Considering to pair two crafting professions

Hello,

I am considering to take two crafting professions for the first time. I always go with one gathering so I can support my crafting one, that sounds pretty good theoretical, but in practice I barely do gathering, especially in DF where you lose Vigor and dragon speed if you stop to pick up herb or ore. So most of the time I gather only if I do quests around and I see plant or ore really close, otherwise I will skip it.

I play one character, Mage, most of the time and currently I have Alchemy and Herbalism. Herbalism was decent while I was leveling professions and earned some gold at the start of the expansion, and Alchemy mostly use it as a money saver for longer flask duration, I barely craft anything for myself because I usually even if I have some herbs it more profitable to sell them.

With all that on mind I am considering to pair Alchemy with other gathering profession, but since I don’t jave a lot of experience, wanted to hear some thoughts and advices. My main options are Enchanting and Tailoring, Enchanting since it seems like the most lazy profession and because I do a lot of old content and tailoring mostly because I am a cloth user so I can make some tmog items and sell bags. Both professions doesn’t require other crafting professions which is good and usually reagents for them I can find/make while I am doing my usual things like questing, farming old raids and reputations, etc.

So what are your thoughts? Any of you using two gathering professions or you rather like to have a gathering one? Would you recommend any of these to pair with Alchemy and which one?

Nevert hurt to be self-sufficient
Alchemy goes hand in hand with Herbalism
Leatherwork with Skinning
Blacksmith, Jewelcraft and Engineering with Mining
If you want to pair two crafting, Alchemy and Inscription is a good combination, both needs mostly herbalism-materials

I have 2 gathering professions on an alt - mining for my jewelcrafting main and herbalism to make a bit of gold. Not sure I’d want 2 on my main.

My main also has tailoring as I don’t need a gatherer for that. I’ve always tried to be self-sufficient - the other character I’m playing at the moment has skinning/leatherwork for her mail armour.

I was thinking about inscription since it goes well in pair with alchemy, but not sure would it be good to take one more independent profession since I play one character mostly and don’t have gathering professions. That’s why I moved my focus on enchanting and tailoring, even I love how inscription works and lore-wise it also fits for Mage :slight_smile:

I do think you’ll find it harder to level non-gathering professions if you’re going to have to buy everything from the AH. And more expensive. In jewelcrafting, buying the individual items to make something would cost a lot more than the end result will sell for.

1 Like

I have Tailoring and Enchanting. Both have made me alot of gold this expansion.

Enchanting is now a little harder to make gold with. But Tailoring still brings in a steady income. These days I just answer calls in Trade chat. Also, its good to be crafting your own gear.

Find an Embellished Items like Amice of the Blue, and max it out using your Knowledge Points. You’ll soon make your investment back.

Then concentrate on other Garments. I generally find Boots, Wrists, Cloaks and Waist sell most of all Professions I run.

Tailoring is the cheapest profession to level up and doesn’t need a supporting gathering profession since cloth drops from normal questing and game play. Cloth reagents in AH are very cheap.

Engineering gives you better combat res tinker. This can be very valuable in Mythic+. While non-engineers can also use the tinker/bracers, engineers have perks in spec tree that reduces the failure chance and totally eliminate critical failure. You can make gold from making crafting tools and crafting bracers and tinkers.

Inscription is not very expensive to level up, and crafting 2H weapons (staves) and Off hand items is a good money maker.

If you care about min-maxing and not gold, Engineering and Alchemy are the only professions that give you in combat bonuses. Engineering with reduced tinker failure chance, and Alchemy with healing on using pots and less damage taken from toxic recipes.

And what about old enchants and old bags? Is it worth to DE items from the old raids or you just weondor them? Or maybe making old bags things from previous expansions? I like them both mostly because they don’t require other professions to be paired, but to be honest I would like to keep Alchemy and maybe pick one of those two, as I said I am not very getherer person.

Dragonflight 32 slot bags as a so cheap and easy to make, they have pretty much killed the need for any smaller bag from previous expansions.

You can DE old gear I guess. I’ve no idea how much that sells for since it just sits in my bank waiting for the day I decide to max out that old profession. But once again, it’s probably more profitable to vendor the item than DE it.

To be honest, I am not considering engineering, even if it looks fun but requires a lot of investment.

I always try to pair gathering + crafting.
But if you have alts they can gather the mats.
If you are not into gathering - then probably it’s not a good idea to have gathering profession.
Just prepare to spend huge amount of your gold to level other crafting professions except tailoring and enchanting.
I think professions are not the most important part of WOW gameplay - you could possibly avoid them completely.
Just choose what is most fun for you, that’s what games are for.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.