The “piano-feel” isn’t the issue though.
We had very few buttons in Legion and Legion had the worst combat feel in the history of the game.
Just my two cents, modern wow combat is way too fast and chaotic if you compare it to the classics era… adding more button bloat to rotation isn’t the answer for sure.
But i doubt it’s possible to make game flow slower but more meaningful nowadays.
Only wow 2.0 could solve it.
Completely agree with n1,2,3.
It literally is though
It feels so clunky and forced
Two things I really like right noware that paladin talent that turns your builder into auto attacks (warrior had a similar one in df but they took that from us) it feels nice cause I have one button less and my autoattacks feel more powerful which is something that I like. I would like a spec that has just one or two attacks but buffs too there auto attacks.
The other thing I like right now is how affli is played. Yes rapture spam sucks but apart from rapture the spec feels good.
The right amount of dots a demon cd wich feels very warlock and if we ignore rapture only one proc
They ruined the feel of paladin. The ‘new’ animations and ridiculous sound effects.
I do still enjoy prot warrior.
I agree & that goes for almost any spec out there nowadays. I still enjoy a few abilities such as Final Verdict & Rising Sun Kick, but the vast majority of it is displeasing aesthetically.
One of the biggest perpetrators is windfury. Old windfury in Vanilla & its revamped TBC version were iconic. Now it is unnoticeable and unimportant
I agree right now that Windwalker suffers from several issues, the biggest one being the amount of damage instances. If you open details there are 25 damage instances. None of your rotation abilities hit hard and that is partly because there are so many passive things taking up your damage budget.
To elaborate, RSK 6% overall dmg, FOF 7% overall dmg, BOK 7% overall dmg, SCK 7% overall dmg.
And then you have gale force & empowered tiger lightning doing 5% of your overall damage, and the celestial conduit procs do over 8% of your overall. i can keep adding to the list… Thunderfist, dual threat, rushing jade wind, chi wave
You have all these things that each take away a small part of your direct damage that would make the spec feel good. Instead, you have all the nonsense passive procs.
Last, you are now forced to take storm earth & fire which splits all your damage instances into 3, which also IMO doesn’t feel good, and wasn’t a problem until serenity got removed.
I genuinely only care about 1 spec: Beast Mastery.
As long as that spec remains something I love playing, I don’t care what they do with all the other classes and specs in the game.
If they ever change it to something I would no longer enjoy; that’s the day I walk away from WoW.
i like how BM hunter plays on AOE, because Stomp, Kill Cleave and Beast Cleave make the vast majority of you damage, which feels good. On single target, it feels like all your passive things start creeping in, like shadow surge, bleak arrows, murder of crows, laceration, serpent sting & extra pet procs. This effectively make around 50% of your dps come from sources you don’t control, passive procs etc. I am not a big fan of this. I’d rather prune most of the passives and redirect the damage into kill command, so that the press actually feels like it does a decent chunk of damage
You think i’d ever use the Dark Ranger hero talents?
I’m Pack Leader all the way. Beast Mastery fantasy to the max!
I am.
As a beast master I like the feeling that my pets do most of the work. I’m just there to guide them.
Beast Mastery should be exactly like Tah describes, you are a master of beasts, your entire rotation should be based upon commanding, supporting, and taming them.
never disagreed with that, I am all for your pets doing damage, which is what kill command and all the cleave abilities do. I do not like the random dire beast spawns and the passive damage procs i mentioned earlier. I do like the fantasy of BM, and i do think if you disregard the GCD problems, its one of the healthier specs design wise
Bring back old sound effects.
Marksman Hunter could use new effects. Aimed Shot should feel like I am firing with the force of a ballista.
Agreed to the most part. There are some good ones here and there. For instance, the Tempest sound effect is amazing. So was the Condemn sound effect in shadowlands for warriors.
Back in the day you could really feel the buttons you pressed, and part of the reason was the SFX.
I’m not sure on this.
Skilled players know the procs and can make use of them. Less skilled players ignore procs or don’t understand them enough to benefit from them.
Of course this depends on the nature of the procs but many of them increase a certain type of damage and so if players understand this and focus on that type of damage during the proc then they will have superior performance.
Sure, some procs are simply just extra damage no matter how the player reactss. These do reduce the Skill ceiling (or raise the skill floor).
One reason I like Shaman is we don’t have a lot of procs firing off that I need to be aware of. I do get some instant cast Lightning Bolts or Lava Bursts but the spells light up so I just press those.
I have a druid alt that I rare play but it has all these Lunar procs or Solar procs and I’m supposed to do different stuff depending on which but I just cba.
I think the number of likes you’re getting, which is rather high for the WoW forum I should mention, really underscores that you’re not wrong at all. We almost all feel this way. I certainly do.
I intensely dislike the new talents. Not the systems, but the talents themselves. They try to make themselves “interesting” by introducing procs and buffs and deuffs and special effects, and that seems like fun until you’ve got 40 of the blasted things all at once. Then it’s not fun; it’s just chaos.
Whenever I enter combat it’s just a swooshing of sound effects and dancing lights making it almost impossible to tell what’s going on, and the damage profile feels completely terrible. Can’t do anything when Icy Veins is down. And it’s not just the number of CD’s, it’s also the power of each.
Example of Fire Mage combustion:
Vanilla: Gain +10% crit chance for each non-crit, stacking until you do, at which point it goes away. Can be dispelled.
Retail: Gain 100% crit chance for 12 seconds. Cannot be dispelled.
Vanilla: 5 min CD
Retail: 2 min CD, can be reduced further by a lot, can be extended with hardcasted pyroblast (which will crit of course)
Every class suffers from this. I’d like to find one that doesn’t, but this class does not exist, and it’s driving me mad.
I would be on that train. I thought MOP design was great. Lightning Bolt which moving felt great, even though we had it for only 2 patches or something.
So my grumbling in WoD was more about that than any pruning. I think they removed some useless spell like Farsight or something which was brought back after the grumbling about pruning. No sure if anyone moaned about the loss of Farsight, I certainly didn’t (never used other than maybe once just to see what it did).
Also I don’t think many players would consider removing passives as pruning. It’s button presses that they consider pruning from what I could see.
Farsight involved pressing a button (were one ever to use the spell, though I can’t see why anyone would) so maybe this was seem as pruning…