Complaints about movement

One of the weirdest complaints to me is to hear paladins complain so much about movement and I’m confused as to what talents you’re actually using if this is a problem, at least in PVP and world content.

  • Cavalier (talent) = two charges, doesn’t even require you to use divine steed twice before it starts the cooldown, so if you use them wisely you’ll almost always have one charge up and a way to move around when you need to. (in my opinion a must have talent)

  • Unbound freedom (pvp talent) = you’re looking at a whopping 20 sec cooldown to use blessing of freedom which is nothing and with this talent you get 30 percent movement speed on top of it which is faster than any run speed boost, it can’t be stolen and it removes any snares, combined with Divine Steed you can get out of nearly any sticky situation or catch anyone. (mandatory in pvp)

  • Blade of Wrath and Law and Order (talent and pvp talent) = I’ve tried many times to live without this combo and if I do it’s just a struggle to catch people and ends up beign not worth it, but with it they can’t get away. There’s really no middle ground but with this combination druids and monks are still a nuance it’s not impossible to stay with them unless i make a mistake or I get cc’d but for the most part people are getting wrecked when running because I keep them slowed do to lots of Blade of Wrath procs.

I’m not going to continue breaking things down but with Wake of Ashes 50 perc speed reduction for 5 secs, Hammer of Justice which stuns and can be reduced by spending holy power, you’ve got a lot of ways of slowing or catching your target not to mention hand of hindrance.

So that’s quite a list of options and I wonder who exactly are you guys comparing paladin to (class) when saying we have no mobility.

As far as just general speed, yea it’d be nice to get a 10 percent movement increase, more so in instances because that’s when you really feel the crunch on movement but lots of other classes don’t necessarily have the greatest speed or tools either.

So as far as I am concerned I don’t really experience major issues, sure it isn’t perfect and you get stuck in places but who doesn’t?

I’d like to see an actual breakdown of what people are experiencing rather than just hearing general phrases (which are popular on forums) with no explanations.

The biggest complaint for me is that you need to talent in this options to be as viable and flexible, so for me I’d say make some things baseline, like two charges to Cavalier or hand of hindrance by default or even unbound freedom, something like that.

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oh you poor thing you must have never experienced paladin back when we had in pursuit of justice and lightspeed if you think our stupid horse is good mobility

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The fact that you MUST spec as you said in the first post is not showing me flexibility on the spec. I feel that all two words named Paladins are alts who just think that this is good.
Cavalier is the must have, yes because the other two are not viable in short fights since Paladins are very good in bursting damage. Good talent and it works pvp/pve/worldpvp.
Unbound freedom - Mosty is used to break slow effects not to use the 30% speed. Selecting this is removing the flow from Divine Punisher, Lawbringer and Hammer of Reckoning.
Law and Order - Expecting a 3 seconds slow from normal attacks on Art of War proc when chasing druid/monk is very good when you don’t have a gap between your target. When the target is far away this is useless because you get mosty 1-2 attacks if you catch them, after that they run/kite.
Wake of Ashes is a damage dealer and holy power generator and it is used in general with Avenging Wrath/Hammer of Reckoning/Vision of Perfection for damage. I’ve never heard a Paladin using this for slow. Thinking that this is a slow when people run away when they see you winged is like expecting to win the match thanks to slow effect and not the damage it deals or the damage dealt after with Holy spenders.
Hammer of Justice is dispelled 90% of the time. I spec Blinding Light just to force the trinket use.
Hand of Hindrance is perfect when not dispelled/stolen or transfered to you back. Rarely we use this when the target is close. Using this when the target is far away is reducing the 10 seconds slow thanks to the fact that you have to catch the target to take advantage on it. Try to understand that in order to catch a target that slowed you and is far away you must use Blessing of Freedom>Hand of Hindrance>Cavalier. So yeah 3 mobility cooldowns are down in 3 seconds just to catch the target.
Paladins have situational mobility options that are easily countered by 80% of the classes.
For me it looks that you are more a PvE player than a PvP player.
I play 2v2 arenas 95% of the time with another damage dealer. Those talents options are extremly good when you have a healer.
I found no fun having a healer aiding me in arenas.
Arenas are meant to fight and not to heal hiding behind a pillar.
Healers and the fact that all spell bolts have no interraction with pillars/walls is chocking melee classes to force their cooldowns.

