Class Changes for Specific PvP Modes

Classes should be adjusted (nerfed or buffed) based on specific PvP modes, as their performance can vary significantly between them. For example, how a class functions in arenas can differ greatly from how it performs in battlegrounds or world PvP. Healers, in particular, are often too powerful in BGs and WPvP; they heal too much and can be nearly unkillable in smaller group encounters. Additionally, certain classes, specializations, and abilities may provide too much of an advantage for specific BG objectives, such as flag carrying or capturing bases.

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Ye, gl with that bro, i have big hopes

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