Community Council live chat with devs

I was just referred to this thread from the Community Council forums and, despite this being the EU forums, decided to throw in my answers to the questions asked. Be advised, this is based on personal preference. You may disagree and that’s fine.

If you’re the sort of WoW player who typically skips quest content altogether, especially at the beginning of a patch when that content is first released, why do you do that, and what do you imagine could be changed about the game that might result in you becoming more interested in / likely to play quest content?

A decent reward. I am not one that cares all too much about the storyline of a zone, how this unknown NPC or faction feels about this other unknown NPC or faction, what they’re up to etc. I barely read quest texts when I do them. They are a means to an end and it’s either because of items, XP or gold, very very rarely for FUN because the quests very very rarely are that. Fun. I still have a Worgen thingie in Oribos wanting me to go somewhere, but I just don’t see the point in it.

If you’re a player who feels that you must reach max level as quickly as possible at the start of an expansion, can you explain why that’s the case?

The game “starts” at max level. Anything before that is more or less irrelevant and usually a whole lot easier to do once character progression ends (max level) and gear progression slows down (higher ilevels reached). I do not care much for the challenge of killing this rare elite bugger for a super duper trinket that will last me all of 4 level-ups before being replaced by something else. But I’m sure as heck gonna kill it for a high ilevel version of that same trinket. Also, historically, all the endgame activities are only available at max level. The sooner I can get started on those, the sooner I can get through whatever roadblocks, hoops and ladders Blizzard throws our way, so I can start to enjoy the game with everything unlocked. I do want to PLAY the game, but I don’t want to have to go through a ton of not-very-fun things to get to the fun things.

We’ve also long tracked the debate among players about whether episodic or time-gated quest content is a good thing that helps address the issues above. If you have thoughts, please let us know where you come down on that subject.

I’m very much against it. Unfolding the storyline through the various contentpatches is pretty much the best way to tell a big story without revealing too much at a time, so keep doing that. But giving us only a tiny bit of progression each week? No thanks. Examples from Shadowlands. The Covenant campaigns were released bit by bit. By the time the next part came around, I had pretty much forgotten what I did a week earlier. I didn’t get the story because I didn’t play it as a story. It was more like reading a couple of lines from a book every few days. Another example is the Venthyr Ember Court. Why only one per week? If it’s supposed to be a fun activity and we are supposed to have a sense of progression, why not let us repeat it for as much as we feel like? As it is, it’s taken me almost 4 months to get to having my third guest, because I forget about the thing in between lockouts. But no no, we can only do the things we like once per week, because it is very important that we don’t have too much fun all at once.

Overall, timegating is crap. Plain and simple. You want me to have fun or you want me to work? I usually get paid to work and I pay to have fun. Might as well hold off on paying until the timegating is removed for whatever content I want to enjoy to the fullest. I’m sure DF will have some gated content and for once, I’m not buying into it. I’ll hold off on purchasing the expansion until something, anything, of interest is available to me without being locked by time. If I sit down for a 12 hour session, I expect to be able to progress for 12 hours (or however long it takes to unlock/finish things), not stop after 35 minutes because I’ve done all the available content and need to wait a month or two to finish it.

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I skimmed through the Community Council thread and discussion, it looked like nearly all of them are into end game and not overly bothered with questing.

So not really representing players who enjoy questing, story quests or anyone not participating in competitive ‘end game’ group content.

Were Blizzard looking for players to endorse scrapping levelling and cut down quests (or getting rid of them all together ?) idk. :woman_shrugging:

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Was never a fan of the Community Council idea anyway- i liken them to a government, as in they pretend to be 'for the people ’ but once they get there they are in it 'for themselves '. Remember power corrupts. Im not even entirely sure that Blizzard will listen to them anyway

Community council consist of people living in Irvine mostly. And they will be all beaten to hospitals with steel pipes after one phone call. Thats how much they understand about WoW gamepla and Class design. Its over Ion!

I thought the Community Council was supposed to be a complete mix of every sort of player in WoW. I feel unrepresented :cry:

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They went brexit on us.

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I think that’s the problem. For Blizzard and quite a number of its players a “mixture of playstyles” just means someone who plays M+ AND PvP instead of just focusing on one of the “big three”. They don’t understand that there are a large group of players who don’t really participate in any of the tent pole endgame activities.

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I didn’t think it was intended that they would speak for anyone, just their own viewpoint about the content they play.

This !!

Blizzard were supposed to get such a mix of players that by giving their own views, ALL play styles were represented on the Council.

Personally, I think Blizzard were too slow getting the Council going and interacting with them.

They could have set the pace and selected specific areas of the game to focus on to avoid being ‘bombarded’ with stuff.

Allocating areas to specific teams, identifying one or two priority improvements with target dates to review progress could have got not just the Council, but the player base feeling that at least ‘some’ players are being listened to and acted upon.

Blizzard missed a really good opportunity to improve their communication with players and define/improve standards for doing so imo.

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Let’s have it right, if you weren’t on the US forums, you stood no chance of getting on the council.

EU forum posters were never wanted. We’re just the mugs sitting around, whilst the US posters live in their glass domes.

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More importantly, I think they are stooges, their position was created to placate the community.

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US stooges who think they can speak for the majority of the EU, when the reality is - none of them like what we’ve got to say as we’re not afraid to call Blizz out.

I think some members of the Council were from the EU, but had to create a char on a US account and level it to 10 to post.

Which wasn’t very good imo and looked like Blizzard hadn’t thought things out properly from the very start.

They keep saying they are ‘listening’ but without any feedback from the company or dev discussion, it is not going to ‘seem’ like it to the playerbase.

Players often want different things, but there should be some common ground where ‘improvements’ could be trialled on a PTR for example. :woman_shrugging:

The community council still exists?

Yes it is still going.

My thoughts on the council was that they were going to be interactive with the playerbase and decisions and we’d have more of a relationship with them, but it’s not happened.

Instead, we have primarily a bunch of US council players who don’t seem to know what people want at all. Only what they want.

I think possibly the only way to solve this is to stop traditional levelling and introduce an account bound point system similar to ESO or GW2.

I also don’t understand why people don’t like quests etc in an MMORPG but clearly they don’t. If the end game stuff was available straight away, in terms of dungeons and raids… would they be happy?

Probably everyone else who enjoys both would feel compelled to gear up to be relevant and have no time for questing etc. In the end not everyone can be satisfied but certainly the systems in SL to get to that point were over the top.

Good question !

I think letting people do what they enjoy most, even if that means template starter gear would be a good thing.

However, it would not be fair if those rapidly geared up players rushed back to questing, to one shot mobs and complain the game is too easy, while some poor badger wearing ‘greens’ is leaving steaming skeletons all over the place. :skull: :thinking:

Precisely. I don’t think there is a perfect answer because someone will be upset one way or another. In the end questing is a fundamental part of the game and I personally find end game rather boring. At the same time I can sympathise as they have asked people like me “what can we do to make you PvP?” absolutely nothing is the answer. I simply hate it and always will.

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I agree, they should avoid ‘pushing’ people to do stuff they dislike it seems to cause resentment.

Keeping competitive and fun stuff separate makes a difference, as the first tends to ruin the second and puts anyone off trying it.

I guess one of the ‘benefits’ as such is highlighting gameplay and class issues/minor requests.

Although the general forums tend to do that, albeit often with drama and less politely. :zipper_mouth_face:

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