Thats for sure. Ill see.
I just think they went a bit overboard especialy with knockbacks.
It really seems like they have nerfed tanks based on what is happening in M0’s. After gearing via rares and rep purchases I have mostly exceeded the item level drops from M0 which has made the content much easier and there for allowed me to pull much more.
I am one of the tanks that pulls maybe 5-6 packs some times more but these pulls are always calculated based on what I think the group should be able to manage. I have been in some groups where in Uldaman I can do some crazy large pulls and the healer just looks after themselves and the DPS and nobody dies. These in my opinion are good players and likely the kind of players I will be playing with when it comes to doing high M+ keys.
The problem right now is that the good players are being mixed in with the bad so the same crazy pull on Uldaman with bad players is totally impossible for them and the tank survives and they will just die and blame the tank for pulling to much but really it’s just because the bad players aren’t at the same level and can’t avoid AOE’s etc or healers that don’t play well.
There is plenty work for a healer to do with keeping themselves and the dps alive while the tank can focus on pulling, keeping aggro, making sure the correct route is taken, kicking and not getting 1 shot. So nerfing tanks to try and make healers feel relevant is not necessary because they are already relevant for the reasons provided above.
With M+ that is coming this week the good and the bad players will again be divided and they can do their M0’s at snails pace while the good players will be doing higher keys and won’t be mixed in with the bad players. It just feels pretty bad as a tank that pushing keys is going to be harder now just blizzard wanted to make some of the bad healers feel better about themselves.
*Nor can we have people doing things quickly.
I entered a m0 with my friends and pulled like crazy. Ilvl was not even HC ready. Warrior tanks are getting nerfed for a reason.
And with the amount of adds a tank can handle it’s not about the heals… Because the group is getting one shots. I’m all in for the nerfs so ego tank tanks learn early that they need to calm down
XD
Yesterday i tried out my Blood DK for the first time in Dragonflight, signed up for an instance, my whole party died and i was freely able to solo the last boss + 2 packs, without even struggling a tiny bit.
Tanks are WAAAAAAAY too tanky right now.
Thanks. Rushing off to de-rust my old DK right now.
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