Collected Items levels and ILVL Scaling Issue

When the first level squish happened from 120 → 60, older content obviously had to be adapted to this change, as such, the level 60 equivilent of wow classic, was set to level 25, all items I had and everything related to this change, scaled just fine, but when the new scaling change happened (can’t remember exactly when) the classic raids was scaled up to level 30, but left all items already obtained as level 25 on my character, even the currently obtainable tier 3 set pieces from BMAH (Classic Naxxramas), below is a good representation of how they scaled, and what I’m (and I’m sure many others are also) left with as a result.

My Items:

  • Redemption Set
    Level 25, Ilvl 30
  • Judgment Set
    Level 25, Ilvl 29
  • Lawbringer Set
    Level 25, Ilvl 29

Raid Items:

  • Redemption Set
    Level 30, Ilvl ??
  • Judgment Set
    Level 30, Ilvl 97
  • Lawbringer Set
    Level 30, Ilvl 97

I get that “Twinks” aren’t a topic that Blizzard adresses, and that’s fine, but this is a huge oversight from Blizzards part, and I would expect them to solve this one way or another, people (including myself) have spent a lot of time farming for certain items, like f.ex Sulfuras, Hand of Ragnaros, or Thunderfury, Blessed Blade of the Windseeker, and though many have farmed these kinds of items purely for transmog reasons, others for twinking, and again, I get that’s not a fair statement, but scaling items appropriatly is, and already collected items are no different, if you scale items, make sure you also scale already collected examples of that same item.

Blizzard do not care and only caters to players who can’t count higher than 120. This is why we get the ridiculous level-squishes to begin with, because we can’t have high numbers.

Blizzard didn’t squish because people didn’t like huge numbers. It was their engine that was struggling with the numbers. That’s why Garrosh healed to full 3 times during the encounter in Siege of Orgrimmar. Because the WoW engine wasn’t build to handle numbers that high.

The problems has since been fixed. But if Blizzard had fixed the problem before MoP, and thus never done the first squish back in WoD, we would likely have run into another issue. That of readability.

Back in Shadowlands, someone over on the US forums did the math on how insane the numbers would have been if Blizzard never had done any squishes by extrapolating previous expansions ilvl inflation and comparing top logs from each expansions final raid.

The lowest estimates were around 4.5 bilion average dps in max ilvl S3 Shadowlands gear. And 12 billion dps on the high end. And tanks would have health exeeding 100 billion.

In the first season of Dragonflight we are already approaching 4x health and dps numbers of season 3 of Shadowlands. Meaning that by the end of Dragonflight there would be a very high chance some tanks would break 1 trillion health. And dps numbers would be so high that just pressing Whirwind or some other AoE ability would cover more than half of your screen in yellow numbers, unless Blizzard reduced the size of the font to the point a good chunk of people wouldn’t be able to read the numbers. Or have the numbers overlap. Either way it would be nearly impossible to tell if your Mortal Strike just crit for 500000000000 or 50000000000.

Imagine pulling 10 mobs on your DH and pressing Eye Beam and have 150x30.000.000.000 (Eye Beam hits each target 15 times) pop up on your screen.

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Sure, but this is where we would see simple math come to play. Exponentiate numbers bigger than 100 000, and you can easily tell the difference between 50*10^10 and 5*10^10.

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