Title. The dungeons right now are way too overtuned where mobs hit too hard and have too many stuns or silences. The scaling has always been wonky but this is next level wonky, the scaling isn’t working properly. Most retail players already are lost in these dungeons that are 20 years old (lol) but on top of that as a tank this feels like I am doing mythic with the worst players imaginable buttpulling gargoyles and banshees left and right, doing poor damage or poor healing.
I don’t play this game to constantly feel like I am a kindergarten teacher. I will go play mythic for that, not casual anniversary content. Please note this is about dungeons and not about BRD.
It’s unplayable. I am trying to level my resto shaman and at 75 I heal for nothing. If the tank actually takes damage its over. Somehow Blizzard makes timewalking worse each week.
At lvl 80 its fine. I did the weekly quest earlier as a disc priest and the tuning felt perfect. We had no problems anywhere despite the odd interesting pull.
Yeah healers don’t heal me for anything. Sometimes the scaling is funny and i take 0 damage but now I was put into a 4-man premade of 80s and suddenly 1 pack almost 1 shots me. The scaling is broken but its just made way worse by all the CC.
Cuz sometimes its fine and other times it is not. I have no idea how it calculates the scaling but its hit or miss. Like sure I bet I can go on my main at 80 with mythic gear and solo everything no problem but most people use it for leveling.
As people have already stated, at level 80 its completely fine. I did the 5 timewalking dungeons on my mistweaver, who is currently pretty low geared. There was no struggle with healing at all and the party was at full health most of the time, even when we were pulling half the dungeon.
It depends on ilvl. I took a level 70 with full prepatch gear and he just destroyed everything. Naturally since it’s scaling he gets relatively weaker every level, but I’ve yet to reach a point where I feel like I’m struggling.
I did Deadmines and Dire Maul at 80 yesterday and it was an AoE fest, almost like WotLK heroics back in the day (pull whole room and quickly AoE kill everything). Must be a scaling issue.