Class Design Changes in 9.0

Warrior had selfhealing + overpower since Wotlk all the way to WoD- And rogue didn’t disappear anywhere. it was one of the most played classes like all others.

Most of the specs are strong in the game- Including DK, rogues, hunters and really most classes have at least 1 very strong spec. Warrior isn’t any different. I just want to make my class more complete- All other classes can be, too.

Hell, rogue has the most complete toolkit of all classes- As did most classes in MoP/WoD, and the game didn’t break.

They are bringing cool stuff back to other classes, such as AMZ baseline for DK’s, poisons for (all) rogue specs and more.

…Which is what I was commenting on. Healing elixirs was busted because it was training wheels stupid and promoted no counterplay against a mechanic that was overly rewarding.

You speak as if the changes would be right now in the current meta- Which, would obviously break the game. But we’re not talking about now, we’re talking about the next expansion.

Also I don’t understand what’s so negative with warriors being on top- Or any other class, for that matter. Why’s it a disaster if Rdruids aren’t the best healer at all times for example? Or rogue/mage at the top? Or w/e else. Everybody has their time to shine, some more than others. It’s never truly balanced.

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How can a class be the most played like all others? Isn’t point one excluding point two?! :wink: Anyways, rogues had before also better defense.

Well, as I’ve said, if they bring back all the stuff you want, they also have to bring back all the stuff from the other classes (except for mages pls, this timewarping burst was so insanely overpowered!!!).

I wouldn’t complain at all if they bring back mop class design (with some finetuning).

But you also could have used it actively - that’s why I’m complaining… It was an active effect which somehow triggered passively. The spell is still ingame, but mw exclusively and nowadays only with the active effect. That’s why you have to seperat it.

Obviously, since you play a warrior…

One of the most played classes deduces that there were also other classes that were very popular. Including hunter, warrior, rogue, dk and paladin.

Also did they though? Rogues actually had way worse defensives than they do now- No on-demand self-healing for one (which, by the by, was taken from warriors in the case of crimson vial), save for leeching poison/recuperation.

On top of that they had evasion, vanish, CoS, cheat death- All of which they have right now too. They didn’t have feint (in its current form), though.

So in conclusion rogues had it actually worse than they do now- Or at the very least, same. Rogues have also gained other redundancies (e.g. subterfuge, stealth movement speed), which is why they got so complete kit atm compared to others.

Which was my initial point, but, since you keep returning to it, what abilities would you specifically want back for them?

Yes, you could, just like you could bubble in Legion but you didn’t need to because you had an autopilot on it.

I play shadow priest, warrior, DK and I used to play hunter.

Also it doesn’t answer the question. What’s so negative about it?

Warriors and hunters are numerically the most pruned classes out of the classes either way.

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i mean yeah sure its not asif you have death grip, asphixiate, or a ranged interupt ,pet stun to stop those chaos bolts and then ams on top to absorb a good 40-50% of the damage from chaos bolt too.

They had a spamable wall (feint) which is obviously better than selfhealing in most circumstances. And if I’m not wrong, the dmg reduction was even higher than now.

For monk I want FoF Stun back (they can remove LS for ww then imo), spinning fire blossom back, incap cd back to a decent cd (like 20 sec), 100% karma back with faster dmg reflect (hitting into karma should be a punishment, not the baseline way to go).

With that I would actually be already happy. Some tuning here and there, faster gameplay etc. and we are ready to go.

Well, you mainly try to use one before getting below - only vs rmd you holded them. Anyways, ww defense and support (stun, 15 sec incap etc.) was good in legion, dmg bad / they swapped it in bfa the other way around: defense kinda bad, support bad but dmg is fine.

Nothing from your pov, a lot from mine!

Elusivness was always 30%. The thing that was changed isn’t the damage reduction obtained through Elusivness (the talent that makes Feint reducde all damage taken by 30%) but Feint itself.

Feint used to reduce AoE damage by 50% (and non AoE damage by 30% with Elusivness) before Legion. This became 40% AoE damage reduction (and still 30% of the rest with the talent). In case that actually interested you.

I don’t agree to that. I am a casual but don’t enjoy this garbage at all. Casual means you don’t have the time to push to the limits, but it doesn’t mean you are an actual noob that is too stupid to press more than 3 buttons.

These classes are made for MOBA players it feels

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but elusivness doesn’t exist in the old talent trees or did it? Cannot remember.
But if not, then it means it only exists till mop?

You’re right here. Since MoP. In the old talent trees Sub had Cheat Death (and I think the CD was way shorter than now) and all specs has Feint but it was only 50% AoE damage reduction, it did have a CD (like 10s) and you needed to be close to an enemy to use it.

Elusivness was then added in MoP because Rogues had no way to reduce incoming damage and was a squishy class. While the first point remained and would still be true now without Elusivness, the second isn’t true now.

Spinning Fire Blossom
Zen Meditation
the 2 Monk buffs
Tigereye Brew
Healing Spheres
Healing Elixirs
Strike of the Windlord it’s not old but yet was class defining
Sparring
Nimble Brew

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Nah thats just a lost of rotational / major abilities

Were talking about niche unique class identity spells that dont have any real important gameplay impact outside of situational use

Tbh monk hasnt been around long enough before pruning and has had too many iterations to really have much in the ‘iconic class abilities that were tjere for uears before getting pruned’

For monks it probably wont be an unpruning of old spells, bit a sharing of existing spells cross spec.

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