Classic + Reworked Talent trees/classic

Baseline - Warlock has pretty useless abilities really shouldn’t exist. my muto if cant be used in combat. they it taking up propar space and class balience however I can understand if people love this abilitys fix this we make this abilities toys you earn by doing warlock quest as you level up warlock.

now baseline changes
Voldwalker is getting -buffed- and changed
Felhunter is also getting -buffed-
Succibus - buffed- mostly its auto attack damage

Each Class will be giving 3 PVP abilities that can only be used for pvp that you dont need to buy with gold , Warlocks is Fear, Curse of Exhaustion and Howl of Terrior

Infernal/Doomgaurd are now baseline summons can be summoned along side your existing pets but only last 30-40 seconds on summoning

Healthstone now restores a small amount of MP/Energy or Rage when used

Curse of weakness is being removed and voidwalker gains its effect as aura of enfeeblement watch is pulsing aoe aura around your voldwalker causes monsterious abouts of aoe threat. reduces the amount of damage voldwalker takes

Corruption is baseline a instant
and Amplify Curse - is now baseline

Shadow bolt - now generates a soul shard when kill targets with it
Drain Soul - is no longer baseline is a talent

Fear and Confusion -

Fear is no longer usable in pve. however when in pve it becomes spell known as confusion - instead of monsters fleeing getting more monsters . monster will randomly attack its allies 50% of the time reducing amount of damage tank tanks doesnt get broken by damage

Mana Drain and Mana Siphon - is same spell when you click allie use mana drain you give target your mana this can work on your pets too. mana drain allows warlock drain mana from monsters

Affliction Talent teir
10-15
Amplfiy Damage - 1 Point Talant - Links to Surpression- when ever you “Curse” a target they take 5% more damage from shadow or fire spells

Weaken - 1 Point talent - Links to Improved Corruption - Corruption now also reduces the amount of damage you or allies take by flat ammount

Supression - 3 Point Talent - Increases Hit chance of “All Warlocks Spells”

Amplify curse - no longer has a cooldown

Improved Corruption - Increases corruption damage by 10% and additional damage from spell power

Level 15-20 Talents

Drain Soul - turns your shadowbolt spell into a drain soul - drain-soul is massively buffed nolonger slow. it now deals damage per second instead of damage every 3 seconds and ramps up damage when target is low (1 Point talent)

Improved Life Tap now also gives your pets mana when you use it 2 (point talent) and 25% chance not taking damage when you tap. when used in combat

Soul Siphoning - 2 points -
Increases Damage dealt by life drain by 30% can drain someone while moving
Increases Mana Per Second giving and recieved 30% can drain and siphon mana to player or monster by moving

20-25-
Agony and Suffering - Curse of Agony Damage is increased by 50% and damage tic speed is increased . also while curse of agony is up your damage over time effects and drain effects can deal criticals and gains critical damage increase over time as long as you manage dots well

in addition any curse played on a target that has been amplified by amplified curse lowers all resistances by 75 (3 Point talent)

Curse of Hatred - You curse an single allie for 15 seconds all threat that you generated or will genetrate will be passed to that target of this curse. ( single point talent) its at same talent placement as amplify curse was

Nightfall - Nightfall - is bit different now depending on if you taken drain soul or not. just means when you use drain soul have a chance shoot a shadow bolt equal to drain souls full damage duration if not taking drain soul then just instant cast shadow bolt (2 Point talent)

Life Siphon (no longer a dot instead when deal damage with shadowbolt, drain soul or corruption you gain small amount of life back.
25-30
Shadow Mastery - is the same - 4 point talent increases amount of shadow damage you deal.

Dark Pact - Darkpact is completely Links to Shadow Mastery - now allows you sarciface your pet. and give ally 100% rage, 50% energy and 40% mana. also when uses this ability you have 5 seconds to instant cast a same pet you sarcifaced. this has massive cooldown

Affliction warlock has 3 capstone talents.

Haunt - we all know what that does (Sod)

Unstable Affliction- we all know that this does

Seed of Corruption - we all know what this does

Talent Abilities scale as you level so dont have burn gold ranking them up

drain soul doesnt cost nearly as much as shadow bolt does cause of it

My vision for affliction warlock is be a dps support damage dealer unlike destruction

Healing in General - have its spellpower scaling lower spells but but higher ranking spells cost less and scale more. alot talents will be readjusted - we gonna work on the problem talents first

All healing classes have 1 strong long cast heal. a lesser fast cast heal some sort of damage control. buffs with reasonable durations as well as ability add benefits to all classes instead set groups of one

Priest - even if they are best healer in classic in classic + they have each of there specs now suit a different styles - if want strong fast heals and buffs you go disciple if want strong powerful aoe raid heals you go holy. and shadow spec is now is not only dps spec primarial its also a healing spec based on how much shadow you do. making them pretty good tank healer while blowing stuff up.

