Players versus Player
- Fixed an issue that caused Light’s Protection, Soulburn: Drain Life, Icy Feet’s lockout effect, Master of the Elements, and Fury of Elune to be vulnerable to enemy purge effects.
Demon Hunter
- Havoc
- Demon Hide (talent) physical damage reduction is now 3% (was 5%).
- Scars of Suffering (talent) Versatility bonus reduced to 2% (was 4%).
- Illidari Knowledge (talent) Magic damage reduction is now 3% (was 5%).
- Will of the Illidari (talent) max health bonus reduced to 3% (was 5%).
- Essence Break (talent) damage bonus for Chaos Strike/Blade Dance reduced to 40% (was 50%).
- Resolved an issue that prevented the 50% PvP reduction to the Throw Glaive cast by Screaming Torchfiend’s Brutality (2-piece) from being applied.
Druid
- Adaptive Swarm can no longer be cast during arena or battleground preparation.
- Fixed an issue that caused the Well-Honed Instincts debuff to not clear upon the start of a PvP match.
- Feral
- Frenzied Regeneration is no longer reduced by 37.5% for Feral and Balance Druids in PvP combat. Restoration druids’ Frenzied Regeneration remains reduced by 50% in PvP combat.
- Wild Attunement no longer activates when Cyclone is cast on an immune target.
- Restoration
- Fixed an issue that caused Reforestation stacks to persist past the starting room in PvP instances.
- Fixed an issue that caused Reactive Resin to apply to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
Hunter
- Beast Mastery
- Kill Shot damage increased by 25% in PvP (was 10%).
- Survival
- Raptor Strike damage increased by 5% in PvP (was 11% reduced).
- Mongoose Bite damage increased by 5% in PvP (was 11% reduced).
Mage
- Ring of Fire (PvP Talent) now deals 18% of its target’s health over 6 seconds (was 24%).
- Arcane
- Prismatic Barrier now reduces magic damage taken by 10% (was 15%) and reduces the duration of incoming magic effects by 15% (was 25%) in PvP combat.
- Fire
- Fevered Incantation now increases Critical Strike damage by 1% (was 2%) per stack in PvP combat.
- Meteor’s damage increased by 30% (was 11%) in PvP combat.
- Fireball’s damage increased by 35% (was 18%) in PvP combat.
- Scorch damage increased by 300% (was 200%) in PvP combat.
- Fire Blast damage is now reduced by 8% (was 14%) in PvP combat.
- Living Bomb damage increased by 800% (was 440%) in PvP combat.
Monk
- Mistweaver
- Vivify healing decreased by 10% (was 20%) in PvP combat.
- Invigorating Mist healing increased by 12% in PvP combat.
- Soothing Mist healing increased by 15% in PvP combat.
- Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
Paladin
- Holy
- Denounce (PvP talent) damage increased by 70%.
- Judgment damage increased by 50% in PvP combat.
- Greater Judgment absorb increased by 30% in PvP combat.
Priest
- Discipline
- Smite damage increased by 25% in PvP combat.
- Atonement healing increased by 8% in PvP combat.
Rogue
- Outlaw
- Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
- Precision Shot (talent) damage reduction is now 3% (was 5%) in PvP combat.
- Take Your Cut (PvP talent) haste granted reduced to 10% (was 15%) and duration reduced to 10 seconds (was 12 seconds).
Shaman
- Enhancement
- Healing Surge healing is now increased by 25% in PvP combat.
Warlock
- Soulburn: Demonic Circle now lasts 4 seconds in PvP Combat (was 6 seconds).
- Soulburn: Demonic Circle now increases movement speed by 30% in PvP combat (was 50%).
- Destruction
- Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
Warrior
- Cacophonous Roar damage threshold is increased by 100% (was 200%) in PvP combat.
- Arms
- Execute damage increased by 25% in PvP (was 15%).
- Fury
- Execute damage increased by 65% in PvP (was 50%).