Class design is at its worst

Speak to a once ‘strictly PvP’er’ and they will tell you class design is terrible (I am in this category).

A PvE’er will tell you its fine.

Someone who crosses over between the two on a significant level can look at both sides and see the picture. (Guess I’m also in this cat, or at least was between WoD and Legion).

The problem is it becomes highly subjective what was or is the ‘best design’.

Blizz had the chance to fix this with PvP talents, by adding ALOT more old spells that people miss to the specs, so they could play the class how they had for the last 12+ years, instead of being pigeon holed into playing the current trash (only in my opinion) design they currently have.

They have the tools to please everyone, but through either ignorance or arrogance they won’t give any lean way. Their way or the highway, and for me, the highway away from retail has been taken.

If things get better in the future I will definitely play retail again. This is the best game that has ever been made, but a number of poor choices, which have been doubled down on over the years, has made it unplayable for me.

You can have the most beautiful world conceivable to play in, but if the perspective you are playing from (your character) is utterly un-enjoyable, the entire thing becomes utterly unplayable.

Good luck to Blizzard’s design team going forward, I want to play this game and love it, but for me right now, retail is dead.

What a refreshing sight. Well said.

The OP should be personally sent to the higher-ups, because it hits the nail right on the head.

I am one of the many who no longer plays retail because of the disgusting class design.

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So either you pay for a sub to play Classic or just to post on the forums. If it’s the former than thanks for the laugh, since class design in classic is way worse. Or perhabs you enjoy spamming frostbolts over and over.

At least classes are actually classes and unique from one another on Classic.

Also, a Demon Hunter talking about class design? Thanks for the laugh :joy:

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Funny, since they still use more spells in PvE than a mage in Classic. Thanks for the laugh.

So according to you a frost mage is the same as a demo lock, a rogue is the same as a warrior, a monk plays the same as a dk etc. This whole classes are actually classes and unique is such utter nonsense. At least in current WoW all specs are viable, unlike in Classic.

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Yea, a mage gets to cast ice lance 24/7 where a warlock gets to cast “insert class themed spell here” 24/7

Put more effort in your trolling sir.

If you’re a bad mage, yeah. Demon Hunters have no fluidity in their rotation, it’s pure hack-n-slash for beginners and young players.

You can bicker back and forth all you like about Classic vs Retail but this topic’s OP stands correct, and it’s even recognised as correct by Blizzard themselves. Go back to Ion Hazzikostas talking of major class changes coming in 9.0.

If they thought retail class design was fine, they wouldn’t want to change it in 9.0, would they?

Looks like you have no clue about what a frost mage’s rotation is when it comes to raiding.

  1. Frostbolt
  2. Once Winter’s Chill is up to five stacks use Arcane Power and any Damage related Racials/Trinkets
    3.Frostbolt

ye man, very complex indeed.

And Demon Hunters have no fluidity? It’s actually quite the opposite, while their rotation isn’t very complex, it flows very well.

Alot of specs are perfectly fine and a joy to play, while others could use a rework. Alot of the pruning talk has to do with spells that are not in your core rotation, but situational stuff.

Implying that Classic revolves around raiding like retail does.

None whatsoever.

In the eyes of the disillusioned, or new player.

We are talking about rotations here.

False.

Ah ofcourse, if someone likes something that you do not, they must be disillusioned or a new player. Only you decide what is fun and what isn’t. Typical reply from a troll.

Nah pve here, class design is still sh*t

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Asymmetric game design. Yes, the classes in Classic are less balanced than in retail, but for many that just means that the classes are more fun. Because they can be unique. Is there a class today that doesn’t have self-heals and mobility cooldowns?

Take a Mage, a Warlock and a Shadow Priest in Classic. They all bring different utility. They all require different tactics. They all have their own strengths and weaknesses. You could argue that it’s the same today because they all require different rotations, and sure, Mages are much more mobile than Shadow Priest, but the gaps today are much smaller. You make fun of one-button frost bolt spam, but these three classes have very different way of handling mobs in the world, bring completely different utility to the group and have their own ways of managing their own mana. It’s not as simple as “you click one button.”

Blizzard touted with “bring the player, not the class” in WLK. A noble idea, but it really was the beginning of the end for class uniquity. For instance, one of the coolest things about Shadow Priests were their supportive role for healers and for the group’s mana. This was turned into a mechanic called “Replenishment” which was then given to previously underperforming specs like Survival Hunters and Retribution Paladins. This little change diluted the uniqueness of Shadow Priests, and the modern Shadow Priest has very little in common with the original Shadow Priest. Much less so than most other specs.

And yet I see so many people who want to have MoP class design back, including me. For me, I never felt that classes having a selfheal made them feel the same.

But when it comes to raiding, it literally becomes a 1 button spec. That goes for most Classic classes.

And modern shadowpriest for me is way more fun than in WoTLK for example, and they still feel very unique thanks to spells such as mindcontrol etc.

I liked MoP class design as well, but I’d still argue that the classes were more unique in Classic than in MoP. In MoP, was there a single class that did not have an AoE attack? Everyone kind of have he same package these days, but with different flavours. And certain specs perform better in certain areas, but Blizzard tries to keep it balanced. Numbers > Fun, as someone said earlier in the thread.

Mind control is a disappointment today in comparison with how it was in the past, though. If you saw an NPC cast a heal or a buff or a particularly nasty debuff, chances are you could also cast that heal/buff/debuff by mind controlling them. Whenever I see an NPC cast something cool in retail and I try to mind control them, all I’ve got to use is basic auto-attack. In classic, Mind Control was a niche CC that was situationally awesome. How often do you see priests use it today, outside of pvp?

They should watch all the Rambo movies in a row there is the survival fantasy right there. A specialist that uses traps decoys hes surroundings and of course shoots explosive shot in the face and if someone gets too close old school raptor strike to the gut.

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doing absolutely anything on any of my locks always ends up with me being depressed because they removed MoP/WoD Demonology and that’s all I can think about while playing them :slight_smile:

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In my view they wrecked

SV i can not remember seeing people asking to lose our DoT spec to melee.
Disc since MoP has been ruined it is awful to play.
Combat now outlaw hate it with a passion .
Ret is more fun now for the first time since they brought in holypower.

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man i’m still salty about that too especially the idiots turning Killing Spree into a TALENT that nobody picks because it’s been garbage since it got benched there :frowning:

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It would honestly work better for sub now as some kind of ninja like ability.
I don’t mind killing spree not being a viable option as much as the fact, that they removed his rotating dmg aura. It gave the spec some depth by actually timing your finisher and CDs

But that’s basically Marksman… :neutral_face:
I like that they made Survival melee-oriented. Seems the best option to me.