General Changes -
Vampric Embrace - changes
No longer has a cool-down
when used on an enemy heals whole raid equal to 30% damage you deal
when used on an ally target is healed by 100% damage you do

Lightwall - Buffed - Lightwall no longer requires players to click on it - has new unique feature thats never been added to wow any expansion.

when you spawn a lightwall it have 3 charges - it cast raid wide aoe heal every 2.5 itevery time it heals it consumes 1 charge and healing is reduced by 5% however make sure you place it well maybe near ranged dps or the tanks so hits everyone within its range seconds cost no mana and has 5 min cooldown. healing strenght of this ability is equal to highiest rank prayer of healing

General Changes -
Holy Nova is now baseline
Vampric Embrace is now baseline
Divine Spirit is now baseline

Holy Fire - Has been buffed to add a weakening effect to its damage over time effect reducing all type damage that monster/player deals by 5% while holy fire is active they can no longer deal critical damage - Holy fire no longer has cast time is instant cast as 45 second cooldown

Smite - changes - no longer cost any mana. however is damage is reduced - cause of this it always has 1.5 cast time. and when you cast it gain 5% increase in healing from any healing spell

  • New Holy Talents - Classic + Talents-
    Improved Renew is removed - Renew is gains these effects naturally

Healing Focus - (is now 5 point talent) Gives 15% chance avoid spell interuption caused by damage when healing and you take 2% less spell damage

Holy Specialization - Crit chance is buffed by from 1% to 2% so instead of 5 its now 10

Spell warding is removed

Divine Fury - Buffed - Reduces the casttime of all your spells by 0.1 seconds. and critical hit with holy fire, nova and smite you heal the party equal to 25% holy damage you deal

Blessed Recovery - is now a baseline passive for all Priest Specs. no longer a talent

Holy Nova is now baseline - is no longer a talent

Holy Radiance - (1) Point talent - its a strong instant cast heal that can that grants a 8 second hard cc ward and removes all debuffs from the target this has 3 min coolodnw

Circle of Healing (1) point talent - we know what this does

Inspiration is mostly the same . but now when hit targets with smite/holy fire you have a chance reduce targets armor addition normal effects

Searing light - is buffed now give 8% damage to Smite. Holy Nova and Holy Fire

Holy Reach, Improved Healing pretty much stays the same

Imrpoved Prayer of Healing is no longer a talent and instead prayer of healing gets this effect
Spirit of redemption is removed is automanticlly added to prayer of healing

Spirit Healing and spiritual guidance are removed and is merged into 1 single 5 point talent

Healing Mastery - Increases Damage and Healing by spells by 8% per point based on spirit you have and increases your maxium mana pool by 8% per point.

New lightwall -

New Priest Racials and spell selection - no longer priest races are locked to bad spells. at level 20 there be a priest vendor there they get selection out of 12 spells and abilities

some of existing spells get buffed. but there is some new ones

Silence Ward - this grants the player immunity to mana draining and silence effects for 10 seconds 2 min cooldown
Shadow Mend - Shadow Based Healing Spell heals the target, but puts damage over time effect on target you healed for 6 seconds
Vold Tendril - Very similar to entangling roots - it effects 1 target and binds them in place for 4-6 seconds. if target his hit with a mind blast while tendril is binding the target really high chance mind blast will crit
Penance - we know what this is

these new racisal spells priest can pick doing quest at 20-40-60 yes get 3 racials instead of 2 you cannot change these spells once you pick um

Holy fire being off global cooldown instant cast ability means also cost no mp

1 Like

I would like they removed lightwell from holy three from priests and put in a lightform simular to what shadow has so smitepriests get a chanse. Thewy should trade place whit spirutal healing in holy whit force of will in disc tree.

So you want classic to be more like retail ?

added some new priest upgrades

No.
The major problems smitepriests have is mana problem and the lack of a crit multiplayer.
buff that we can give is same as healer priests so if some could be done there would be nice.