Here are some thoughts we can talk about first.
GAMEDESIGN globally
- Max level 60 forever.
- Horizontal progression : diversification of gameplay instead of power-creep.
- Development and releases by patches, not expansions.
GAMEPLAY and mechanics
- New PvE gear in the scope of power of AQ/Naxx stuff
-allowing new specs and builds to become relevant and enjoyable, but not outperforming former specs and builds.
WORLDBUILDING and story
- Prime purpose of enjoying new quests and exploration of the world.
- Stick to the genuine Classic Warcraft lore, world and cosmology
-including the older Warcraft RTS’ lore.
-picking some pinches of the RPG-books scrapped lore back here and there.
-keeping the Classic Era WoW lore intact, as a priority. - No Time magic into the story. Ever.
- No One-Player-Character-to-save-the-world stories. Massively multiplayer driven story, instead.
- Diverge from the Retail Universe into a full-fledged Rebooted Classical Warcraft Universe, like if it were a movie remake from scratch. New characters, old cosmology, nothing you could say “Retail have already done this way” (or as few as possible).(*)
- I am about helpless regarding classic PvP features or improvements so share yours!
( * ) If you’re interested in this point, you can read this: