- WW = nerf overall dmg and nerf burst windows.
- Warrior = nerf intervene either increase cooldown or reduce dmg absorbed something like (%70 dmg absorbed instead of %100)
- Ret = nerf both healing of WoG and burst.
- Boomy = Rework convoke in arenas such as not pooping starsurge and full moon back on the back.
- Nerf overall off healing done by hybrid classes.
- Make all in use pve trinkets unusable in the arena.
- Reduce healing done by tank specs by %40 ish as well atm prot pala heals better than hpal.
- Make night fae pod at least unboppable, unshieldable, unbuffable. or reduce dmg required to hits taken. Also, fix un targettable bug.
- Rogue = nerf the crit leg, buff echoing repriment by %30 atm hits less than shadow strike.
1- yes for sure they need a nerf
2- Need more nerf than that
3- The damage from toll covenant must be nerfd for sure
4- Yes I agree (it hits 15k starsurge in arena)
5- Cant agree more
6- No comment
nah, depends
healing yes, burst nah just rework divine toll
could work but won’t fix anything really, many boomkins are kyrian anyway
specify
if you mean pve trinkets then yeah
sure
on top of that fix targeting issue and unhealable
Give enhance the defensive/utility toolkit it had in mop/wod and revert our on combat Mana regen or give the passive we had to refund Mana on Melee hits and then yes you can reduce our base healing by maybe a 30%. The heals you see from enhance are a combination of 5 Maelstrom stacks +20% bonus from earthshield + another 20% from a conduit that only applies to ourselves. A normal 5mw stack crit surge on someone else without earth shield is 10k at best and costs one third of our Mana. Surges are used as a half arsed defensive mechanism instead of doing dmg with Maelstrom…
Other than that 10/10 Post
you can not nerf ret’s damage or the healing. that class is so terribly designed that it relies on both. remove the burst or the healing and it’s completely useless again. that class needs a complete rework because it’s never going to be “balanced”. it’s either dogsht or broken beyond belief. there is no in between with the current design
classes are fine, just keep playing and stop crying… we don’t want a slow paced games like dampening 90%
We could prob do with random gimmicky stuff like Thoughtsteal going though
the problem with rets dmg that it cant be counter played you cant disarm or anything it just does tone random proc aoe, and it’s not the same damge as always that you can predict. and wog heals is just absurd 20k on crit is a bit too much imo
kite retri during wings and he won’t have any other offense…
ret has insane damage every 45 seconds
as far as i remember wings are on 2min cd? what is that insane cd on 45sec?
kite the wings 4head, you realize its enough for the ret to touch you just for 2 seconds and judgement is range spell as well, ret can global me in 2 seconds with vial+feint up and 15-20k of that damage is overkill, this is not balance, i support the fast pace meta greatly but ret is way too abnormal.
Also i greatly appreciate the echoing repriment buff as it does not make any sense it hitting less then my shadowstrike, i dunno but maybe blizzard thinking rogs shouldnt even bother picking up a covenants since all of them are insanely useless rn.
no idea. my mate just has insane damage every 45 seconds. don’t know what it is
Divine toll is crap. 50%x3 to proc the insane burst and most classes avoid it with spells like fort brew ect. Summoning Xeon on the other hand. stupid dmg for a pet. most classes can beat a ret now. its like they havent noted the 4+ nurfs its had in the past few weeks
yes, it fair to give most of your CDs just because ret might press 1 global and 1 shot you and your teammates.
It doesnt though. Give it this week or the next once people have gear. their burst opener which is all they’ve got will become useless. Im stacking everything for a one shot yet I see a lot of people just walking away from it
im not against high burst play style but there has to be a way to counter the burst,
and for ret “just kite” mentality doesnt work, like it didnt worked as bfa ssn4 for destro locks aswell.
I’ll gladly go over on how most classes counter it very simply that they all do in higher rating. most if not all classes have an answer. weather its PS, fort brew parry dome earthenwall disarm sac but the issue is none of these help against ww warr lock and sp because their damage is constant after the use of these cds. People overrate divine toll way to much at the moment and its shadowing the real busted stuff.
What a joke of a post you just wrote mister
I’m surprised your brain didn’t fart away after that one
Actually good suggestions on the forum for once. Well played. Think ret healing nerf alone should be enough ~20-25% on WoG and I think Warrior intervene should just be 2 seconds in arena instead of 6. Rest seems solid