Classic before 2019 and classic after 2019

While this is true, this

most certainy was not. We vere several players only listening and only occasionally typing more than R, Y, KK, and so on, and not speaking, because of old PCs or bad connctions not being able to use mics without crashing.

But then they have joined voice, im fairly sure Nicolayy is not saying that people need to actively speak in voice just that they need to be there

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That’s such a wild assumption, I honestly have no clue how you came to it. I’m mostly a solo player minding my own business.

Voice for ZG?? Seriously? Ive had multiple people comment on my gear because I heal in full pvp gear and lawbringer off pieces so it’s not a one time thing.

Honestly, I think people like you ruined classic for me. Just people with massive egos, maybe you guys need some humility.

Of course majority of players would never speak. One guild I was in, you weren’t even allowed to unless you were a raid lead or class lead lol. I meant not joining the voice channel at all.
Some raids I’ve been to tolerated it and had a person type out all that raid lead said. But generally the non-joiners would eventually get filtered out to permanent bench.

Good. Judging by your two posts here I wouldn’t want to play with you either, so all good.
“I’ll have you know I’m rating 2400 in retail, (whatever that means), you scrubs are beneath me, I won’t join your voice and will heal in DPS gear”. Good riddance.

I forgive your transgression but I won’t forget this.

Not the majority in our guilds, more like 5 out of every raid :wink: And they all spoke and joked and goofed around - and got the “job” done. Different realm, differnt culture - this was on one of the old RP-PvE realms.

I played on RP-PvP, first The Venture Co., then Sporeggar as it was first “fresh” on TBC release. As a general trend, in any given guild, between 25-50% of a raid would ever say anything at all, and then out of those maybe 5-10 people would be “talkative” and communicate in full sentences, sometimes outside of raid even, playing dota for example after raid time.

Our realm was the RP-PvE Darkmoon Faire, where I rolled after a short visit to Kor’Gall … not knowing what a PvP server meant - no warnings for PvP, but for RP, back then :wink:

I began as a member of The Highbourne Society, but as my main was not a NE I raided with another guild, the name of which eludes me rn.

PvE cluster - yes, it’s somewhat more authentic, though many people still insist on grabbing every single world buff in existence, including being mind controlled by a Horde Priest, and grabbing bloody flowers in Felwood before daring to fight Lucifron.

But the boosting/GDKP culture is far less prevalent, in fact I’ve not personally seen any GDKP crap at all though I’m sure it exists.

The PvE megaservers are apparently a different story, absolutely stuffed to the brim with boosters and GDKP.

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I just want to mention that the changes to the honor system also indirectly killed the need to do end game dungeons and in some players cases raids. I’ve just got my mage to 60 a few weeks back within the next 2-3 weeks I’ll have Warlord gear so it’s completely killed any desire to do dungeons for “pre raid” bis.

Another example is +healing uncommon gear. It is extremely powerful. When I dinged my paladin, I basically bought it in many slots. Mana in raids is not a problem, I was able to sustain almost 3 minutes of Ragnaros fight on the first week, chugging mana potions and runes. And it was very good gear, which killed a significant part of dungeon and raid gear progression in the first phase, and made raids a little bit easier.

The thing is: this +healing gear was never part of early vanilla. It was added much later, probably as a part of catch-up system. So it should not be in phase 1 either.

Same thing with Spell power and gear with spell hit and I absolutely agree I would welcome them removing +Spell power +healing from early dungeons and even early raids shouldn’t give that much and then ramp it up as the raids progress at least then you get a feeling of character gear progression.

Even in 2007 people did it in 6-7 days. Sure, that was not without optimization and yes, you have to stay focused on the goal. And those people knew somewhat what they were doing.

So no, it does not have to be “long”.

The speed run on YouTube is 120 hours. Granted, a bit bad at the end.
Anyway, with 1 hour a day (2 hours every other day, or any other math) it’s 4 months.
6 days means 20 hours each day.

My 55 resto druid has about 8 days /played, most of it was rested.
I’ve played her about 60 calendar days, one dungeon a day except SM.

I have five hours a day to spend on leisure, including sport, friends, video, etc. Two hours of WoW are practically stretching it. Given professions and else, my benchmark is more like 200 hours, meaning 100 calendar days minimum. Double that for two characters.

I don’t care, I simply accepted it.
Sure, there are people who take holidays to race to max or something. Guess it’s worth it if you want to raid or benefit from being at the tip of the spear.

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So you basically want casters to do 1/6th of warrior DPS in early raids instead of 1/3 they do now. Brilliant idea, hope Blizzard listens, brown boys aren’t nearly dominate enough yet.

Actually yes, the two brothers were ingame friends, pro raiders back then and they started new characters right before the tbc pre release. They wanted a new start with TBC.

I remember this because I simply couldn’t believe they would achieve this. Sure, they were prepared, they certainly didn’t have to organize anything during leveling. When I logged in on day 7 I was greeted by level 60 chars.

I could never have done that. That’s for sure :laughing:.

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