3% dmg buff to MM in pve which jumps over to pvp aswell. Nice, love to see it.
Dh changes are a joke
Also rdruid nerfs?
Evoker buffs look nice, will be fun to play in 2s
´´ * Inherent Resistance reduces magic damage taken by 4/8% (was 2/4%) for Preservation Evoker.´´
Enha LoH? XD I think healing surge has been buffed 3 times this season and the maximum heal is 250k when we have 1.2 million hp
Lol we are at the end of the season and still trickle nerfing OP specs?
No CDR nerf to Sub and Outlaw really?
DH still runs faster than a ferarri?
So you nerf Lock mobility as if playing vs 2 melees is not tilting already?
the fact both UH/Frost dk did not get a survival buff is as stupid as blizztard can get, it’s showing that blizztard love to suck the toes of the DH’s.
The fact that restoration druid got 0 meaningful nerfs shows that they have 0 care for the game.
Thats right, Loh restores ~250-300k hp
Dh nerfs are a joke. Should ve 25 or 50% nerfs.
i was expecting them to be serious,
why am i so gullible
They got nerfs.
You no longer can have 3 adaptive active on arena start, it will actually take time now for it to spread and with bad luck you will never have it on everyone at all times.
That itself is a 25% nerf to healing on game start.
Additionally you lose free tree form on arena start, you actually need 30+ sec to get the first proc. And Tree is a 15% buff to healing, it give free treants, it gives instant regrowth, stronger rejuvs. Normally you could have Tree for like a whole minute as soon as gates open, you use tree, get a 10sec extension with proc and get another extension before it ends and 15sec later another 10sec tree, now it’s 40secs, so they nerfed the duration you are in tree by almost half at the start of the arena.
its a good start, wont change that much, but in combination with the hero talents, it can be good in the future, atleast something
but everything else, like the “low” outlaw or dh nerf is just a joke + the disc buff, it wont change anything in 3s and the smite gameplay feels outdated in the current meta
you are doing everything right, and i think you are not the only one, this season looks dead xD
same for fistweaver, it´s a joke at this point, but hey they said they make changes around data, and PLAYER FEEDBACK
delete this class
Hahahaha hahaha ha haha - full sentence
Bug fixed - RDruids nerfed. Gotcha.
I can’t, I just can’t.
Yes you 10 IQ priests, if a bug increased your healing by 25% for almost the whole match and now it was fixed, you effectively got a 25% healing nerf.
If a bug allowed you to almost double the amount of time you could spend in Tree Form for the first minute of a battle, fixing that bug would be a 50% nerf on the duration.
If a bug caused DH 2 set to deal full DMG and now it was fixed its a 50% nerf to 2 set DMG.
These bug fixes are resulting in nerfs, the class will be weaker, the spells will be weaker, the DMG and healing will be weaker. I know thinking is hard, but my god…
Legit laughed when i read this. 3 specs got more nerfs then DH
Bug is not a part of class design. Fixing MC disconnecting people is not a “Priest nerf”, it shouldn’t have existed in the first place.
Nerf is a tuning of a specific spec/class’ ability or stat with an intention to reduce its effectiveness.
Btw, this “Nerf” will not affect rdruid’s performance. It’s still going to be S+++ tier. Pretty much as always.
Yeah DK is in a sad state
Rdruid is the DH of healers.
They have been in this completly opressiv state all season.
Stunning of and main target to 0,7 sec clone right after, while having bonkers hps is pretty broken…
Yes fixing a bug might reduce the healing during a time, noone really dies anyways…
But it wont fix rdruid at all
Well in this desteo-dh meta rsham is better sometimes.