Classic Plus "Unpublished content" requirements

Here are some thoughts we can talk about first.

GAMEDESIGN globally

  1. Max level 60 forever.
  2. Horizontal progression : diversification of gameplay instead of power-creep.
  3. Development and releases by patches, not expansions.

GAMEPLAY and mechanics

  1. New PvE gear in the scope of power of AQ/Naxx stuff
    -allowing new specs and builds to become relevant and enjoyable, but not outperforming former specs and builds.

WORLDBUILDING and story

  1. Prime purpose of enjoying new quests and exploration of the world.
  2. Stick to the genuine Classic Warcraft lore, world and cosmology
    -including the older Warcraft RTS’ lore.
    -picking some pinches of the RPG-books scrapped lore back here and there.
    -keeping the Classic Era WoW lore intact, as a priority.
  3. No Time magic into the story. Ever.
  4. No One-Player-Character-to-save-the-world stories. Massively multiplayer driven story, instead.
  5. Diverge from the Retail Universe into a full-fledged Rebooted Classical Warcraft Universe, like if it were a movie remake from scratch. New characters, old cosmology, nothing you could say “Retail have already done this way” (or as few as possible).(*)
  • I am about helpless regarding classic PvP features or improvements so share yours!

( * ) If you’re interested in this point, you can read this:

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