I’ve got be honest here Blizzard, I don’t really understand your logic for some of the upcoming class tuning next Wednesday (14th).
I main Demon Hunter, so will begin by agreeing that some aspects of the class were overtuned, but the changes you are making to certain talents don’t really make sense.
For example, take this portion:
‘Fixed an issue that unintentionally permitted Fodder to the Flame’s heal effect to crit.’
Combined with this section from last week’s tuning (7th December):
‘Fodder to the Flame proc rate no longer scales with Haste.’
So apparently, this talent was bugged, and therefore healing for more than was intended. Okay great, it’s good you’ve identified this issue and are rectifying it to bring the ability more in line.
My confusion, however, stems from this further addition from the December 14th class tuning:
‘Fodder to the Flame heal effect reduced by 40% in PvP combat.’
So, rather than waiting to see how the removal of Fodder to the Flame crit-healing will affect the meta, in addition to it procing less due to it no longer scaling with haste, you’re also nerfing it further in pvp…before the Season has even started?
Surely there should have been actual testing done during Season 1 before such drastic additional changes were made to the ability, which i’ll reiterate, is not an on-demand button, it’s a random proc.
This, coupled with the additional reductions to Demon Hunter’s ability to heal themselves; namely:
‘Consume Soul heal effect when consuming a Demon Soul reduced by 60% in PvP combat.’
’ * The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the marked target for 20 sec (was 25%/50% for 30 seconds).
- Charred Warblades now heals for 3% of Fire damage dealt (was 5%).’
Is probably a step in the wrong direction, and if anything will make it too challenging to survive in the coming Season.
I’ll remind you as well, a lot of their ‘healing’ requires constant uptime in melee range, which is likewise hindered by snares/roots and crowd control; thereby by no means guaranteed, nor constant.
Honestly, I and a lot of the Demon Hunter community, would be happier if you changed Fodder to the Flame to be an ‘on-demand’ ability that provided a heal, rather than a random proc.
Overall I do not feel that enough ‘testing’ has been conducted to warrant such drastic changes as described above, given the aforementioned fact that you identified bugs which were probably causing the large amounts of healing/sustain that Demon Hunters have demonstrated in Dragonflight thus far.
I would also question why classes which are still very obviously overtuned, with regards to damage, such as Rogues (all specs) which can kill anyone inside a single stun, along with Warlocks (who are still able to heal excessively via Drain Life), have barely received any tuning at all in this latest series of adjustments.
Subtlety will still kill any class inside a stun, vanish to heal, and then reset ad nauseum, even after the proposed changes on the 14th, Monks and Marksman Hunters are still able to one shot numerous classes with a few buttons, and Feral Druid healing was untouched (despite every other dps spec having theirs reduced).
Please adjust these classes as soon as possible and don’t let Season 1 of Dragonflight drag on with such a drastic imbalance in place still, like so many other expansions have before it.
I appreciate the effort your team has gone to since Dragonflight’s launch to churn out adjustments, and am simply respectfully asking you to reconsider some of the above Demon Hunter changes, in addition to looking more closely at several other classes which i’m sure the community as a whole would agree are still heavily overtuned.
Kind regards,
-Nija