Class Speed Chart?

I am thinking, that instead of all these ‘claims’ and ‘opinions’ about which classes are fast (people even LAUGH when I dare suggest DKs are faster than DHS - but DKs have stalked me down three times today in different BGs and situations, and I have NEVER been able to escape! Also, I saw a DK almost teleport from a very faraway-location right to me, so don’t tell me they’re not fast)…

…we could have some kind of test and experiment-based ‘Official Speed Chart’, and it would be kept updated and refined, so it might ‘live’ a little, and in different circumstances, maybe change the order a bit.

I mean, if different classes could be made to race each other, and video would be captured, or real-life experiences from BGs would be captured, where a DK actually runs all around a slow DH, we could have some kind of REALITY-based idea as to which classes TRULY are faster / slower than other classes.

It used to be so easy - tank DH was unquestionably fastest, end of story. But now, it’s way more difficult.

From my observations, it seems nothing beats rogues. It never fails to annoy when you see a rogue in the horizon, maybe one pixel of it, if that - then it’s INSTANTLY stunkilling you the next moment. They can teleport to your buttocks from a far, far distance, now THAT is fast.

Also, I’ve seen them RUN when I use spectral sight, and they get SO far away by the time I click ‘spectral sight’, I have NO chance to catching up to them as a DH. Probably any other class as well.

Another experience I have as a monk. I tried to run away from two rogues, and I got away for maybe 0.5 seconds, then they caught up and I died in stun - couldn’t really escape them at all. So rogues are faster than monks, and monks are said to be fast (though not that fast in reality).

Druids are good contenders as well, as they have a couple of speed options, and if used in conjunction with the ‘reindeer jump’, it can possibly move relatively fast.

Paladins also have a speed boost or two, and their mount is superfast, but in overall speed, I reckon’ they’re not quite up to DK or rogue standard.

Firemage might be the surprise contestant, as I can rarely even escape them - the only reason I succeed, is if I use swiftness potion (using that in this would of course be wrong). They have stalked me down so many times, they’re almost as bad as rogues - they can shoot while running and blinking and who knows what else, and when you try to kill them, they run like crazy and heal even more. I swear these things just can’t be killed.

Shamans used to be fast, but only with swiftness potion, and even then, they’re pretty much the punching bags of BGs.

I think Warlocks would be the slowest, as they don’t seem to have any speed boosts or such.

If this speed comparison was done properly and right, and meticulously, we would finally know the OBJECTIVE truth, and subjective opinions wouldn’t matter. Then we would KNOW that DH really has no mobility in real situations.

Or maybe that would require a different kind of study, with stuns, slows, and all other DK overpowered abilities taken into account (and the fact the DKs are always like 650K HP in BGs).

It would be great to be able to know FOR SURE, the ‘speed order’ of all classes, from fastest to slowest.

Of course there are problems and complications, and some abilities only work in BGs, then there are potions and such, and situations vary so much. The only thing that remains constant is that DH gets stalk-killed and ganked over and over again, especially by DKs, which, to my shock and horror, seem to be actually much faster than DH can be.

I am dk with trait for speed buff bonus, and I have all sort of things on my dk that makes her relatively ok to move… but fast as DHs ? No, what dks have and others don’t is that Dks cannot be slowed under 70%. And so when you slow them it feels as if they are faster. Like the heavy feet debuff in visions - dks really do not notice it. And if if they happen to feel something being a bit slower, pressing deaths advance and boink, no heavy feet.

But faster than DH. No. On foot, no.

On a mount, yes. 2 classes have mount speed bonus. The ever crusaders - paladins, and fast travelling dead - death knights (thats how tool tips explain it)

DKs can have 2ndary sprint (wraith walk) effect, but I do not have it since I like my overpowered AMS more in places.

As for the ‘almost teleport’ - we are not mages.

Death’s Advance

Instant 45 sec cooldown

Requires Death Knight
Requires level 55

For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.

Passive: You cannot be slowed below 70% of normal speed.

and

Wraith Walk Talent

Channeled (4 sec cast) 1 min cooldown

Requires Death Knight
Requires level 75 (Unholy)
Requires level 75 (Frost)
Requires level 75 (Blood)

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.

While active, your movement speed cannot be reduced below 170%.

/yours dk with alt from each class.

I think it’s the wrong word.

DH got more mobility than DK
But DK got the best slow in the game and can’t be slowed under 70%

Void Elf Death Knight can use their teleport , up to 25 yard and need 2 seconds to travels.
It’s not baseline in DK.

Nerfed in Shadowland, jump max to 30 yard instead of BFA with talented go to 40 yard.

They can be beated. Depend on the player who play rogue and against rogue.

Maybe i don’t know in classic wow. but not in retails

Shadowtep 30 yard range , 2 stack for sub rogue. need a target.

Just stay between 31 yard and 40 yards. Best advice and confirmed by a marksmanship hunter it work too well to beat rogue.

They used sprint , a mobility CD of 1 mn.

double fel rush + retreat when spectral sight does not make leave your spectral sight.

double torpedo chill ( talented roll in line 30), then ascendance if you got preplaced ( should always been) then dispell yourself since their slow is poison type.

yes meanwhile they are in weak position if stunned and to changeshift everytime they use global cooldown.

hide behind pillar or slow them and run, wait they use 2 blinks and then you got free 20 seconds before they got an another mobility spell.

TL; DR : Each class got their strenght and weaknessed , to you to exploit them.
After some experience in PvP you beat them easely.

Someone posted in another topic for a while ago that there’s one thing they never bother to chase as DH is a monk that does not want to be caught. And monk has ways to just disappear from whoever they want to disappear from. Rogue, dh, hunters, whoever.

Monks also have a snare. So monk would likely snare their opponent and then trigger their escape, and when opponent removes snare monk can use a ranged stun, and again gain distance.

I do imagine that monks are one of few that have made Dhs feel that they cannot be bothered to hunt them down. :smiley:

Monk and DH - oh bouy fun fun fun.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.