Concept art vs reality check

I was watching over wowhead on the new primalist tir list of sets we will get in DF expansion and bunch of people, heck… almost everyone keep saying is not looking like the concept art, and some of parts of armor is not properly portrait on 3d model rigs (in game) from the 2d digital drawings… well for those people… you see… the designer (in anything not just wow related) get free rein on art while the 3d workers and the model sculptors have to “reality check in” what will work on the product for what systems they got or have to work with to make them happen and transform the 2d art in 3d art… concept art is the “muse” while in reality you can’t have a copy paste becouze how blizzard operatr an over 20+ year system rig to work on, when it comes to bring in the looks on armors from concept arts to ingame products, they have to change it so it works ingame and not clipping like creazy every step you take to move your character ingame

Isn’t that always how it works?

I myself work as a Mechanical Engineer and my sales team always comes up with the brighest sketches and idea’s… When I see them I am like, yeah we’re not going to do this… Instead let’s do it this way.

Concept Art is always a way to SELL idea’s. It rarely ever looks the same in reality/finished products.

I see everyone getting excited about the xpack and the Alpha/Data-mined idea’s and all I can think about is how hard they gotta nerf (and change) what is already shown.
But hey, if it helps sell to the sheeple why not :man_shrugging:

Most complaints I’ve seen were about the lower part of the robes, that are supposed to look different but just got the standard “straight sack” appearance all current robes have.

I think ppl are mostly tired of those. They look boring and all the same. While pants have by now added several 3D elements (so they don’t just look like a painted 2nd skin or sheet), robes still lack those.
Also, there are at least a few different hem versions of pants (at the feet / boots), while there’s just one version for robes. There could be robes that are longer / shorter or wider at the hem than current ones.

Adding some small 3D effects to those sacks would be very nice: instead of painted stones / bones adorning the hem, those really could be 3D and protrude a litte from the rest of the fabric. It just looks off in comparison with the rets of the set, because shoulders / chest / waist all have those 3D elements. And no, that wouldn’t immediately cause terrible clipping, because there’s nothing around to clip down there.

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