The below PvP class adjustments will be applied to the live game with next week’s maintenance starting on 1 August.
Player versus Player
Death Knight
Frost
Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
Frost Strike damage is now increased by 67% in PvP combat (was 45%).
Obliterate damage is now increased by 20% in PvP combat (was 15%).
Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
Unholy
Developer’s note: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
Festermight is now 50% effective in PvP combat.
Festering Wound damage is now increased by 230% in PvP combat (was 250%).
Monk
Windwalker
Rising Sun Kick damage reduced by 9% in PvP combat.
Warrior
Fury
Rampage deals 30% increased damage in PvP combat (was 15%).
Just asking but, if you are making PvP tunings could you also put it in the PvP section?
There are some people who are lazy that dont look anywhere except the PvP section so would help alot for those that wants to discuss about it there without someone having to do a post themselves.
i always found it odd how the pvp section is below the portoguese forum on EU, literally the last voice on the forum, then again i have “pvp” tab saved on my shortcuts ofc…
Where Feral Regrowth buffs? Why are 25k casts still in this Game? Why do Warlocks and Warriors and Mages heal more passively than I do with my main heal as a hybrid?