Hello
I need your help …i am not as smart as you guys, but i wish to learn, and understand things better.
I have been playing around with warcraft logs, and wish to understand them, so i made a level 1 monk, went to Stormwind to a target dummy, and started attacking it (only white damage, melee hits) to see how the logs look like, and try to understand them.
Here is the log for 1 melee swing on a target dummy:
6/29 22:05:32.349 SWING_DAMAGE,Player-3391-0CE4CFEF,“Zennini-Silvermoon”,0x511,0x0,Creature-0-3102-0-9531-153292-0002FE64CA,“Training Dummy”,0x10a28,0x0,Player-3391-0CE4CFEF,0000000000000000,148,148,20,20,4,0,3,100,100,0,-8759.16,315.37,84,0.5617,0,9,11,-1,1,0,0,0,nil,nil,nil
6/29 22:05:32.352 SWING_DAMAGE_LANDED,Player-3391-0CE4CFEF,“Zennini-Silvermoon”,0x511,0x0,Creature-0-3102-0-9531-153292-0002FE64CA,“Training Dummy”,0x10a28,0x0,Creature-0-3102-0-9531-153292-0002FE64CA,0000000000000000,2720,2729,0,0,5043,0,1,0,0,0,-8755.16,318.14,84,0.3665,70,9,11,-1,1,0,0,0,nil,nil,nil
Looking at the first line i could deduce only a few things:
6/29 22:05:32.349 —> timestamp
SWING_DAMAGE, —> event type, melee attack (white attack)
Player-3391-0CE4CFEF, —> Source Unit: unique identifier of the player
“Zennini-Silvermoon”, —> Source Unit: player’s name and server name in the game
0x511, —> Source Unit: additional flags or identifiers related to the player
0x0, —> Source Unit: additional flags or identifiers related to the player
Creature-0-3102-0-9531-153292-0002FE64CA, —> Destination Unit: Unique identifier for the creature (Training Dummy in this case)
“Training Dummy”, —> Destination Unit: Name of the creature
0x10a28, → Destination Unit: Additional hexadecimal values related to the creature
0x0, —> Destination Unit: Additional hexadecimal values related to the creature
Player-3391-0CE4CFEF, —> Destination Unit: unique identifier of the target of the destination unit
but i have a problem understanding the rest of the parameters from the logs:
0000000000000000,
148,
148,
20,
20,
4,
0,
3,
100,
100,
0,
-8759.16,
315.37,
84,
0.5617,
0,
9,
11,
-1,
1,
0,
0,
0,
nil,
nil,
nil
My guess is that one of them has to be the damage dealt, crit hit, x/y axes of the character in the world maybe…not sure
Can someone help me understand these parameters?