Combustion tooltip is wrong

The tooltip for Combustion is still wrong. It actually increases critical strike chance to 100%, not by 100%. Otherwise everyone would have 0% critical strike chance outside Combustion. Jus’ sayin’.

Not even sure what point your trying to make with this post.

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Combustion

Talent

10% of base mana

Instant 2 min cooldown

Requires Mage

Engulfs you in flames for 10 sec, increasing your spells’ critical strike chance by 100% . Castable while casting other spells.

Fire
When you activate Combustion, you gain 2% Critical Strike damage, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.

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Regardless of how you want to word it, it equates to all spells critting whilst combustion buff is up. With a small laughable 2% increase to overall crit strike dmg as a after thought.

Notice it says instant with 2 min cooldown, not passive with get all your crit here.

Dude what the hell are you going on about? I never said anything about its being passive. My post is perfectly clear and perfectly accurate. If you don’t understand it, your understanding of simple English is very lacking.

I know it equates to all spells critting. This wasn’t a request for clarification. It was a statement of fact. This isn’t about how anyone ‘wants’ to word it. It’s about how to speak English correctly. How anyone ‘wants’ to word it is irrelevant. Their tooltip is wrong. It’s that simple.

I believe its your understanding of basic english that is in question here.

Look at the buff.

Look at your characters critical strike whilst using combustion.

The buff gives you 100% crit strike chance for spells whilst its up, its not hard to understand, well at least for some of us.

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I never had a problem understanding it. The tooltip is wrong. I’ve explained why in the OP, but allow me to provide an example, since that was too difficult for you to comprehend.

Suppose a fire mage player has a critical strike chance of 30% and then they pop Combustion. They now have a critical strike chance of 100%, so how much did their critical strike chance increase by? Answer:
70%, not 100%. Therefore the tooltip is wrong. It should say increase ‘to 100%’, not ‘by 100%’, as I said in the OP.

Now your being dense for the sake of being dense.

Once your chance of anything goes to 100% it is a garunteed cirt.

Buffing it to 130% doesnt magically make it more crity than at 100%.

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Actually it’s not possible to buff critical strike chance to 130% in the first place. That’s kind of the point. If it were possible, it would mean that for every 100 strikes we achieved, 130 of them would be crits, which of course makes no sense and this is the point: the tooltip does not make sense for this exact reason.

Also we’re not talking about buffing ‘anything’: we’re talking about buffing ‘critical strike chance’, so let’s not introduce further errors into the conversation.

At least im not getting bent out of shape over a simple “by” or “to” in a statement anyone with half a brain can understand.

By all means go post this in development, waste devs time on editing a basic typo when there are far more important things to focus on.

As I’ve said already, I never had a problem understanding this. I just like to correct things that are wrong. I’m not getting bent out of shape by it at all. It was just a simple correction until you came along and made it unnecessarily awkward.

When you say ‘post this in development’, I don’t know where that is. I don’t see any forum category entitled ‘development’.

I mean how much time does it take someone to change the word ‘by’ to ‘to’ in a tooltip? If they can’t get that done, they may as well just give up and stop writing computer games all together. If a job’s worth doing, it’s worth doing well.

Meh looks like they closed the dev forum. normally just hit forums at top of the page then delevopment.

Ah ok well thanks for the info.

Actually its not a typo and its not even wrong. Crit needs to go beyond 100% because there is the talent that during combustion you gain Mastery based on how much crit chance you have. Thats the whole point, “correcting” the “typo” would result in significant nerf to this talent. Its intended.

Regardless of how any stat or damage is calculated, a chance cannot be above 100%, by definiton. It’s that simple. As such, the tooltip is clearly incorrectly worded.

Also, it’s not clear to me why you think that an increase in Mastery during Combustion would mean that Critical Strike Chance would need to be above 100%. Perhaps you can enlighten me with more detail on your reasoning here. It’s fine to increase Mastery by any amount they want but what’s not fine is to have something which is supposed to be a chance taking a value above 100. That breaks the laws of Mathematics. Not a good idea unless it’s a miracle from God but I don’t think even He can make something happen 130% of the time because it doesn’t even make sense.

If ‘Critical Strike Chance’ really can be above 100, then it’s not a chance at all, so perhaps if they were to remove the word chance from the description this would solve the problem, or at least be one step in the process of attaining an accurately worded toolitp. If they can’t be bothered, I wouldn’t blame them, but yeah, jus’ sayin’.

I understand what you are saying and I don’t disagree with this.

Crit chance, in WoW, as all Player Stats, is used as a variable. Talents that benefit from the increase of that variable, will benefit more the larger the number becomes. So in this case, playing with the talent Improved Combustion, you would get a bigger buff to Mastery during Combustion if you have 150% of Crit chance, instead of if you are sitting at 100% Crit chance. This is because Improved Combustion buffs Mastery with a percentage of your Crit, instead of flat.

God can make anything happen, as He is unbound by logic. God is limitless my friend.

Unfortunately Combustion’s tooltip cannot change, unless they rework/change how Improved Combustion works. Best solution to this would be to just change the talent’s percentage increase to a flat one, so the number of Crit chance would stop influencing the Mastery buff.

That way, they can then ‘correct’ Combustion’s tooltip and change “by” to “to” 100%, as you suggested.

Sounds like a plan, but also I would think they could get the increase in Mastery they want and never have Critical Strike Chance exceeding 100 simply by instead buffing Mastery by a percentage of Critical Strike Chance multiplied by some constant of their choosing, which may in effect be what they are already doing I suppose, in which case again, it is just their wording which is imperfect.

It seems then that for the purposes of calculating what percentage of strikes will be critical, Combustion increases Critical Strike Chance to 100%, whilst for calculating how much Mastery increases during Combustion, they do M2 = M + (C + 100)P, where P is some number between 0 and 1 and M2 is the buffed value of Mastery, but the error is that they then say that C has increased by 100 when it hasn’t: it’s increased to 100, although the C in the Mastery equation is the value before the increase to 100 of course.

He is limitless and He can make anything happen, but I don’t feel that being bound by logic is necessarily something that limits anyone. I don’t see being logical as a limitation. If someone isn’t being logical, they’re being illogical and God’s not that way. The fact that He is not bound by the ‘laws of physics’ does not mean He is illogical. He is bound to tell the truth also, but this is also not a limitation.

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