Class Tuning Incoming -- 14 December

I dunno, I get the need to encourage more people to play tanks but seeing multiple tanks soloing mythic bosses with ease just meant a nerf was inevitable. Don’t get why people are acting like this wasn’t going to happen.

4 Likes

Can you stop nerfing tanks in pvp ffs. At this point tanks will be squishier than a dps with no damage.

1 Like

Wow, so much crying over a non-issue. 10% is not much, and it won’t impact how much fun tanking is. Tanks will still be OPAF after this nerf. This change is mainly affecting healers, because now they might need to actually pay attention to the tank’s health.

This change is good for the game.

M0 has never been a difficult content and to be honest hardly anyone cares beyond the very beginning of the season.
I hope they didn’t balance this game taking into account m0 because then I will lose the rest of faith in the competence of blizzard employees.

2 Likes

This is a joke. Complete joke. For the first time in years people actually wanted to tank and played a lot of tanks.

But then lazy classic players WHO dont know how to Play whined on forums and now Blizzard is destoroing tanks again .

Like honestly who are people who make those decissions ?

3 Likes

10 ? M0 are tuned around 310-320 itlv. We overgrwar them by 60 itlv now.

Blizzard devs really hate people having fun in this game.

Leveling a tank was so much fun for so many people. And now its destroyed because little timmy’s RPG fantasy is killing 3-5 Mobs max.

1 Like

Bro did you really need to quote the entire thing? :rofl:

10% is peanuts. This change won’t impact how much fun it is to tank; it’ll simply give healers a little bit more to do.

1 Like

Tanks take too little damage at the moment. They are way overtuned. Thats not even funny for the Tanks themselves. Plus imagine how the healers feel.

1 Like

all the pleps here haven’t played on the beta with affixes and the aoe damage in m+ :). they want to heal then do some higher m+ keys. i can guarantee you that you will heal a lot and with the jucy grievous affix in the background ticking too. :smiling_face_with_three_hearts:
necrotic is gone so no more “tank” affixes

1 Like

Immortal - 10% is still close to immortal. It will have 0 influence.

1 Like

Looks like Blizzard is now doing major tuning based on what happens in m0 dungeons.

If all of your dds are hunters,then sure. Good luck timing key with kiting while having frost mage and ele shaman in group for example/

i can understand this on some tanks but there are just a few prot paladins already and now the spec is gonna be even more lost, retri is already bad , people prefer others over holy , you’re killing paladin as a whole

Faux-tank players big mad about not being “fun” (read: broken).

1 Like

More kneejerk yoyo nerfs. One week you’re overjoyed because they buffed some aspect of your class, you get used to the new spec, the next week they crush you with a bunch of nerfs.

You can partly blame posts like this for the tank nerfs:

https://eu.forums.blizzard.com/en/wow/en/wow/t/the-current-state-of-tanks-and-their-ability-to-self-sustain/409896

Overtuned tanks are indeed a problem
an OP spec attracts newbies into the role

i’ve seen tanks chainpulling packs with little concern to damage potential the group will be taking or the ability of the healer to heal such damage since they themselves are immortal.
i’ve seen tanks walking around with packs of mobs hitting them from behind
i’ve seen tanks facing frontal aoe mobs towards the group
i’ve seen tanks failing to notice the healer got aggro
this is a needed change and i hope it’ll be felt by the tanks so they can at least start learning their role or the zombies just reroll dps and learn to tank in heroics.

Let the whiners whine.

3 Likes

Buffing Brewmasters this week with some extra stamina because they were lagging behind only to nerf them theirmitigation a week later. Feels bad.

8 Likes

I started tanking in TBC, I have 14 tanks in total and I don’t play anything but tanks.

Am I entitled to say this nerf sucks as they already increased the damage mobs do in M+?
There is no shortage of tanks, there is shortage of tanks in pugs. They are already under constant stress, berated by the others in the group, forced to chain pull because of the timer, some of them very little damage, increased mob damage in keys… and now increased incoming damage???
Fine in +15s…. But what about more serious pugs?

7 Likes

I”m sure you can make you”re own groups and also with the exp you have, just dont give in in toxic demands to chain pull etc.

You are the tank, you set the pace, if they dont like it, find other players.

Cuz most players only flame tanks and healers but they never even try the role.

So with you”re experience, i”m sure you can set the tone, find similar minded players and avoid the plague once as much as you could

Gluck man

Skimming through the comments here, I believe a few others have the same idea in their heads as I do.

I’m puzzled, though. While I was hoping for a change, I’m not sure this was the change I was hoping for.

It’s just not fun in any way, to join a dungeon, tank immediately goes “JUST KEEP RUNNING TILL FIRST BOSS YOU GUYS!!”… Angelic Feathers fall left and right to keep up with the flying Demon Hunter, and on the way to the first boss, you lose a dps at the first corner, as they got hit by AoE from left and right at the same time - in the attempt of healing a second dps who’s still in range, I, as the healer, get aggro and die, as even Fade isn’t enough for the AoE heavy Dongerdongs… … … Dungeons, guys… Dungeons…
All ending up with the tank solo’ing the entire pack and continuing to the boss, while the group runs back. And the tank goes “omg hurry up, guys”.

I’m very stoked about this expansion, but I must admit I started sigh’ing more than I cared for when I wanted to grab a dungeon, but couldn’t wait for a friend to tank and had to do randoms.

TO THE CASE IN POINT THOOOUUUUGH… Here’s why I’m puzzled:

I sort of welcome the change, but I’m afraid this change will hit the healers too hard, as I feel the AoE damage from mobs in these dungeons is already a lot.

Tanks will now take more damage, but what I’ve noticed from my dungeons is that most tanks I’ve been in group with heal almost the same amount as me (who’s healing 5 people), (obviously they’re overhealing like 70% of the total amount). It sort of appears to me that tank’s self-healing abilities might be a more viable place to look than at their damage reduction. At least it’ll stick more to the “tank” aspect, to be able to take hits through damage reduction, while still needing heals from an outside source. Thus losing health slower, due to still having damage reduction.

Maybe what made all this difficult in the first place, was actually that tanks were rushing ahead because nothing can hurt them, so “YOLO, group, ain’t nobody got time for teamplay, BAI”, made DPS and Healer run around like headless chicken trying to catch up, and getting picked off left and right. So increasing the amount of damage tanks take, they’ll need to do smaller pulls while they can still help with their self-healing abilities, thus not causing too much trouble to healers. Mnyeeeeh?

Oh, I’m overthinking, am I? Nah, I just like typing. Anyway, let’s see which way it turns out ey.

Best to y’all!

Merry Christmas,
High Priest Xallaron

4 Likes