MW nerfs, while Disc is fine?
Im mean 4% overall, yeah, but why the insane nerf to Insurance? Why
And not HP or RestoS buffs but those measly 4% last week? Shaman needs some real buffs to important throughput abilities like Surge or HW, so that pressing those buttons without building up 5 modifiers first actually does something… If dogpoop hits the fan, you can to anything, cause you dont HAVE anything but SLT, which is a long CD…
Sorry, but why even bothering to write
We regularly make class balance adjustments based on gameplay data and feedback from players on class performance."
when all the Feedback from PTR for RestoS and HP literally is “yeah, cant heal higher keys cause buttons dont do enough healing in a dungeon enviroment”
1 week wasted.
Some classes received 3 or 4 nerfs before the patch came.
Did you swear to kill the game?
I’m not Pollyanna.
What nonsense are you talking about bro?
Thanks to Bizzard for nerfing MW just before the launch of S2 so much that it will probably become unplayable.
MW was not even S Tier! What the hell are you trying to Balance here!?!
I was actually looking forward to Wednesday - now I can think about what I want to reroll! Or best uninstall WoW right away - really a joke!
They got the biggest nerf out of all warriors specs. 15% flat dmg nerf and 20% to execute top of it. If they wouldnt done that I would played prot over arms.
Hard to say yet without season 2 sets or ilvl. Prot war got hit with a big nerf though. 15% flat dmg nerf is big and 20% reduction on execution top of that is big when execution were their big hitter.
See you in Season 3. Too many great games with devs who actually play their games and care, I’m not going to fund these clowns. No way I’m paying a sub just to watch a repeat of Season 1—where you keep nerfing Warrior every week until it’s useless, only to slowly buff it back up by the time everyone’s already quit the season.
WOW just as i imagined, now you nerf Frenzied Bloodthirst that i wrote suggestion back then when you OVERBUFFED it and made death strike crazy strong … then you nerfed death strike overall in PVP for both San’layn and Deathbringer by 35% in PVP
NOW when you should not nerf it, you nerf Frenzied Bloodthirst 50% as well … good job i can’t explain how disappointed i am. At least reverse the 35% damage nerf to death strike from before … it won’t be even felt …
Frost DK you remove remorseless stun … implement aoe damage, wheelchair pillar of frost with remorseless and now you nerf it to the ground first 1000%, then 750% now 400% BEFORE THE SEASON 2 GEARING to even test it in full honor gear and see how strong it is … At the moment how i noticed evokers deal crazy damage, one shot groups not just one guy and nothing … hunters mm strong and other and nobody cares … DK always hated always … let’s just nerf it
2 people playing Sub Rogue on PTR, 700 playing Fire mage.
1000 keys, Fire mage 2+ mil more overall than everybody else in 998 keys. Sub Rogue 100k more dps than Fire mage in 2 keys.
Blizzard: Hmmm yes, Sub Rogue needs 2 nerfs back to back until it’s useless again.
Every spec simming from 2.6mil to 3.0mil Single target, Rogue simming 2.2.
Blizzard: Hmmm let’s buff DKs, Havoc and BMs Single target, they seem to struggle. Let’s nerf Sub Rogue and throw a random AoE buff to Assassination, it will help their single target.
Find the logic behind PTR where no actual class dev is playing the game and they getting “data” and “feedback” by the 0.0001% of people that are doing troll stuff in PTR with specs being bugged for 7 weeks.