Class / Spec that doesn’t get focused

You are talking about the meta classes Choosing targets among other meta classes.

Here’s the truth: There are some classes that are squishy to everything and will virtually always be focused. Your examples are irrelevant.

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How to not be a target 101:
Play with an enhance shaman.
If that not work, any shaman will do.
Alternatively play with a hunter.
third choice would be a balance druid.

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Enhance > Elemental… at least you get to press a couple buttons before you die.

but they need 3 seconds more till they reach you as elemental, in that 3 seconds you are already dead as enhance eheh

Ret pala. People will kite out your bubbles and wings… There will be quite a bit of time they won’t touch you and you’ll be doing the chase yourself, trying to make something out of your CDs… Is it great? Well, you’ll have to play it to find out if it’s a fit for you. I think it’s meh.

No, they’re actually not. Mage is not a meta class, neither is a Holy/Disc priest. So they are perfectly relevant. EVEN if they were meta classes it would still be relevant, your argument doesn’t even make sense.

Also, I don’t know if you’ve learnt this yet, something tells me no, but sometimes you don’t always go on the squishes target. Lock is a good example, you sit a Lock because if you don’t they do unhealable damage because he gets to stand there and free cast all game.

This is literally incorrect, Ele is the best DPS spec for Sham, not Enh.

Melee easy. Ranged hard. Simple.

I’d recommend shadow priest if you wanna play a caster, and DH if you wanna be melee.

DH is self explanatory. They’re tanky and overtuned.

Shadow priest is the best performing caster atm. They’re hard to kill and somehow gets buffed next reset despite being the spec that is the 2nd most represented above 2400 rating.

People love to talk about how unkillable locks are, but they have been nerfed several times on their survivability now. I’d recommend warlock too, but I’d wait and see how they do after the reset first. They’re taking another 10% stamina nerf which is also a 10% Dark Pact and Soul Leech nerf, as those scale off HP.

But it ultimately depends on what you enjoy too. They’re all good bets

well only demo is super strong in solo queue.
destro does no dmg and has no sustain
affli can be a livelord but the dmg is not always overwhelming

Indeed. Affli does high dps, but I’ll take 25k sustained single target dps over 32k multi-dot split pressure any day

Guardian Druid.

if you play frost mage with the thought it will not be trained, you will end up crazy in a hospital. Frost mage right now is UNPLAYABLE due to many reasons, specific ones , Melee boogiemen ----->

Spiderman (DH) no matter what you do, press , how perfect you use your GCD, your partner is mgladrank1 omegalul player, Spiderman will always GLUE onto your back with turret syndrome on fingers from mashing.

Conan the Barbarian 2.0 aka (fuuuery warriors) , same as above with the exception that are permanent healers aswell .

The GCD knight aka DK’s same as above while not takin magic dmg IF they do charity for you to cast once.

Brewslee glass cannons , aka “we squishy though” ww monks, that will press 1 button to perma tp on you and force you block with 1 min 1shots.

and last but not least, The true mage killer if he has hands, The pawnator , ferals.

I wont even mention solo shuffle, cause in there ev1 suffers from tunnelvision and turret syndrome on fingers, so if you match against a DH/fury or any double melee as a frost mage, good luck with your sanity.

Mistweaver monk is what you’re looking for here.

I’m sorry but that’s just not true. Some melee are harder to play at a high level than some casters.

No offense, but I’m really getting the vibe you have absolutely no idea what you are talking about based on the things you’ve said so far.

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Don’t ever pick a paladin, you are focus 1. They bum rush you and forces you to bubble. After that you are a free kill.

There we go again with the “high level”. You are arguing from the standpoint that Only 2k+ gameplay matters, even though it is likely way less than 10% of people who engage with PvP which is maybe like 10-15% of the total pop. of the game. I am arguing from a pragmatic stance of, if you go into Solo at ZERO CR and you face what I’ve been seeing, you WON’T come back! And it’s quite clear the majority thinks the balance/design is ridiculous right now. Even more importantly, the healers think so.

I have played at higher cr. All brackets, but highest in RBG. I want to get better at 3v3/solo arena (and 2v2 as well I guess). But the veterans expects everyone else to simply “get veteran” without the 15 years of experience. With the complexity and vague nature of WoW class design this won’t happen. [Just a note: I am a veteran of the game but not of PvP] What we need is a more straight forward, less 13-classes-x3-specs massive game-knowledge-gameplay at least to like 1.8k cr for PvP to “do well” at all. Blizzard also has the responsibility to try and make all specs viable for everything at all levels. That’s not debatable. It’s hard but they’re not doing a good enough job, in the year 2022. And that’s just my “bigger picture”.

The smaller picture is simply that the balance is awful, and you can’t really see anyone around here in their right mind advising new players to try non-meta ranged specs, ever. Ranged IS harder for Most players Most of the time, and ESPECIALLY in PvP.

Purely (skippable) personal note: I’ve mained Elemental almost since I started somewhere around TBC-launch and just one example. I still find it insane that we’re supposed to figure out when/how to use grounding totem, while most melee have a better copy of the same function in simple “auras” they just press and turn immune for a while.

Imo, even the easiest ranged to perform on at a base level (I’d personally argue SPriest) has an infinitely higher skill floor than any non-Sub Rogue melee, with perhaps Arms also getting an honorary mention.

Ret tries really hard to be a nuanced, skill expressive spec but can’t help falling over all of the nonsense damage modifiers that Blizzard offloads onto them with every patch and invariably ends up just devolving into a Swifty oneshot macro as Bubble gets MD’d. Ironically, Survival also has a pretty steep learning curve, at least in figuring out how to not die to other melee. That or I’m just bad. :smirk:

I’d also argue that ranged as a whole (yes, even Demo Warlocks) have the higher skill ceilings, joined only by the aforementioned Sub Rogue/Arms Warrior.

It is considerably easier to pilot melee on average, which will forever indirectly gatekeep ranged at “low” (read X, arbitrary number) rating until the way that the two archetypes interact is changed.

On the flipside, ranged get more benefit out of playing with other ranged than melee do playing with other melee on account of the idiotic game design that we’ve ended up with, which will forever solidify spellcleaves on the upper echelons of the ladder no matter how unplayable they may feel below the minimum skill requirement to pilot them.

Cleaves in general are just super unhealthy for gameplay tbh.

As for OP, play a Prot Pally or a Guardian. As others have said, realistically every spec can be a kill target for at least one comp, but at least nobody is happy to hit tanks, especially not the only viable ones.

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Anything robust with sustain. Death Knights for example are good example, another would be Fury Warr, Enha Sham, some Warlock specs maybe.

That bias though.

“Paper is fine, nerf rock.”

  • Sincerely yours, Scissors

Also:

I don’t know about Solo Queue, but in the 3vs3 meta this is giga incorrect, btw.

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lol