I am making a forum post to address an issue regarding combat feeling. I generally believe that the majority of the specs in the game don’t feel good for several reasons.
I have played every patch of every expansion of this game in both PVE & PVP at a high level, and after comparing and contrasting across all versions, I have concluded the following:
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Several specs have bad sound effects, resulting in low dopamine feedback on button presses.
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Theres too many passive procs & dots, removing impact from your actual button press.
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Too much damage in cooldown window / Too little outside of it.
In order to keep this forum post a relatively fast read, I will give one example to demonstrate each point.
Number 1: Rogue used to be one of the best sounding classes back in the day. Great sound effects such as Backstab/Ambush, mutilate, envenom, hemorrhage really brought together a complete sound kit. Currently rogue (across all 3 specs) sounds as if you are hitting with a broken stick. Unfortunately, most classes suffer from this as the legion revamp of spell VFX and SFX didn’t do the latter justice.
Number 2: This is a perpetrator that taints MOST specs in the game, and doesn’t get spoken about often enough. I am going to use Havoc Demon Hunter to elaborate on this. Demon Hunter has 5 rotation abilities, and 4 cooldowns; nevertheless, if you open details, there are 20 instances of damage. passive procs and dots make over 50% of your damage. This circumstance takes away all the dopamine of the buttons you ACTUALLY press. In the case of demon hunter, that is Blade Dance and Chaos Strike. Chaos strike makes around half of your globals, yet it does around 25% of your damage = it doesnt feel good to press.
Part of the reason alot of the older iterations of specs in earlier expansions felt better is the simplicity of the specs. 1 button mage in classic is an overkill, but warrior in classic is a masterpiece and an amazing spec that is difficult to match in dopamine hits.
Number 3: This point is similar in nature to the one above, but has to do mostly with cooldowns. Back in the day, most specs had 1-2 cooldowns. Currently specs have 3-4 cooldowns each, usually a 30 sec/45sec/1min/2min. This means that there is no spec in the game which feels good to do damage on when you don’t have cooldowns. I know alot of people will disagree with me, and that is completely fine, but i think bloodlust and so many cooldowns are bad for the game. Honestly, bursting 2.5m dps on BL+cds and then doing 600k outside cds doesn’t sit right with me. People are currently doing triple and quadruple the damage with all cds up vs no cds up. Cooldowns used to be a 25-50% dps increase, how did it end up like this?
Solution: If i was game director at wow I would request new sound effects, good & satisfying sounds that actually make button presses release the dopamine.
I would also prune alot of the passive & dot damage found in most specs & return value back into the actual core rotational abilities.
Last, I would prune the amount of cooldowns available to each spec, making the gameplay more reliant on your rotational abilities & less reliant on your long cooldowns.
I know alot of people like the current feeling and gameplay of wow, and I would love to hear other opinions too in the comments to discuss with. I personally feel like the majority would agree that the gameplay isnt as rewarding as it used to be and it can do better.