Constant problem for hunters!

Good day! I’ve been playing as a hunter for over 5 years and constantly face the same issue! To achieve a high rank in Mythic+, nobody wants a hunter. You can perform exceptionally well, receive praise, top the damage charts and everything else, but when you ask people, “Should we continue?”, 99% of the time they say “no”, because as a hunter, you don’t bring value to the group; you’d be better replaced by a mage or a aug.

I’ve looked at the changes in the new expansion. They’re great, addressing survivability issues, which is awesome.

Couldn’t they just reduce the class’s damage but add some aura or buff for the group? For example, 3% agility or 3% critical strike chance would immediately solve the problem. It would also open up opportunities for other classes and form new class-based groups. If you think there’s no problem, just log in and look at the resources. What joy can you get from the game when you spend 6 hours just looking for a group?

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Its moslty about utility i think. We really dont have good interrupts

I don’t think the problem lies there. In my opinion, the interrupts are quite decent - 24 seconds from Countershot + Intimidation + Freezing Trap. Compared to boomie with 1 minute and shp with 45 seconds, I don’t think that’s the issue.

Too many pet options!

Don’t agree with any of this. Hunters are doing amazing damage in keys, have good utility (cc, interrupt, lust/hero, dispell). The only issue with hunter is as you said: survivability. Most pugs I’ve played with prefer to die rather than use a defensive every now and again as well.

Groups not wanting to continue could be for various reasons. You’re either reading into things or they simply did not want to continue playing. Has little to do with your class imo.

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This can only be understood by a hunter. Any group that closes 18+ keys when they need a Bloodlust will choose a mage 99% of the time, because he has everything that a hunter does, plus a 5% intellect buff that buffs the entire group.

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I agree with survivability, i see with the TWW changes were gonna get a bit more which im really excited for.

I really find the only way is to go with friends, maybe 1 or 2 pug people but a whole group? Yikes.

Damn, could you please write your RIO score? That way, I can see if we’re on the same page.

With my guild, I can go for keys of 15-16, but when it comes to 17-19, they say, “Sorry, we need a higher score,” and they take the same mage.

:dracthyr_lulmao: we are not.
I am but a noob who only does 2-5s with friends when I feel like it.
I’d like to do more but my disability holds me back.
I’ve done some pugging and I just find that friends is better for avoiding toxicity, that’s all.
Guild people sound rude tbh.

This is common for all off meta specs.

People will not choose off meta when the optimal choice is the meta comp. Even if hunter brought another buff (which they already bring one), it would not help them unless they became “meta”.

They are in the same boat as shamans, warriors, monks, paladins, warlocks, and all other non meta classes.
If you are not a dh tank, druid healer, mage, aug and rogue/sp (or whatever is the 3rd meta spec this season), you are not chosen over those specs. Even if you are, you have to have more rio than needed.

Only thing you can do is make some friends and go with them if they do not mind being sub optimal if it means playing together (works both ways, with you also being ok playing with non optimal comps).

It’s cause my pet walks through every mob and then pulls the boss :disappointed:

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They don’t balance around the top fraction of 1%.

If you want to push higher change class to the flavour of the month or make friends that will take you. There is a 3800 hunter out there.

People will get more picky and gravitate towards the “safer” picks at the highest levels.

As a hunter who doesn’t do M+, I’m going to have to say I don’t like this idea at all.

Why? What will change for you?

World content would be longer just to appease ppl doin high end keys. With no benefit.

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I don’t entirely agree with you. The entire meta is built around just two buffs from 2-3 classes that are currently in excellent shape.

I’m just thinking ahead and don’t see any problem with adding a buff for hunters. It would give a chance to other classes that don’t play at high key levels, like cats, ww monk, and rogues. I’ve practically been observing the same picture season after season.

My damage would be reduced, obviously. :sweat_smile:
I don’t like that trade-off, since an aura/groupbuff wouldn’t be something I use a lot.

Have no problem with being a hunter. Insta invites to keys up to +12 in the season. Hunters are great DPS with excellent survivability actually. But it comes not from “tanking” dmg, but from avoiding it. Hunters (expecially BM) have one of the most, if not the most mobility of all specs in game. Use this mobility, it’s your main weapon. You can avoid all possibly avoidable damage if you know how without any effect on you damage. Easy avoid ground mechanics, insta disengage from tough position, line of sight breaks, distance breaks, turtle completely cancels one-shot mechanics, feign death tricks… And on top of it you have a least 3 kicks/crowd control spells, and you can have even more with some talents.

If you are talking about 0.1% Mythic plus pushers, ofc they will choose meta imbalanced combinations, it will always be like that.

I think if the hunter is getting the Turn away for the augmentor , why not simply apply a deletion to the augmentors ? They just invented this , they can remove this just as easily .