Class "tuning"

Basically the class tuning post opens with:

“As we continue to closely follow gameplay data and player feedback, we will soon make several tuning adjustments to classes that are over- and under-performing in group content as well as PvP. The following are changes that we intend to make with scheduled weekly maintenance (Tuesday, August 23 in this region).”

“CONTINUE TO CLOSELY FOLLOW GAMEPLAY DATA AND PLAYER FEEDBACK”
Gameplay and feedback from where? Bunch of random buffs/nerfs sent randomly all over the place, buffing and nerfing stuff that is not the problem clearly shows how little fk they give about balancing the game, no time to closely follow gameplay or feedback, gotta work on monetization, WoW, Diablo both games that have insanely fun gameplay but blizzard does everything TO RUIN IT COMPLETLY. How can one company have 2 different games like Diablo and WoW and do changes the same exact way? Nerf fun, buff everything thats annoying, or not needed at or, or wont change nothing.

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All this warrior tears makes me happy,
You get buffed and still cry

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This developement team is a massive joke.

They didn’t nerf Mage, they didn’t nerf WW, they didn’t nerf AugVoker (only modified a bit his spells), they BUFFED MM hunter (LOL), they BUFFED Elemental Shaman even though it’s one of the dominating specs in the ladder in SS and finally they BUFFED Fury even though it’s OP as of right now

Meanwhile :

They DID NOT buff Outlaw rogue, they DID NOT (I don’t consider this as buff) buff DH.

They don’t give a damn about this game, they never played it, they don’t know what they are doing. They are clowns.

Blizzard is officially a circus.

4 Likes

Its funny to see that coming from mage tbf. But just to make it clear to your peanut brain: I don’t care about warrior changes, I care about all the changes. Even if my class was as op as mage I wouldnt be happy when devs give 0 fks about this game, only about players putting money into stupid stuff on shop

Are you drunk? Unkickable Eye Beam which will do massive damage with the Tier Set alongside big Essence Breaks again.

What a coincidence right when I was gearing my DH for that quick 1,8 participation reward.

You never needed the buffs to hit 1.8 on DH (or anything) in a queue session. This is just extra free now. But I will look forward queuing on DH more (even if its still free loss vs rogues)

Not being kicked on Eye Beam anymore is a thing that shouldve been in the Game since Legion, but Blizzard obviously has major development experience to not make that happen till 6 years later.

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You did NOT read well, the eye Beam is still interruptable by kicks and CC’s.
They just changed the fact that when you get eye beam kicked, you will be not locked of Chaos school spells (which we don’t give a damn about since this affects only a few spells like Fel Eruption, Chaos nova or Immolation Aura)

shut the – up i see 1.6kxp mage players at 2.3+ mmr solo shuffle . Do you think it is balanced mr duelist ?

No, it isn’t. It’s basically going to be like Shattering Throw - you can CC it but can’t kick it.

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according to DH discord its no longer kickable, the phrasing is just weird

also we clearly gave a damn about it since we had to cancel eye beam to be able to essence break after it for half a year in df (which luckily got changed weeks ago)

Eye beam not being kickable ON TOP of other DH damage buffa is probably the most cooked change in this tuning round.

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Ehm, no? 10 chars

ehm, yes? theres no other melee class in the game that has a kickable damage spell

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But a lot of other spells like cc and healing, which isn’t the case for DH. We need more counterplay against dh, not less.

how do you not consider this as a buff to DH lmao, tripping or what. As for mm hunter its a noobstomper spec and the higher you go the worse it gets.

yeah bro uninterruptable eye beam, +10% chaos strike and +11% soulrend is nowhere near a buff

“As we continue to closely follow gameplay data and player feedback"

seem like a new copy pasta material

whaaat? they actually made eye beam unkickable. wow.

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after closely monitoring gameplay and feedback collected from players