Class Tuning Incoming – 18 December

i dont know man what they are doing really.

i sincerely hope they are working hard and good for 11.1 otherwise this expansion will flop so fast

We got Classic once again:D The Numbers at least are way better than Retail .

I still remember this one . With 639(630+ ilvl) weapon my multishoot was hitting like 6k dmg non crit. When i was reading this i was like WTF …do they even play the game …

To quote Daryl Hall and John Oates:

“Out of touch”

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And again no aimed shot buff :person_facepalming:t2:

I doubt that this will make them more viable. The whole class is fundamentally outdated.

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No changes for Warrior, that’s indeed because we are such in a good spot right now in M+ that there is nothing to do right?

Arms and Fury can run 18 and Prot can run 17. You are fine. Your issue lies with the community going “herpaderp need meta herpaderp”.

All of Holy Priests healing spells except Flash Heal and Halo are undertuned, and you decide to buff Flash Heal anymore? Single target healing in Mythic+ is fine, but raids? No, just no.

Salvation and Divine Hymn used to be arguably one the strongest healing cooldowns of all healing specs, they are today so weak you don’t even notice that they are healing- they really are that bad.

Prayer of Healing is also so utterly undertuned, healing for only roughly 200k on 5 targets. It needs several 100s percent healing buff to be worth picking in the talent tree.

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Playing holy, it’s like we continue to play on DF when all the rest of the playerbase are on TWW :confused:

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lol )
the highest place of the group, where the tank is protwar, 1342, among all groups is, of course, fine )

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Success is when you get it right from the start. Having multiple tuning patches should highlight a major issue somewhere in the development cycle that is never getting addressed. Lets not forget, you’ve had 20yrs experience now but still it keeps happening.

On top of that, the changes mentioned are not going to balance anything. Too little, too late.

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Out of 15,771,158. So yes, it is fine. “Wäh its not 0.0001% meta wäh”. You are literally complaining about a range that isnt in reach for nearly everybody.

You are part of this group. Congratulation.

the best protwar in the world. you don’t realize it, it seems ) in your opinion, when should it become not fine ? when will the best player in the world be worse than the weakest players in other classes ? No, 1300+ places for the best is far from fine. and a maximum of 17 keys, when the 19th is already closed, is also far from fine.

Aren’t they ashamed of “feedback” while writing this?

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Competing with other players who don’t gimp themselves and take any advantage they can possibly get competing in a bracket which is like 0.00001% of the population if not less.

When they can’t do the stuff that rewards stuff outside of the 0.1% title. And every class/spec can do it.

It is more than fine. More playing play meta over non meta, more shocking news at 5.

A range which is irrelevant for absolutely everybody except those couples few. You included. A bracket which is in terms of requirements light years away from the +10 or even the +12 range.

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It’s a lot less than fine, and you’re just blind if you don’t see the obvious.

No buffs to BM hunters?
No nerfs to shammys?
Pls look at the numbers and not the tea leafs.

I’ve updated the OP to reflect the following change:

  • Windwalker
    • Fists of Fury damage increased by 30% 50% in PvP combat.

Please realize this won’t fix WW, it doesn’t address anything making the spec weak at higher competitive levels, it just makes it more zug at low rating.

There are several detailed posts where players with lots of experience and deep knowledge of the class have made long comprehensive lists on the forums trying to communicate the pain points WW players are experiencing - the changes we’ve seen haven’t felt like the community is being heard

Paralysis has been reduced to a wasted global (short duration + breaks instantly), 9/12 pvp talents are never taken ever, every class having permanent slow uptime without any reduction in damage output, all our spells hitting like paper to name a few