Class Tuning Incoming – 10 May

In response to data and feedback immediately following the Embers of Neltharion patch, we’re planning to make adjustments to several classes. This tuning includes changes to talents in the live game and the testing values of several items that will soon become available in Season 2 (provided below).

The following will take place during scheduled weekly maintenance in each region.


Demon Hunter

  • Havoc
    • Melee auto attack damage increased by 10%.
    • Demon’s Bite damage increased by 10%.
    • Demon Blades damage increased by 10%.
    • Felblade damage increased by 10%.
    • Isolated Prey now increases Eye Beam damage by 30% when striking 1 target (was 25%).
  • Vengeance
    • Shear Damage increased by 10%.
    • Fracture Damage increased by 10%.
    • Soul Carver Damage increased by 20%.
    • Focused Cleave now increases Soul Cleave’s damage to your primary target by 40% (was 30%).
    • Soulcrush now applies Frailty to your primary target for 8 seconds (was 5 seconds).


  • Balance
    • Developers’ notes: In some single target scenarios it’s still looking optimal to cast Wrath in Lunar Eclipse. That doesn’t meet our goal for how Balance should play, so we’re reducing Wrath’s effectiveness outside Solar Eclipse and increasing its effectiveness inside Solar Eclipse to correct this. We’re also boosting Balance’s single target damage a small amount.
    • Wrath Astral Power generation reduced to 8 (was 10).
    • Wrath damage decreased by 5%.
    • Solar Eclipse now increases Wrath damage by 40% (was 20%).
    • Soul of the Forest now increases Wrath’s Astral Power generation while in Solar Eclipse by 60% (was 30%).
    • Damage dealt by Faerie Dragons summoned by Denizen of the Dream increased by 25%.
    • Friend of the Fae now increases your Arcane and Nature spell damage by 10% (was 8%).
  • Feral
    • Rampant Ferocity now deals 30% of damage dealt by Ferocious Bite to nearby enemies (was 35%).
    • Tear Open Wounds now deals 50% of Rip damage it consumes (was 60%).
  • Restoration
    • All healing and damage increased by 2%.


  • Holy
    • All healing and damage decreased by 3%. Does not apply to PvP Combat.
    • Avenging Crusader now transfers 500% of damage done into healing (was 575%).


  • Mistweaver
    • Essence Font healing increased by 15%.


  • Subtlety
  • Developers’ notes: Class talents that previously modified all damage from spell schools are, in most cases, being updated and standardized with other similar effects to no longer affect external damage sources outside of those that belong to that class. The changes to the below talents impact Subtlety’s damage enough to warrant compensation, which is the reason for the buff to all ability damage.
    • Veiltouched, Deeper Daggers, and Dark Brew no longer affect damage from sources outside of Class and Spec abilities available to Subtlety.
    • All ability damage increased by 4%.

Player vs. Player


  • Restoration
    • Developers’ notes: Restoration Druid has fallen behind other healers in PvP since the release of 10.0.7. We’d like to ease some previous PvP adjustments that we no longer feel are necessary.
    • Budding Leaves’ effectiveness now reduced by 30% in PvP Combat (was 50%).


  • Mistweaver
    • Developers’ notes: Mistweavers have received significant Quality of Life changes throughout the last few patches that have increased their effectiveness in PvP to a point where we see them as oppressive to the viability of other specializations. We’re reducing many of the PvP multipliers associated with Ancient Teachings and their damage throughput, and we’re increasing the effectiveness of Renewing Mist to encourage Healing over Time management and reducing Vivify’s healing to keep their casting throughput relatively similar.
    • Ancient Teachings’ effectiveness is now increased by 120% in PvP Combat (was 150%).
    • Blackout Kick no longer deals 25% increased damage for Mistweaver Monks in PvP Combat.
    • Blackout Kicks from Teachings of the Monastery now deal 15% reduced damage for Mistweaver Monks in PvP Combat.
    • Tiger Palm now deals 15% increased damage for Mistweaver Monks in PvP Combat (was 30%).
    • Rising Sun Kick’s damage reduced by 20% for Mistweaver Monks in PvP Combat.
    • Vivify’s primary healing now reduced by 10% for Mistweaver Monks in PvP Combat.
    • Renewing Mist’s healing increased by 40% in PvP Combat (was 25%).


The following changes are all adjustments to items that will soon become available in Season 2 gameplay and are provided for understanding in contrast to their previous values on the Public Test Realm (PTR).

Aberrus, the Shadow Crucible Set Bonuses

  • Demon Hunter
    • Havoc
      • Aberrus, the Shadowed Crucible: 2-Set Bonus now increases Agility by 10% for 6 seconds (was 8%).
  • Rogue
    • Assassination
      • Aberrus, the Shadowed Crucible: 2-Set bonus no longer increases Nature damage from non-class sources.
    • Outlaw
      • Aberrus, the Shadowed Crucible: 2-Set Bonus has been updated to more accurately deliver its bonus damage.
    • Subtlety
      • Aberrus, the Shadowed Crucible: 4-Set Bonus now causes Symbols of Death to increase the critical strike damage of Eviscerate and Black Powder by 40% (was 25%).

