Also the community : omg it’s impossible to time a key or pug a raid because every single DPS traded their abilities to interrupt and their defensives CDS to pad the meters more I hate it!!!
That will always happen, no matter the talents. I’m personally really looking forward to the new talent trees, and I hope that they’ll be fun and meaningful.
Yes,its going to be epic fail. Another ‘great sucess’ of the community.
It looks like the god of war talant tree
I wonder how long it’ll take before the usual suspects come into the thread and rant about you speaking on behalf of the entire community…
I like the idea of returning to a more old-school talent tree with different routes and customisation. I hope it allows more flexibility than the cookie-cutter meta approach that is currently used.
I assume you can inspect others talents. So maybe this can be a way to filter out people that won’t interrupt.
Aren’t there two separate trees, one for Power and one for Utility. It sounded (to me) like we get to build both trees at the same time.
It just comes down to whether Interupts are counted as Utility or Power. I would think the former.
I think that the “Meaningful Choice” has proven to bliz that whenever there is a choice between power and anything else (lore, utility, cosmetics) that power wins, every time.
So I doubt they are going to have a choice between power and anything else.
There’s 1 tree for the base class and 1 for the spec. They emphasized however that both trees contain both, utility and throughput talents.
Cookie-cutter argument is not valid as it can be applied to both old and new system. As for more flexibility and choice, i really struggle to understand how few different paths are providing more choices than 21 possible combinations we currently have.
Well, I guess I misunderstood that bit of the video.
I thought they’d learnt a lesson, my bad.
important abilities will stay in your spell book …
only things like an additional effect after the interrupt/stun will be in the Talent tree
Meh. I don’t care.
That part of the community is the part I hardly interact with.
Being a non big 3 player has its perks.
Where did you get that info if I may ask?
The only info I found was that rectangular nodes in the new tree are active abilities. So to me it looks like the actual interrupt is part of the talents.
I might be wrong in that assumption though.
From the Q&A:
What do the shapes of the talent points mean?Squares are active abilities. Circles are passive effects. Octagons are choice nodes, where you get to pick one of multiple options in that talent node
Actually it was said that:
Is the class tree just utility and the spec tree is where all of the throughput is?
- No, there can definitely be some throughput-increasing talents in the class tree, but the spec tree likely has the majority of them. One of the main purposes of the class tree is to give you a place to explore parts of your class that are not focused on your main role’s throughput (such as utility, or abilities that are more closely connected to other specializations), so we limit the pressure to make throughput optimizations in the class tree.
Which is similar to what you said, but with the important difference that spec talents will mostly be the throughput options.
It does look like in the screenshots that even the dispell for healers is on the talent tree though. I might already.
In the Interview about Talent trees:
What about the abilities you gain when you level up in the new player experience on Exile’s Reach?
- Exile’s Reach is remaining unchanged for the most part, you will still obtain many fundamental class abilities from completing the quests and this content. Your interaction with the new talent system will begin after you reach level 10.
Argh nvm …
Next paragraph mentions what you said. sorry
That doesn’t necessarily mean that the interrupt stays in your spellbook.
Many classes don’t even get their interrupt during exiles reach.
Yeah, that is what concerns me a little. The talent trees start after 10. Basically every important ability gets available after lvl 10. Like the dispell for healers. I mean, it does not influence me. I am going to choose my dispell button. But i can hardly call it a choice too. And with that implementation i can not get hyped yet for the new trees.
Honestly I don’t even mind important things being in the talent tree.
Will there be people who sabotage themselves by not speccing into a dispell or interrupt?
Absolutely.
However we already have plenty of people who don’t use all their skills anyway, so it doesn’t really make that much of a difference.
What I’m worried about is that instead of having interesting choices in the talent tree it will just be a bunch of abilities that were baseline before, making the talent tree boring.
However this is all based on the early screenshot they showed of the druid tree. It might be too early, so I’m not too concerned yet.
New talent tree will fail, because they are totally missing the key point why it was so awesome in classic. Just like they missed why raid sets were so cool back than and came out with garbage we have now.
Blizzard ideas is to take “Na” out of “NaCl” and hope it will still work as tablesalt. But consuming “Na” or “Cl” without counterpart is poisonous. Same is with their upcoming talent tree. They told “We want to see more hybrid build”, meanwhile your class is already divided into 3 subclasses and you can’t invest points into other trees.