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Uh, what have you been smoking? 30% extra movement isn’t even close to being the fastest. My druid runs faster in caster form without any need for CDs. I can run down people on ground mounts if I dash on it. In cat I have like 60% extra movement speed passively with no CDs.

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Yea druids are disgusting, and on top of that they got extra sprint in shadowlands…
RET didnt get sh*t some stupid rp spells :smiley:

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face palm Are you seriously comparing druid and shape-shifted form speeds to regular movement speed?

Of course a druid moves faster in shape-shift form, that is the intent and design of the class, that is taken into considering into it’s design as a whole when determining it’s strengths and weakness, that is why it is able to do that, do I really need to explain this? Do I really need to waste my time explaining the pros and cons of each class when you make these comparisons into a tiny little context as if that’s all there is to it? it’s that simple!

You can still be stunned, fear while you dash, then you have to shift and you lose dash. I can’t lose freedom. I also can’t be snared, you can. You are forced into a form, a paladin is not, he doesn’t need to wait for the GCD to shift in and out of a form. You’re also having to make a decision whether to shift into bear or cat form as cat might get your screwed over, it also depends on what you’re talented into on what speed you have…do I really have to continue?

And finally, what class can chase down a druid effectively? Why do people make comparisons to typically the class that does that particular thing best? I see it all the time…BUT MY DEMON HUNTER CAN DO THIS!

Compare a Paladin to a class where it makes sense, where they have similar strengths and weakness, not a class all the other on the other side of the spectrum and then compare that classes greatest strength to Paladins or any other classes perceived weakness and then try to make it seem like that’s a valid reason for your argument.

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My druid moves faster than a retri with freedom up in CASTER FORM. Hell, my MAGE has 121% movement speed without any speed abilities. My PRIEST has a 40% speed boost on a 20 sec cd with 3 charges.

YOU said retris talent makes us faster than any other run speed boost. You’re just lying or you’re incompetent.

You don’t lose dash by shifting.

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For someone who is pretending to be intelligent you just made an entire post proving you don’t have a clue what you’re doing.

Unbound freedom can be used in many, many ways, if you’re just using it defensively or like when snared then you’re not doing it right.

You can cast freedom on an ally and you automatically get the boost as well, especially when playing with a healer or mage or even rogue. You can also use it in combination with Cavalier to be snare free and pretty much catch any target and still have a speed increase, sometimes you only need the speed increase to catch someone who is running away WHILE TRYING TO SNARE YOU.

But why am I teaching you how to play? you already know what you’re doing, just keep it using it when snared just like you’re using divine shield when you’re almost dead like a noob.

A 3 cooldown works very well for me, i can stay mad on a druids tail, he’s going to have to do more than shape-shift and dash with me, I’ll just stun em when he shifts or slow him and make him have to shift out and use other abilities just to get away when he wasn’t even my real target. A huge part of pvp is spreading damage and your intended target.

Wake of Ashes is great if you actually know how to spend holy power and not wasting it on a full bar, because when you see a situation where you’re going to have more than one person in front of you then you can spend power (which isn’t hard) and still get the benefit of gaining holy power, ESPECIALLY if you are about to burst or make a kill.

If you knew what you were doing you wouldn’t cast hand of hinderance from a mile away, what are you thinking? the enemy is going to magically appear in front of you or let him walk up to you? you put this on classes that can’t dispel it, you use this on people trying to get away so that they have to waste a GCD to remove it or even shape-shift, then you stun him as he is doing that and you catch him on his divine steed. There’s so many way to peel and use this intelligently but you see to think it can only be used in one way.