Aberrus, the Shadow Crucible Trinkets

  • Neltharion’s Call to Dominance
    • Now activates from Bestial Wrath instead of Dire Beast/Stampede for Beast Mastery Hunters.
    • Now activates from Trueshot instead of Stampede for Marksmanship Hunters.
    • Now activates from Invoke Niuzao instead of Call to Arms for Brewmaster Monks.
    • Haste rating no longer increases the rate at which players gain these effects.
  • Neltharion’s Call to Chaos
    • Haste rating no longer increases the rate at which players gain these effects.
    • Trinket effects may now be triggered by healing spells and abilities.
  • Neltharion’s Call to Suffering
    • Haste rating no longer increases the rate at which players gain these effects.
    • Trinket effects may now be triggered by healing spells and abilities.
  • Rashok’s Molten Heart
    • Healing done increased by 15%, but haste rating no longer increases the rate at which players gain this effect.
  • Screaming Black Dragonscale
    • Increased critical strike granted by ~13%, but haste rating no longer increases the rate at which players gain these effects.
  • Enduring Dreadplate
    • Increased Shadowflame pillar damage by 18%.
  • Igneous Flowstone
    • Damage and critical strike reduced to account for a shorter tidal cycle.
    • The lava wave now deals reduced damage when it travels less than 20 yards to a target.
    • Developers’ notes: We’re adjusting this trinket’s design to reflect an intention to reward ranged damage dealers who are able to maintain their distance when triggering the lava wave. It is not intended to be used by melee damage dealers.

Paladin nerfs? After 3 days? Feels off


Is this a joke? Needs buff bm, minimum %10

We’re tired of being at the bottom


WW monk where?

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So, BM, in full 4pc Aberrus tier is scheduled to do about 115k DPS single target, while Demo Locks are set to do 145k single target?

And this by you is ok Blizz? The hell?

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I main BM aswell.

But i am pretty sure their thought process is something like ”If it’s easier to play it should do lower damage”

That sucks for people who enjoy hunter and BM.

But it is the logic.

If they think so, remove it from the game
It’s been like this for years

Oh thank God, that will solve everything. Also, Holy Paladin healing and damage decreased? Is this some sort of late April fool’s joke?

Not sure how holy paladin performs in PvE so cant really comment on those nerfs. But in PvP they need buffing. Tbh I think holy paladin should have had a rework when ret did.

Nice joke :slight_smile:
Yeah lets buff some strong abilities without any interaction with tier set. VDH keeps being trolled.

Maybe fix frost dk in pvp, u nerfed sheet means we dead class, we was worste specc before nerf to.

Now we can’t play anymore, thx.

Go and look how frost dks won, it was all about sheet and u nerf it.

While BM isnt the most complex spec demo lock (which i think is top of the initial sims) isnt harder to play at all and shoows how convoluted perception is.

Cant factor in movement otherwise melees should always be bottom.


Still no MM class set tuning, despite the set bonusses being hilariously bad.

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Still no prot paladins tuning. Rip s2 for all other tanks.

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Where the hell are BM and WW buffs ? Really curious about how do you people decide to buff or nerf a spec, It is just so funny and sad at the same time to see you do it because you do it like you have no idea whats going on in the game itself.

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you buff melees…how about some buff to casters!!

So, this gives evokers a whole 5 yard window to “maintain their distance”, where we’re in range to attack, and still get full use of the trinket.

10 yards would be enough to deter melee, and still allow /all/ ranged damage dealers some breathing room.

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Can we have an actual Holy Paladin dev now? Because whoever’s currently working on the spec seem to have absolutely no clue.
All you needed to do, was to fix the bugged AC healing to beacons.
As to the damage nerf, I’m now absolutely, 100%, certain, that no one at Blizzard actually plays holy paladin.

Our damage is low, if not the lowest.
The damage is also the same whether we damage to deal damage, or damage to do our healing, where as a shaman, I can do double what I do on the paladin.
What we needed, was a buff.
Make SoTR hit slightly harder on ST and/or have it proc Awakening, aswell as buffing Holy Shocks damage, I’m not even joking when I say that anywhere between 30-50% increase is needed. It’s not gonna affect raid-dps that much, if at all, and it brings us somewhat closer to the other healers in M+.

Most melee unfriendly raid in years and you cry about not buffing casters :clown_face:

I absolutely love that you gutted BM and all sims from the new raid show us just above the tanks and bottom on DPS by a large margin.

Great job guys, fantastic job.

in all seriousness, get a grip this is embarrassing.

edit: sims also show BM doing less burst than literal Tanks! best balancing ive EVER seen