressed against the pillar and waiting for combat to drop and DR’s to reset to re-open on you with another full kidney for the 6th time where as they actually could stand toe to toe with every other class to reasonable extends in any other expan, as an example. thats just -1- example. but I think its a fair and honest example of the class balance people want.
When I play a rogue I want to be the sneaky, stabby, dirty fighting dude who picks his fights and wins via prowess and knowledge of the matchup. Not because I forced trinket with kidney or blind and now reset for the x-number of times already whilst sitting and eating out of line of sight waiting for rot to do the work for me or the guy to have less cds than me on the next 2-3 openers - thats just my 2 cents atleast <3
edit: and thats what Vanilla wow is going to do better than retail wow
If warriors still had stances and skills weren’t this heavily specc restricted, DPS speccs would be able to intervene/shield reflect important spell casts which would be like having a second interrupt that actually does dmg.
And there is still no reason why Holy doesnt have PW: Shield and Discipline doesnt have Renew when those were supposed to be the most basic spells of the class.
I didn’t claim I had several 2.1k chars, I said I had one. Instead of me linking it, go type my name in raider io. It says “alt of…” click that. Voila, much hard.