Class Tuning August 13th

DKs getting the sub treatment it seems

You sure got more. You see literally nothing since you’re so clueless it hurts.
Are you taking everything literally?
There is literally no difference between using fists on cd or spamming necro since there’s nothing what you can do about them. Esp when they play with a hpala that way you can’t punish them even if they do mistakes. (3s are another kind of story)

you know all of those specs are severely underperforming in PvE right? it doesn’t say anywhere that the changes were made with PvP in mind

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Well they could go further and tune the classes accordingly for PvP along with these PvE buffs.

Who cares about PVE, where are the PVP changes?

¯_(ツ)_/¯

Knowing Blizzard I’m very confident these changes will affect PVP aswell.

I rarely post but I am quite tired of this lazy class design lately (among other things) honestly, wtf, why nerf death knights this much and BUFF destro locks? The DK nerf is massive, and it kills the fantasy of the spec in pvp too, at least for me. UH is (was) all about disease and rotting flesh that can’t be mended, I don’t want to be another dmg bot. There’s frost for that, which sucks in arena anyway.

And what about all these specs that suck HARD? Perhaps having them all be viable is an unattainable dream…but damn it, in the past Blizzard seemed to try a bit. Now months pass and there’s zero love, but who gives a flying f*** for pvp anyway, right? Haven’t gotten pvp vendors yet even.

Tbh i think either dk needed a slight nerf or theyd buff disc survivability a bit so it doesnt feel like youre just mowed down without broken pve gear.

Tbh i hate the outlaw nerf too. They need to nerf rogue utility if they want diversity in mdi. Just remove shroud.

oh no DK will be much much worse than sub if this goes live. That aside sub is not even a class and assa is already stronger than dk even without nerfs

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dks getting s1 flashbacks

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DK is very strong, but not “that” strong. In 2v2 as rogue I can still win DKs, it’s 50/50. But vs destro lock it’s just a clown fiesta.

While I agree with the UDK changes (who call them nerfs? more real damage, less pseudo healabsorb), WTF are those destro and arms dmg buffs?!?!

I’m unsure about the passiv healing nerfs, won’t they result indirectly into a RMX buff? If there is something that I hate more than passive defense, it’s rmx (and destro locks obviously)!!

The only good things are temp shield “nerf” and Rshaman buffs (they deserve it!).

@Venuki
Do the math and you will see that the 5% buff , abo nerf and the necrotic nerf is an overall ~ 20% damage nerf which brings dks to the same level as all the other meeles but without ms and burst.

Well, if a slight nerf on two honor talents result in a ~20% dmg nerf while all damage was buffed by 5% flat at the same time, the two honor talents deserved the nerf I guess! :slight_smile:

And they wonder why necro got nerfed… :smiley:

About your math: 50 / 7 * 5~36% + 50 * 1.05=52.5% → 88.5% ~11.5% dmg nerf. But I doubt somehow that the heal absorb is really 50% of his damage. Dunno about the abo, but most teams kiting or killing it, don’t they (I do at least)?!

I have done the math: If abo and necro (only the heal absorb) both together aren’t ~72% of your overall dmg, it it less than a 20% nerf!

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Nah abom rarely gets killed and especially against warlocks and low mobility classes it was a huge damage output, now nerfed by 60%.

It also depends on how much HP the enemy has. Obviously against 400K+ hp warlocks my necrotic strike will absorb much more than against 280k hp other classes

Abos does in games against lock like 10% of their damage so you should consider the 60% nerf on that partition too.
Think you only will play abo now to get a better opener agains rmx or what do you thin drae ?

the problem is that he does not know how nerf this spell

An example of a necro nerfthat would be smart:
Nerf the debuff necro to just half (it would force people to play well and kite for the debuff to expire)
or
Put the necro at 8/9% BUT if the target wall the necro goes to 4% (and vs shield, the necro goes to 6%) ( the numbers are just an example ofc )
It would be smart nerves.

The they just made the spell useless and dk 6.0 bis

BUT the real problem is especially not the necro BUT the chain of ice (and deathstrike no dampening)

for me,necro atm is fine

but blizzard does not play their game, he looks at the score at the end of the table and he nerf (for recalls, the necro at cata and mop was not show in the score of the dmgs but dk top dmg)

And of course, zero nerf rm (x) and up destrolock lul
(sorry for my english)

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Why do you guys think, because they nerfed attack speed and attack power by 30% it’s a 60% nerf? Do the math: It’s around a 46% nerf. So if it was ~10% of the dmg vs warlocks, it’s now ~5.4%

Obviously, but you have a logical issue: Since it’s still a hp based value, the nerf scales directly with it. Necro itself doesn’t do any damage, if you just stack necro without killing the 400k hp, the healdebuff is useless. So the strength remains the same vs any class (no matter if it has 100k or 400k hp)!!!

I agree with this tho. CoI in combination with an unkitable dk is the real problem! For the DK itself, it’s worse enough, but bring another melee and CoI is one of the most powerful spells ingame. It does no damage itself, but results in a tone of damage indirectly!

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@Venuki
For the abo u did 10 * 0,3 = 3 => 10-3 = 7 * 0,3 = 2,1 => 7 - 2.1 = 4,9 = 51% nerf right ? if we consider the abo does like 10% damage.
So overall its ~36% + 5,1% + (40*1,05) = 36 + 5,1 + 42 = ~83 => 17% overall nerf ?

Nope! No idea where you went to school, but let’s say the thing does 1k dps (the number doesn’t matter at all, just to make it an easy example to calculate).

Now you reduce the damage by 30% → 0.7k dps. But they also hit less often, so it’s 0.7k damage every 1.3 seconds → 0.7 / 1.3 = 0.53846k dps → 46% damage nerf. Even if the difference isn’t huge at all, I hate wrong calculations! :wink:

I thought that’s only the best shot you get from it. So maybe you should be fair and take an average value of it. Or do you pick other talents then? If so, the nerf can’t be as hard as you call it! :slight_smile:

Around 16.6%, if necro really does 50% of your damage (which I doubt!!!) and abo always do 10% (which it doesn’t). So 16.6% is actually the worst value, the average value will probably be somewhere around 10% (maybe even below).

Not to mention, that necro actually does zero damage. Press to read if you do care:

Summary

It’s the same with MS, if the healer doesn’t have to heal through, it has no value, no effect! So MS and necro are just burning mana and increasing the pressure, since their other damage isn’t backhealed that fast. So they heal your damage faster now, but therefor the damage is increased.

So it’s a nerf, but the real value is practically impossible to calculate. If it isn’t clear what I wanna say, let’s make an easy example: You are hitting a target with full druid hots. If the target is at 100% and you are just stacking necro, the target wouldn’t actually lose any HP (still at 100%) but your NS would count as damage since it absorbed all hots, even when they wouldn’t do any heal.

That’s why NS is actually pseudo damage. DK shines on scoreboard but the real effect of NS is barely to evaluate. You may ask why they nerf it then, but since it’s only pseudo damage, it doesn’t matter at all, right? :wink:

P. S.: Since they also nerfed the azerite passive heal/absorb, the nerf of NS is also less harder, right? :slight_smile:

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