hey all,
i love world pvp thing is more fun in BGs. and i have thing about it could be fun with Conquest point i world pvp just 1 point per kill
thing it will give more live to the world more raid attack in stormwind/orgrimmar
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Ye I agree, but Blizz would prob think 1 cp per kill is too much. Maybe 1 cp per 10 killing blows is more realistic.
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the issue this creates, is 40 man raids going to busy spots and farming Conquest
I don't think giving conquest per kill is a good idea, because:
- It would made WPvP into a farm-fest (much much more than it is now)
- Then same would need to be added in BGs/Instanced PvP
- Then Conquest points will be way to easy to farm and values of things you can get with CP will be raised
- It'll become another grind (much much more than it is now).
Killing blows idea is better, but 1 for 10 ... maybe another way
If you're bounty (maybe ONLY in party of no more than 5):
- you get 1 CP for each killing blow as DPS/Tank
- you get 1 CP for each kill if Healer spec
Currently a lot of players logging of (or at least teleport to capital) when they got bounty on them. Giving CP to bounty more incentives to stay. Also more bounties = more targets = more content. Also it would give healers more incentives to join.
I agree that we need more sources of CP from WPvP. Like for example:
And I would love to have vendor for Conquest points, in addition to current weekly bar/chest. Like:
New Open World content in 8.1 and beyond will reward Conquest points in War Mode. If it's a currency with a vendor it would give ability to progress with you character (slower than with Rated PvP, but still an ability to set goals and progress) - so many more players would participate in WPvP. It will be awesome!
- It would made WPvP into a farm-fest (much much more than it is now)
- Then same would need to be added in BGs/Instanced PvP
- Then Conquest points will be way to easy to farm and values of things you can get with CP will be raised
- It'll become another grind (much much more than it is now).
Killing blows idea is better, but 1 for 10 ... maybe another way
If you're bounty (maybe ONLY in party of no more than 5):
- you get 1 CP for each killing blow as DPS/Tank
- you get 1 CP for each kill if Healer spec
Currently a lot of players logging of (or at least teleport to capital) when they got bounty on them. Giving CP to bounty more incentives to stay. Also more bounties = more targets = more content. Also it would give healers more incentives to join.
I agree that we need more sources of CP from WPvP. Like for example:
- Bounty and Airdrops should reward conquest more than once per day. Similar to BGs/Arenas - first of the day is 35/50, next are 15-10.
- Also for Airdrops. Scale amount of conquest points from Airdrop with amount of players of opposite faction killed in its vicinity. So if I found airdrop and there is no one, I get minimum conquest, but if there is a fight - winner gets additional conquest from chest for each killed enemy.
And I would love to have vendor for Conquest points, in addition to current weekly bar/chest. Like:
- 500 conquest point is equal 1 item of 355 ilvl, and there is also an upgrade token for same 500 points. Why not make a vendor, that sells 355 items for 500 points...
- Make this vendor sell higher ilvl items, for 1500 point = 370, 3000 points = 385 (as an example). But actual items, not RNG boxes.
- For Rated players - just cut down prices. So gladiator prices for example would be 500 points for 385 item, etc.
New Open World content in 8.1 and beyond will reward Conquest points in War Mode. If it's a currency with a vendor it would give ability to progress with you character (slower than with Rated PvP, but still an ability to set goals and progress) - so many more players would participate in WPvP. It will be awesome!
Blizz can figure out the appropriate reward level, scale it down in raid like with honor. Players already farm honor anyway. But ye the whole reward system for wpvp could be improved. I used to like buying pvp gear from the vendor, choosing what you wanted was fun. So if that was brought back, I would be all for it.
disable it for raid groups, now you'll only have to deal with 5 people farming you13/11/2018 09:57Posted by Hehynathe issue this creates, is 40 man raids going to busy spots and farming Conquest
1 Like