Class with highest Survivability(DPS,Pve,M+ dungeons)?

Paladin honestly.

They have such a ridiculous amount of defensives. Complete immunity, damage reduction, heals, and now they actually have mobility too. Ret right now is winning at everything after the rework.

For M+

  1. Arms warrior by a huge mile

Having Ignoring pain perma, def stance, reflect, tons of leech and a victory rush on demand is just too much.

You can sacrifice like 1% dps for deepwounds healing which basically adds even more.

There are times where I can consistently pull 25k+ hps for the entire fight.

To Top it off, you’ve got a high amount of armor and armor increasing talents, making you take way less physical damage than any other dps class.

  1. Warlock

Like wise, 100k dmg shield every 25 seconds, tons of leech and passive dmg mitigation is just huge, and every health stone heals you ontop of having healthstones and an on demand drain life that heals for tons too is just big.

  1. For number 3 I can’t really decide on a class
1 Like

Ret pally, 10% bonus armour. 2x imunes, LoH, freedom and 2x short CD shields. Plus very strong off heals, I can very easily survive last boss in ruby tyran in low 20s without a healer at all. Oh and we stack vers like cazy for 10%+ perma leas damage.

It’s very hard to die as ret without messing up seriously. I tanked 3x waters in a 22 temple tyran on first boss last week. Wasn’t even close to dying :rofl: rest of group on discord weren’t happy as it 1 shots them much lower level.

Interesting how you say this, when I’d of put warrior bottom of bottoms. Arms are typically babied in my groups in 2k+, (not so much fury.)

I guess diff folks diff strokes. I always found warriors the people who need the most healing.

1 Like

We must be playing a different game I guess, or you’ve played with incredibly bad warriors.

What?

Nancy probably seen warriors that don’t know what defensive stance is, nor what spell reflect does or know that DbtS got a damage reduction element to it as well.

Arms is kind of mid-tier, they got a lot of tools and Ignore Pain really helps to soften blows.

The Kings of survival though is:

  • Fury Warrior: You got 10% flat damage reduction, on top of so much passive healing that it will make you woozy. Spell Reflect, Enraged Regen and Victory Rush will make anything but a oneshot barely annoying. Throw up dstance on top and your healthbar will be half when others see the greyscreen.
  • Havoc Demon Hunter: The demonic build especially got so much leech and with a versa heavy build you take noticable less chunk magic damage than the rest. Combine that with all those juicy soulshards you shred off your enemy, and you can top yourself from low to full at will repeatably.
  • Retribution Paladin: Currently Retri got a ton of shielding from just doing damage. Now combine that with strong activate abilities and you probably will never die before your team is hopelessly lost.

Of the three, it is super hard to pick a clear winner. All three are immortals. Immunity gives you the chance to survive something that you shouldn’t or reduce the damage to null. So, in those cases where a Fury Warrior could not live with shout/SR/DS/ER/F - both Paladin and DH wins by default as they can immunity a mechanic (Note: that Fury would probably outlast Retribution in a rot damage scenario where they are not oneshot). Of the two again, Paladin will be holding his immunity, while a DH will unlikely hold his (Meta). So that leaves Paladin as the winner - by an extremely small margin.

So I declare Fury Warrior as the King of this question!

3 Likes

If you have aggro sure but that is not an immunity by that way of thinking vanish is an immunity nigh elf racial is an immunity FD from hunter is an immunity.
In PVE it is very rare you do not have the tank have aggro.

Absolutely i am not saying it is not worth using but compared to what you need to do to use it, it is very expensive to use it so i find it is very important to talk about as people have this concept in their mind that ret paladin can just do self healing no matter what and it is a good thing no downside other than cast it.

Be aware this was heavily nerfed to the point where the other talent choice that gives you more dps is often a better choice it is also very different on how it acts on single target and aoe situations.
So much so that even in the top keys done the talent is not being used.

1 Like

My deepest apologies, that was incredibly stupid of me to say. I’ve mixed you up with someone else. I should’ve kept my mouth shut. It’s the hat you’re wearing I think.

