In response to initial Season 2 results and player feedback, we’re working on the following adjustments to classes. We plan to implement all of the changes below during scheduled weekly maintenance, which is Wednesday, May 17 in this region.
Classes
Death Knight
Frost
All ability damage increased by 3%.
Obliterate damage increased by 5%.
Frost Strike damage increased by 6%.
Howling Blast damage increased by 6%.
Remorseless Winter damage increased by 8%.
Frost Fever damage increased by 12%.
Demon Hunter
Havoc
Chaos Strike/Annihilation damage increased by 10%.
First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
Inner Demon (Talent) damage increased by 30%.
Druid
Balance
Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
Restoration
Rejuvenation mana cost reduced to 11% base mana (was 12%).
Hunter
Beast Mastery
Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 seconds).
Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
Mage
Frost
All ability damage done increased by 4%.
Shaman
Elemental
All ability damage increased by 2%.
Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
Warlock
Affliction
All ability damage increased by 3%.
Player versus Player
Death Knight
Unholy
Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
Allied players can no longer see the explosion ring visual for Reanimation.
Reanimation’s stun debuff is now using the correct spell icon.
Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
Frost
Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
Demon Hunter
Havoc
Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.
Monk
Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
Windwalker
Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
Priest
Holy
Renew healing increased by 34% in PvP Combat (was 22%).
Flash Heal healing increased by 52% in PvP Combat (was 40%).
Heal healing increased by 57% in PvP Combat (was 43%).
Holy Word: Sanctify healing increased by 10% in PvP Combat.
Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.
Shaman
Enhancement, Elemental
Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
Warlock
Call Observer now has 8% of the Warlock’s health (was 20%).
Destruction
Incinerate damage reduced by 10% in PvP Combat.
Shadowburn damage increased by 45% in PvP Combat (was 65%).
Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.
Warrior
Arms
Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
Deep Wounds damage increased by 15% in PvP Combat.
Rend no longer deals 15% reduced damage in PvP Combat.
Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.
Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
Other healer is not even struggling with mana and I’m oom. We need a fix to our mana. Almost every loss where I make it past the initial phase is down to the other healer never running out of mana and my mana is being drained way too fast. Why do mistweavers have pretty much infinite mana in comparison?
Yes nerf the worst spec in the game, totally makes sense!
Can we please get some pvp tuning that is not nerfs for the first time please?
Like the class is unplayable, it had 1 gimick and then you nerf that gimick what is left?
As for frost, pillar of frost was already easily counterable by disarms/cc rendering the spec useless outside perfect setups.
absolutely out of touch changes for DKs. you guys acknowledged that DKs are underperforming and nerf both dps specs. i cant even begin to understand the reasoning. i for one will no longer be playing my DK in any serious form.
the people responsible for these changes dont know what to do with the class or have a raging hatred for DK, i cant find any other explanation
Well literally, they are buffing everything about this spec that is actually the best of the 3 and the most players use. Well done again Blizz
There is a good clip of Bualock, doing like 130k dps in ARENA, nah but you think they need dmg.
Bro this ppl(dev I mean) doesnt play his game, not in PvP I mean, There are 3 o 4 clases that are so OP they dont even buf the other ones to feel the same way the others have, so they “nerf” just a BIT some of the OP ones… Did you ever see that 1% of your player base is hunter MM and is not having ANYTHING that can help him doing a little bit of dmg(new talents for MM are so bad, pls if u dont know it just look at it, its just ridiculous how strong are others pvp talents, and you see the mm ones and you think they may be joking xD) or MAYBE idk, you can put him a little more of survability cause it feels and it does WAY less dmg than the average other clases. Na but keep buffing BM cause is for Brainds…
If this is going to be like the 1st season of DF, im not wasting a single hour more for my main hunter, im done with you blizz. In years, marksman, is being in a bad state cause looks like you dont like hunter class at all. Season1 Shadowlands, Marksman is doing so good in Pvp(AFTER YEARS BEEING SO BAD IN PVP), in lees than a week, we got a 40/50% nerf in aimshot, and arcane shot. But hey keep that balance for your rogue friends for at least 1 month, one shotting everything in every arena till they get r1 or glad mount.
Conclussion: you dont like hunters, and ever more mm, gfy. Im done, im going to create a retry/lock/arms and get R1. Another season of meles…this developers omfg…
Seriously, this is the most stupid class tuning for PVP i ve ever seen.
Nerfing DK whats wrong with you guys. No one is playing frost and UH, those specs have the lowest win ratio in shuffle.
I really wanna pkay dk but i think it is more fun to dont play something else.
After 18 years retail f_u
Btw, clases like dh doing 10% health nerfing for 2% is not going to DO NOTHING IN PVP. Every skill should have dmg by their stats NOT BY % of enemy health OMFG
You should’ve waited a week before these changes. Arms doesn’t feel overpowered to me at all. Almost all casters have precog after 1.6, I believe Arms isn’t worth playing this season, there are much better options, especially after Sharpen nerfs…
As warlock I am almost 1900 (not even using precognition) as warrior (which is my main since BfA) I could barely reach 1800 and now stuck around 1760 with 3/3 results. Warrior changes are rushed.
Demonhunter changes are nice, UH dk changes too (they are disturbing to play against)
Bro this developers of today doesnt even not also play, they dont even watch ppl doing Pvp or somth they just made some changes and bah, lets w8 till they cry here. WTF