People are already overgearing mythics. Of course I can facetank huge pulls with almost full 372 gear. Tried doing some mythics on my VDH at 320ilv and it was a completely different experience.
With that being said I think a bigger issue is how much damage healers and dpsers seems to take. It’s very rare that I die first on anything as a tank, unless I play like an idiot. But there is a crazy amount of frontal attacks and swirlies that oneshot people in all the dungeons now.
They are thinking about general playerbase having fun now. Guardians had enough fun already but season is starting soon so another 19 players on bg and 5 on arena can now have fun, too. Thank you for nerfing dru.
My reaction as a tank main for several expansions on this: Meh? Couldnt tell the difference when the buff came in, in the first place, the aggro buff on the other hand was a nice addition
I kinda like that though. DPS players actually need to pay attention now. And most trash/boss abilities that deal tons of damage are telegraphed well. So when a DPS player gets 1-shot, it’s clearly their fault and it’s not the healer who is to blame.
Things will probably feel different in M+, but at the moment, apart from tanks being a bit too resilient, I think tank/healer/DPS balance in M+0 dungeons is really good.
So back to the original point, I think its a good change, 10% more damage seems pretty reasonable considering how tanks are doing atm. Do you disagree?
People are crying about tanks being OP while neither M+ nor Raids have even started. And after M+10 and Heroic Raids people start crying because nobody wants to tank this sh*t anymore. Maybe wait a bit and see how things turn out? Nooo we have to nerf immediately because M0 ist the same as M+10, M+15 and so on. People Have good gear! Of course tanks are not getting a lot of damage in a simple M0 Dungeon!
Max from Liquid thinks this is silly, Dorki thinks this is silly, most high end players, far higher than me and basically everyone who posts here know this is a bad change, it’s been done based on data from M0 which is essentially just heroic with more HP.
I understand they’re likely trying to avoid the whole nerf warlock set bonuses during current season fiasco from SL S3 (if i recall correctly) but this is simply the wrong way to go about it.
The BRM part just isn’t fathomable to me either, they buffed BRM’s HP by 15% and then nerfed them in the same week, how have they had time to get good data from that? It feels like the game balance is being handled by literal clowns.
Edit: For the record, when I mentioned Dorki he’s referring to this being bad for BRM who are already struggling to survive. I’m looking at this from a BRM PoV, others might not agree but specs like prot warrior definitely deserves the nerfs.
Then they have no clue. I trust the devs 100% they showed some skill this expac and already saw that tanks were too strong.
If there is only one tank soloing 100 adds while the group is dying because the heal can’t keep up to the damage there is definitely something wrong. But its nothing new that high level players crying about a reasonable change
One thing about this statement that doesn’t make any sense to me is 10% more damage taken is not the difference between needing heals and being able to solo things with ease. This difference will probably impact the higher difficulties the most where you can drop from 100-10% within a split second. And since you are doing a flat tuning for all tanks it doesn’t take into account the differences between the specs, and I think this will have the biggest impact on the the ones that struggle with bleeds and magic. So this might be the difference between the healer being able to react with an external cooldown or strong heal, or the tank just dying.
I really think you should have waited with this for the first couple of weeks until you have data from actual challenging content. Mythic 0 is not a proper indicator for tuning. Not to mention, the amount of players who are willing to tank are not exactly high. This is not going to help. It feels like a lazy solution instead of tuning the content once you have collected enough of your “failure rate” data.
I experience a lot of tanks atm. Because they can solo dungeons. What we will see during the first m+ weeks is a decline in heals. Because shadowlands trained them to do damage and now they need to find their heal buttons again