Also yeah, maybe I am playing with terrible arms warriors.

I agree they’re strong.

1 Like

No problem at all, figured it’s something like that. It happens no worries.

Arms warrior can basically do their dps on mob packs at a way longer range than melee range due to how cleave / bladestorm works, they only need to get a little bit close for an auto every now and then.

An autoattack timer helps with this, meaning they can practically stay safe outside of many dodgeable things while doing full dps.

1 Like

Yes, armor type is not that important anymore.

Toolkit is far more important.

3 Likes

Where would you put the rogue amongst/slightly/far below the three?

Rogue is high A tier, but not S. Rogue got the tools to mitigate damage, immune and avoid. Yet, it’s power comes from disrupting incoming damage more than out-sustaining it.

M+ is more often than not about damage over time effects, a continuous trickle of damage with some spikes within. Rogue might handle things with it’s “oh noez” tools, yet, a warrior/DH wouldn’t even flinch and go oh noez in the first place.

So don’t worry about it - rogues are doing alright, they are just not the best at it.

2 Likes

Feral/boomkin are in the top 3 for sure:

You have Barkskin 1min cd which lasts for 20 seconds and has 20% reduced damage taken
Survival instincts 50% reduced dmg taken 3 min cd
You have renewal instaheals u no cast no gcd for 30% of HP
You have Bear form which u just tap before some detonation and combined with the talent u get insane hp/arm but u could also hold bear form for some insaneness
Frenzied regeneration in bear form heals u for like 30% over 3 seconds i think (30s cd)
You can press regrowth anytime u want for a free heal + dot heal

Even tho I have like 2% vers with MOTW (i go corrupted rage phial) i still survive solidly

Not close to top 3:

  • Fury got a passive 10% dam red, 20% off GCD damage reduction (on demand), 30% instant heal on demand (0-25sec CD), 3min CD for 30% more damage reduction (With your max HP getting spike healed to half on demand for the whole duration), spell reflect to immune/20% more damage reduction on demand (25sec CD), Rallying Cry, passive HP % regen, to around 2% max HP per sec. 5% flat leech and can go CSHB for even more sustain.
    (You could go more degenerate, this above is just how you normally would play - but you could throw on a shield midcombat and use shieldblock, and so many other things that is just not worth the DPS loss)
  • Demonhunter got 13-23% just passive leech, passive ~8% damage reduction, 10% flat damage reduction from magic sources, can consume souls at no cost for 20-22% (+leech) of their max HP on demand, 20% damage reduction on a 1 min CD, a demon that on death heals you for 25% of max HP (+a Demon soul for 20% more max hp + leech), immunity frames, darkness is a CD - but yeah not worth mentioning.
  • Retribtuion got a 3% building DPS shield, on demand shield on a 1 min CD, two immunity options on a 30 in between CD, a instant 100% heal to full, 30% damage reduction on 1 min CD, 10% reduced damage taken from AoE effects, the possibilty to 1GCD itself 1 to 90% HP at all times, got the 20% bearform HP at all times as a talent, heals passively by just doing damage by a lot of factors: Passive ~1.2k HPS + 2% max HP heal on DPS ability usage and more.

Not saying druids are bad, just that compared to the three juggernaughts above, it got nothing to contend with in its toolkit.

Problems druid got in comparison is that you got to jump into bearform and stay in it, for frenzied regen to get value. Barkskin is beaten by the others CDs by a landslide. The free heal is outdone by the others passive healing. Regrowth is decent tool, yet again - Fury and DH heals faster and harder just doing damage, Retri got the same option only with better healing modifiers in their own kit.

I would grant druids a spot after these 3, so lets say top 5 for the moment until someone else comes with a breakdown of why not.

Death knight was only mentioned once but no details given. I guess it’s not anywhere near the top survivors?

It is great, but sacrifice DPS on deathstriking - while top dogs don’t lose DPS (paladins arguable gain DPS). AMS and AMZ are great, WoN is very strong. It isn’t far behind. That is for sure :+1:

3 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.