Hammer of Justice is not dispelled 90 percent of the time and you just said you are play 2’s arena which makes it more comical as if you are using your hammer on a dps then what are you doing with the healer? and if you’re fighting 2 dps then who is dong the dispelling? you make no sense.

HOJ can be used as an interrupt or even on a fleeing healer or even during a setup or to peel your healer or to stop a cyclone or a million other things, if you’re using hammer wisely nobody is going to be dispelling your HOJ in most situations, that should be your first clue you’re doing something wrong, you’re just casting your abilities without any thought and using a long 1.5 cooldown to do one silly move in a 2’s arena when you could be using 3, 4 HOJ’s within that time and being way more effective and disruptive because if you talent it, it reduces the cooldown every time you spend holy power so it’s not a huge loss, you can’t be doing very well in your arena’s.

Instead of keeping your target trained you’re using hammer of wrath which is limited to wings or low hp and you’re not even specc’d in crusade.

You’re one of those paladins that think the target is going to stand in front of you while you pop wings and let you do all your bursts damage to them, not everyone is so foolish. You’re not going to be able to snare anyone or keep them close or keep them stunned beacuse you’re completely relying on some dummy standing in front of you. Otherwise you wouldn’t be blowing so many cooldowns just to stay close.

Dude, your rating is 1500.

Know what? I’ll duel you on my mage and we’ll see how much that unbound freedom helps, yes?

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I’m talking about regular movement speed, meaning we can catch people moving away from us with unbound freedom which allows us to close short gaps, if they have to use an ability to ATTEMPT to get away then you’re getting into the combat side of things and Ret has a stun, snared with blade or hindrance, Ret can and does catch people when talented correctly, people just aren’t walking away if they are you’re not doing something right.

If a mage is running away I snare him, if he frost novas I stun him or unbound freedom or make a decision depending on what he does next. If a priest is using a feather or bubble to speed away he’s likely already snared or I’ll catch up, it’s not a problem catching a priest.

I’ll have to check on my druid as last time I seriously played druid dash was lost once out of cat form, but I haven’t really played it in years until recently and it seemed the same, not that i really care or it really makes a difference, if it’s not a problem I am running into or giving me issues then it doesn’t really matter.

Unbound freedom only lets you touch people briefly. Once it’s down you’re back to being kited again.

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1500 with complete strangers, every week, that I have never met that are probably way too undergeared for you to play with because it’d hurt your fragile pride because you can’t get over not being a decent paladin according to your rating

And are you seriously now comparing a mage and paladin in a duel setting? I haven’t had such a useless and pointless conversation with anyone in such a long time, can you actually make a comprehensive argument about anything or do you argue moot points that have no real meaning to them?

I have made my points, anyone with any sensibility can learn from it and use it and get over some of the hurdles they are having in pvp, that’s the point of this post not to make it all about you, go make useless comments on someone else’s thread.

You’re the one portraying unbound freedom to be some gift sent from god that will make people unable to kite you. Prove it.

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Excuse me for taking this too personal. I started playing in Legion with only 3 years of Vanilla having no knowledge about other expansions and this is my opinion about Retribution Paladins regarding other classes in pvp.
This is my skill and a couple of Improved Blessing of Freedom usage in this video.

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Kudos for you for having a video.

It’s something I am feeling like I’m going to need to do to prove my points. Although I’m not really the content creator/video editing kind of guy, it’s not really my thing, but something like what you you have that is simple and isn’t convoluted with all kinds of editing is something I might need to do.

You can see the struggle in your videos however, that is really emphasizing what I’m talking about and how much the lack of a slow from blade of justice is really hurting you and requiring you to use an ability to compensate for that.

You’re having to use Cavalier to cover very short distances and whenever your opponent is even slightly out of reach you’re having to bubble or freedom. You’re therefore not getting the most out of your avenging wrath even though you’re getting in range for a short amount of time after you’re catching up, you’re not able to control the fight and contain your opponents and keep them in range consistently.

I’m going to make another thread covering a lot of common mistakes I see Paladins make and I think it could really improve their pvp gameplay,.

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