IF they did classic+, which I’m not massively in favour of, they’d have to make sure of a few things for me not to be enraged:
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They have to be a set of separate new classic realms that are not replacements or connected to the nochanges classic era servers.
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The content has to be designed in the philosophy of classic wow. This means a few things:
2a. New raids and dungeons must have only one difficulty and raid size
2b. New gear must not continue the power creep past naxxramas power levels
2c. The world content must have a mix of non elite and elite content for groups and solo play
2d. The new zones must not use wotlk and beyond phasing technology to tell the story or separate out players.
2e. The new content must not provide rewards to make nochanges content easier/quicker (for example rep tokens for vanilla reputations)
2f. Gear rewards must not be randomised, loot should be deterministic and only come in one form and must drop scarcely for the amount of players the raid is intended for
2g. Any new legendaries must be in the classic style. No welfare legendaries that become requirements instead of rewards for the select few
2h. They must use the classic art style, not retail’s disney style
- No modern conveniences should be added. No dual spec, no lfr, no lfd, no increased item stacks, no retail AH, no TBC specialisations or beyond, no flying, no CRZ, no joined realms etc…
What content would I think could be cool?
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Classic Hyjal (battle for mount hyjal raid but set in the present, not caverns of time instance. Archimonde is invading AGAIN, shard of the defiler legendary?)
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Classic Grim Batol (classic version of deathwing as final boss? Deathwing themed legendary weapon?)
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Classic Uldum (treasure finding open world content with finding map pieces and joining them together to complete the map and then following the map to the treasure location, multiple new dungeons, alakir raid?)
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Classic Kezan (goblin playable race with classic model?)
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Classic Gilneas (worgen playable race with classic model?)
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Classic dragon isles zone finished (world bosses?)
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Classic Kara (and kara crypts) (give atiesh more relevant use within classic wow)
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Classic Quel’thalas (troll raid/dungeon & high elf/blood elf playable race?)
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new baseline races? (Ogres? Naga? who knows…)
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Azshara crater BG finished
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Classic emerald dream zones finished (world bosses, reputations, dungeon, a raid?)
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Classic hellfire peninsula finished (mag’s lair + hellfire dungeons)
instead of classic+, I’m much more in favour of redoing the post-TBC expansions in a more classic design but seeing the cry out for conveniences in classic and tbc, I don’t think this dream will be realised.
I’d hoped for a wotlk with maybe no heirlooms, no LFD, no heroics AND normal difficulties / just 1 hard difficulty, no ICC buff, harder heroic dungeons, longer gap between ulduar release and TotC release, no cash shop services
A cata with permanent pre-nerf heroic dungeons, shorter gaps between patch releases, azeroth flying locked until level 85 and made a lot more expensive, no CRZ, no LFR, no cash shop services etc…
A MoP with harder heroics, a daily quest cap, no LFR, no boost, no cash shop services, make monks a hero class so more people would be willing to reroll to them and not make them DoA, no thunder and warforging, no flex mode etc…